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Earth 1942 AD: World War II-for BTS!

Discussion in 'Civ4 - Scenarios' started by Lokolus, Mar 1, 2008.

  1. Lokolus

    Lokolus Retired...

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    Earth 1942 AD: World War II

    The world is in war, The Germans control most of Europe and the Japanese control most of Asia. The North African campaign is in Egypt and Lybia and the Battle of Stalingrad is about to start. The Soviets, that a lot of their land were conquered by Nazi Germany start to attack, instead of defend. The British are isolated in their island, they are the only european nation that is still fighting against the Nazis.

    This scenario is not a mod

    Download Link

    This scenario should be played only in Marathon speed!!!

    Playable Civs:
    United Kingdom
    Nazi Germany
    United States of America
    Empire of Japan
    Union of Soviet Socialist Republics
    Fascist Italy
    Vichy France
    Republic of China
    Canada
    Axis Independent States
    Lowland Colonies
    Arabian League
    Free French Forces
    Nationalist Iberia
    Union of South Africa
    Republic of Turkey
    Federative Republic of Brazil
    Argentine Republic

    For BTS only!

    This scenario is based on 1942-not February 1942.

    I hope you enjoy! ;)

    There are screenshots in the download link
     
  2. Narn

    Narn Chieftain

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    Good stuff I love ww2 scenarios. Needless to say i tend to like your mods too
     
  3. The Navy Seal

    The Navy Seal Chieftain

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    How many turns does it consist of?
     
  4. Lokolus

    Lokolus Retired...

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    there are 864 turns. I know that it's quite a lot but you can always change it in your scenario or stop in the middle. If it was only WW2 it would have 36 turns...
     
  5. Lokolus

    Lokolus Retired...

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    I changed it to 180 turns. I think it's more suitable to the scenario's speed and era. And I have'nt really thought about the turns before you asked me...:lol:
     
  6. Agent327

    Agent327 Observer

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    Careless, careless... No, just kiddin'! Will try this out ASAP!;)
     
  7. Agent327

    Agent327 Observer

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    :hmm: I'm in turn 1 as the USSR and noticed some oddities in the setup - what might perhaps be expected with such an ambitious scenario using standard BTS:
    - after selecting the USSR, my civ screen shows no civ name (so I filled in "USSR" - instead of the official "Union of Socialist Soviet Republics")
    - curiously the USSR starts at war with Japan, Februari 1942! (This was only true after the war in Europe was won, when the Stalin felt safe transferring the necessary divisions to the Manchuria front. Until then both sides respected their Non-Agression Pact - a necessary condition for the Pacific war to commence; Japan would never have attacked the USA and Western Allies in general if they weren't secure of the USSR remaining neutral. There actually was serious debate which way Japan should make war, but the Navy prevailed.)
    - there's a considerable Wehrmacht force above the Causasus mountain range - whithout any objective present (there's no Baku, nor any in-between city or even oil fields to occupy.)

    On a related note: Red Army armor should actually be placed outside of Stalingrad, across the Volga and out of Panzer reach. Also, the 1942 German plan envisioned a two-pronged attack: while the main force would advance towards the Caucasus oil region (the primary target of operations), a secondary force under command of General Paulus's 6th Army would take Stalingrad.

    Well, that's my first impression. (Didn't check any other fronts so far.);)
     
  8. Lokolus

    Lokolus Retired...

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    It's only in the menu, when you start without changing it, it works fine.
    Don't take historical accuracy too much seriously, this scenario needs to be fun, not just historical.
    This needs to be the army that invades Stalingrad. If I place it in another place it never arrives and attack Stalingrad.
     
  9. Agent327

    Agent327 Observer

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    That's a relief! (But why doesn't the civ name appear in between?)

    Errrm... I think at least the set up should be correct, 's all.;)

    You're only partly quoting here: there should be two forces (as I explained). Their presence south of Stalingrad makes no sense like this. If you want 'em to attack the city, they can stand right next to it. (But because of the armor inside the city - instead of in the rear -, that would give the Ruskis no chance to spring the Stalingrad trap.) My point is: there should be more units and they should be placed differently. And there should at least be a Soviet city next to the Caucasus. (The area is now actually neutral - which is a bit silly.):mischief:

    I agree scenarios are meant to be fun - don't get me wrong -, but with this kind of historical scenario if the set up isn't as it should be, it takes the fun out for those who know how it was. (The rest won't care...)

    PS I only make comments like this, cos I reckon it could be better.;)
     
  10. Lokolus

    Lokolus Retired...

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    I can't really make updates because my computer is broken, but I'll be happy if all of you can suggest some more improvements
     
  11. Agent327

    Agent327 Observer

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    :( Sorry to hear that...
     
  12. DIE Inc.

    DIE Inc. Chieftain

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    I love your work, dying to check this out but all i can DL is an error message.

    THX
     
  13. Agent327

    Agent327 Observer

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    You might wanna check the IMPORTANT Administrator Announcement...;)
     
  14. Lokolus

    Lokolus Retired...

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    Well all my scenarios are currently dead. Until my computer is fixed I can't really do anything...
     
  15. Dale

    Dale Chieftain

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    Just on the Caucasus, the area is critical if modeling from 1942. It was the central goal in the east after the Axis lost North Africa. All that oil of course. ;)
     
  16. Maucat

    Maucat Chieftain

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    I try to download the file but the answer was "Error - File not found" what's happened?
     
  17. Agent327

    Agent327 Observer

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    See post # 14...:(
     
  18. Lokolus

    Lokolus Retired...

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    It's all fixed now...
     
  19. Agent327

    Agent327 Observer

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    Well, goodie!:)

    PS: Wish I could try it out some more, but I'm busy updating: CIV Gold 4.0 (Final) is released!;)
     
  20. Agent327

    Agent327 Observer

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    Took a break updating and tried out the bad guys, so here's my first (well, second) impression:
    - nice touch on the U-boats off North America;)
    - German fleet in the North Sea gets a terrible beating (I think they kept most ships - if they weren't subs - safely in harbor, except for missions)
    - Resistance units in Western and Central Europe (good thinking, actually!) can't be attacked, because all German armor seems to be standing at the gates of Leningrad and touring the Caucasus
    - displacement of German (naval) and Italian (army) units in North Africa on the 1st turn due to lack of Open Border agreement (I understand that's difficult to implement with just a WBS-file, but it's still annoying)
    - US Pacific fleet and UK Indian fleet seems overpowered (it was 2 months after the US Pacific fleet got Pearl Harbored and the British could only spare a Battleship and heavy Cruiser to send to Singapore)
    - the Japanese loose an entire Carrier group on the 1st turn (too far south for Midway, I think)
    - Japanese Carriers with no planes!
    - City Razing is enabled!
    - some additional Pacific bases, both Allied and Japanese (I'm thinking Midway, Truk) might come in handy
    - perhaps some spelling corrections of city names (Tripoli, Palermo).

    OK, I'll leave it at that - hope you do something with all this in an update!:thumbsup:
     

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