Master_Of_Ideas
Warlord
- Joined
- Jun 8, 2018
- Messages
- 285
Hello folks,
Actually I am developing my skill for higher difficulties (Emperor+), so I thought about a training session to solidify my basic skills - and maybe giving some educational game for players at level Noble-Monarch. Recently I won my first game on Emperor with Huayna Capac and now work through the financial leaders in the Nobles Club.
I love to write in detail, explain thoughts and like to discuss too. So I would appreciate advices from higher skilled players about my games and optimization ideas.
As far as I analyzed my actual game-style consists of:
- Early game optimization (workers!)
- Early game wonder decisions
- Efficient whipping
- Generating failgold
- Win Liberalism and Musics race
- Use GAs accordingly
- Axeman rushs ad early warmongering in general
- New: Cuirassier rushs
I am generally strong until Medieval Era and weaker in more modern Eras.
But I need a much deeper understanding in these topics:
- Decide, when and what to build in cities midgame+ (I still tend to build too much)
- Preparing midgame attacks accordingly
- Use espionage accordingly
- Decisions in midgame about civis
- Strategies for modern Eras (to be fair, i never nuked and seldom played Space victories)
- Cultural victories
We now play a series of Earth18civs games on Monarch/Emperor. Our civ is chosen random.
Modifiers:
- No huts (we cannot delete the predefined huts, because they are coded in scenario)
- No random events
- No tech-brokering (does this makes the game much easier or harder?)
- Normal speed
Variant A: One of the easier civs (all except the latter mentioned)
- Emperor difficulty
- Settle right in place
Variant B: Middlehard civ (Spain, Mongolian, Aztecs, Americans)
- Emperor difficulty
- We may retry to play with a better starting position
Variant C: Hard civ (Mali, Inca)
- Monarch difficulty
- We may choose starting position
____________________
Early win conditions:
Sometimes there's an absolute dominance possible early. In this case the game can end prematurely as "easy to win the rest", when the following conditions are fulfilled:
1. Highest points and 50% more than second player
2. Tech lead
3. Highest demographics in 5 of 6 categories (commerce, industry, food, military, landarea, population)
4. Game is so early, that no competitor can win culture race
5. Minimum 150 turns played
We go for domination or space-ship victory only.
Games:
1. Germans, Monarch (was a walk in the park)
2. Mongolia, Emperor (harder game, but manageable)
3. India, Emperor
Actually I am developing my skill for higher difficulties (Emperor+), so I thought about a training session to solidify my basic skills - and maybe giving some educational game for players at level Noble-Monarch. Recently I won my first game on Emperor with Huayna Capac and now work through the financial leaders in the Nobles Club.
I love to write in detail, explain thoughts and like to discuss too. So I would appreciate advices from higher skilled players about my games and optimization ideas.
As far as I analyzed my actual game-style consists of:
- Early game optimization (workers!)
- Early game wonder decisions
- Efficient whipping
- Generating failgold
- Win Liberalism and Musics race
- Use GAs accordingly
- Axeman rushs ad early warmongering in general
- New: Cuirassier rushs
I am generally strong until Medieval Era and weaker in more modern Eras.
But I need a much deeper understanding in these topics:
- Decide, when and what to build in cities midgame+ (I still tend to build too much)
- Preparing midgame attacks accordingly
- Use espionage accordingly
- Decisions in midgame about civis
- Strategies for modern Eras (to be fair, i never nuked and seldom played Space victories)
- Cultural victories
We now play a series of Earth18civs games on Monarch/Emperor. Our civ is chosen random.
Modifiers:
- No huts (we cannot delete the predefined huts, because they are coded in scenario)
- No random events
- No tech-brokering (does this makes the game much easier or harder?)
- Normal speed
Variant A: One of the easier civs (all except the latter mentioned)
- Emperor difficulty
- Settle right in place
Variant B: Middlehard civ (Spain, Mongolian, Aztecs, Americans)
- Emperor difficulty
- We may retry to play with a better starting position
Variant C: Hard civ (Mali, Inca)
- Monarch difficulty
- We may choose starting position
____________________
Early win conditions:
Sometimes there's an absolute dominance possible early. In this case the game can end prematurely as "easy to win the rest", when the following conditions are fulfilled:
1. Highest points and 50% more than second player
2. Tech lead
3. Highest demographics in 5 of 6 categories (commerce, industry, food, military, landarea, population)
4. Game is so early, that no competitor can win culture race
5. Minimum 150 turns played
We go for domination or space-ship victory only.
Games:
1. Germans, Monarch (was a walk in the park)
2. Mongolia, Emperor (harder game, but manageable)
3. India, Emperor
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Last edited:
should be an important part of every game 
in 20 turns.
, which is 4 axes, means 1 conquered city. When we make war later, we change our risks in diplomacy, for the friend-penalty. And conquering a city (like Paris) is equivalent to getting failgold...
= 40
all-in-all and Ivory, which is used mainly as happiness-resource for now.
per turn, pushing the borders. This way we could conquer the Japanese mainland cities without war or provoke Toku to declare war for himself. And Toku is completely underdeveloped... but I produce some troops now to be prepared. Kagoshima has revolted 1 time. To prevent war, we had forced him to pay Tribute - and got it. Now I go for Sixteenian in Peking. This way Guangzhou could be even stronger.