unartis
King
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Attention!
This mod (EFM) contained basic errors, so I closed it. If you saw fantasy in EFM but didn't enjoy the game because of the bugs, you can give it a try again in EFMII, I completely reworked. You can find more information on the following forum:
Earth Fantasy Mod II(EFMII)
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Earth Fantasy Mod(EFM)
31 species, clans and hordes start on the Earth in Middle Ages. There are Elf, Dark Elf, Orc, Dark-Orc, Dwarf (and Chaos Dwarf), Humans (Knight, Wizard, Dark Wizard, Nomad, and) Hobbit and Undead cultures in GAME.
From version beta 1.40 another form of victory is available, the victory of making the Elixir of Might or Elixir of Power (a content reworking of the Space Race victory)
Earth Fantasy Mod dowloads:
from Google drive:
https://forums.civfanatics.com/resources/earth-fantasy-mod-efm.28250/
Mod information:
1.01 version
Update time: April 19, 2021
Earth Fantasy Mod 1.00
(EFM_Beta_1.40.zip and _Earth_Fantasy_Mod_Beta1.48_patch.zip)
Available: Earth Fantasy Mod 1.01 patch
Maps in this Mod:
Earth Fantasy Mod 1.01.biq(Earth fantasy Beta 1.47.biq)
Earth Fantasy Mod 1.01+civ.biq(Earth fantasy Beta 1.47+civ.biq)
Earth Fantasy Mod 1.01+Eggs_War.biq(Earth fantasy Beta 1.48+Eggs_War.biq)
Earth Fantasy Mod 1.01+Eggs_War_GH.biq(Earth fantasy Beta 1.48 - Eggs_War_GH.biq)
EFM Random Map 1.00.biq(EFM Random Map Beta 1.48.biq)
Folders in this mod:
Earth fantasy
Earth fantasy 1
Earth fantasy 2
This mod was an idea on my part for a fantasy theme that has matured in me for years. I have already used the map on which the mode is based for several modes (Earth mod, Earth Globalism Mod, etc.).
Many of my own ideas for the mod were realized, the flags of the civilizations / species in the mod were made by assembling images found on the Internet. City buildings and resources were also made from images found on the Internet, using most of the images of the developments and the images in the epic game.
I took some of the terrain elements from other ways, such as the look of the jungle (Ancient forest) and the marsch, though I edited the jungle because there was a part I didn’t like.
City officials also got structured, I tried to figure out and create species-specific features. It worked because all species can use features on it, but there are also common officials that are available to everyone.
In this mod, I was also able to use the space competition part, it was replaced by the making of the Elixir of Might, the first idea that would have been the construction of the magic towers did not materialize in the end.
Thanks to all those who helped create the mod. Special thanks to those who are building units for Civilization 3 over the long years. I transferred many units from other fantasy themed mods to this mod because it could no longer be downloaded.
and thanks to everyone else who was involved in creating the animated units, map graphics.
Special thanks to those who tried to help, fix bugs and test the mod:
@Civinator
@Diversant
@Fortis1
@jlvfr
@Node60
@Ozymandias
@swagalina
@Tigris of Gaul
@tjs282
@Vuldacon
@WildWeazel
...and many unknown developers.
There may still be errors in the mode, if anyone finds one, please report it.
Attention!
This mod (EFM) contained basic errors, so I closed it. If you saw fantasy in EFM but didn't enjoy the game because of the bugs, you can give it a try again in EFMII, I completely reworked. You can find more information on the following forum:
Earth Fantasy Mod II(EFMII)
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Earth Fantasy Mod(EFM)
31 species, clans and hordes start on the Earth in Middle Ages. There are Elf, Dark Elf, Orc, Dark-Orc, Dwarf (and Chaos Dwarf), Humans (Knight, Wizard, Dark Wizard, Nomad, and) Hobbit and Undead cultures in GAME.
From version beta 1.40 another form of victory is available, the victory of making the Elixir of Might or Elixir of Power (a content reworking of the Space Race victory)
Earth Fantasy Mod dowloads:
from Google drive:
https://forums.civfanatics.com/resources/earth-fantasy-mod-efm.28250/
Mod information:
1.01 version
Update time: April 19, 2021
Earth Fantasy Mod 1.00
(EFM_Beta_1.40.zip and _Earth_Fantasy_Mod_Beta1.48_patch.zip)
Available: Earth Fantasy Mod 1.01 patch
Maps in this Mod:
Earth Fantasy Mod 1.01.biq(Earth fantasy Beta 1.47.biq)
Earth Fantasy Mod 1.01+civ.biq(Earth fantasy Beta 1.47+civ.biq)
Earth Fantasy Mod 1.01+Eggs_War.biq(Earth fantasy Beta 1.48+Eggs_War.biq)
Earth Fantasy Mod 1.01+Eggs_War_GH.biq(Earth fantasy Beta 1.48 - Eggs_War_GH.biq)
EFM Random Map 1.00.biq(EFM Random Map Beta 1.48.biq)
Folders in this mod:
Earth fantasy
Earth fantasy 1
Earth fantasy 2
This mod was an idea on my part for a fantasy theme that has matured in me for years. I have already used the map on which the mode is based for several modes (Earth mod, Earth Globalism Mod, etc.).
Many of my own ideas for the mod were realized, the flags of the civilizations / species in the mod were made by assembling images found on the Internet. City buildings and resources were also made from images found on the Internet, using most of the images of the developments and the images in the epic game.
I took some of the terrain elements from other ways, such as the look of the jungle (Ancient forest) and the marsch, though I edited the jungle because there was a part I didn’t like.
City officials also got structured, I tried to figure out and create species-specific features. It worked because all species can use features on it, but there are also common officials that are available to everyone.
In this mod, I was also able to use the space competition part, it was replaced by the making of the Elixir of Might, the first idea that would have been the construction of the magic towers did not materialize in the end.
Thanks to all those who helped create the mod. Special thanks to those who are building units for Civilization 3 over the long years. I transferred many units from other fantasy themed mods to this mod because it could no longer be downloaded.
and thanks to everyone else who was involved in creating the animated units, map graphics.
Special thanks to those who tried to help, fix bugs and test the mod:
@Civinator
@Diversant
@Fortis1
@jlvfr
@Node60
@Ozymandias
@swagalina
@Tigris of Gaul
@tjs282
@Vuldacon
@WildWeazel
...and many unknown developers.
There may still be errors in the mode, if anyone finds one, please report it.
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