BigChiefLizzy
Warlord
I thought in the last patch the choice to attack early was reduced a bit, but can't say I have noticed that myself. At King/Emp level it seems like waiting for the inevitable early attack with a few archers and warriors works well; kill the attackers while beelining iron working and then counter attack and take a city or two.
If I don't have enough units to take their capital accept peace for a nice amount of gold /gold per turn and use that to upgrade warriors to swordsmen... use these units to finish off my next attacker, or my original target if I'm actually left alone for a few turns
Plus more distant AI's seem to war with each other very early and often, so that slows their development too.
Given how bad the AI is at combat, I think they need to tone the early attacks down a lot more. (I have been rushed early on, and lost/quit but not in a while now - it's very predictable!)
If I don't have enough units to take their capital accept peace for a nice amount of gold /gold per turn and use that to upgrade warriors to swordsmen... use these units to finish off my next attacker, or my original target if I'm actually left alone for a few turns
Plus more distant AI's seem to war with each other very early and often, so that slows their development too.
Given how bad the AI is at combat, I think they need to tone the early attacks down a lot more. (I have been rushed early on, and lost/quit but not in a while now - it's very predictable!)