[C3C] Earth Fantasy Mod(EFM)

The role of the marketplace has also changed, it is an important accessory for further developments, so a Tent of Mercants(Good sides) or a Guild of Smuggler's(Dark sides) or various market buildings of the species can be connected to it. I reduced the construction costs of the marketplace.
EFM_135_patch.jpg
 
:)These new things are in the latest fix:
New _Earth_Fantasy_Mod_Beta1.35_pach available.
patch information:
Appearance of new basic buildings and improvements to deal with phantom resource failure:
*Marketplace(new setting), Medieval wagon Caravan, Wandering Magic Item Merchant, Guild of Smugglers, Tents of Merchants,
*Beast Taming Hut's or Animal Taming Hut's, Hunters hut,
*Guild of Wizards, Guild of Dark Magicians, Dwarf (Wandering) Goldsmith Master House, Guild of Architects, Guild of Sculptors
*Forester's Hut, Lumberjack Hut, Serf's House, Gardener's House and Gave
New small Wonder: Guild of Thieves
The dark orc Guild of Thieves was renamed a Guild of Assassins.
Addition to Pediaicon.txt and Civilopedia.txt
Important: The conditions for building buildings and miracles have changed.

If anyone notices an error, please report it.
:thumbsup:Thanks in advance for the feedback:thumbsup:
 
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Do you think fresh water may be a little too scarce? Most civ's I've played can not irrigate. Is that the intent?
 
Do you think fresh water may be a little too scarce? Most civ's I've played can not irrigate. Is that the intent?

Some of the worker actions are species specific, e.g. everyone can cut trees except elves and dark elves, they can plant trees others cannot. Only dwarves can build mines other species do not.Pollution can be treated by all species over time
If you have developed irrigation and you have fresh water and are playing on the good side, you can irrigate.

Good site species: elves, dwarves, knights, good wizards, hobbits.
Dark side species: dark elves, orcs, dark orcs, goblins, undead
 
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This mod looks awesome! I'm downloading it now, and I will give it a go. I'm glad to see Civ 3 modding alive and kicking.
 
New _Earth_Fantasy_Mod_Beta1.37_pach available.
patch information:
Titan.INI bug fixed
New Sounds Added Misc folder:
MiddleEastern.mp3 -Heldom - Myrkr.mp3

MistressWinter.mp3 -EPIC DARK BATTLE MUSIC _ by Rok Nardin.mp3

NightengaleFull.mp3 -Dwarven Music (Most Epic Dwarf Music Mix).mp3
 
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New _Earth_Fantasy_Mod_Beta1.38_pach available.
patch information:
Earth fantasy Beta 1.38.biq
placement of basic buildings in the development tree.
script file change-the beginning of civilizations
 
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:goodjob:Under construction Magic Towers (the Space Race) victory plan:

Navigation=>Strengthening

7 Gate of Magic Knowledge
8 Path of Rainbow
9 Clouds of Gloom
x The Forest of Defense


Field Control=>Default values
1 The Well of Life
6 The Bridge of Truth

Components=>The Magic Towers
5 Tower of Hope
2 Tower of Clear Vision or Tower of Magic Might
3 The Tower of Power or Tower of Primordial Power
4 The Tower of the Order

Magic_towers_2.jpg
 
the idea is interesting but the implementation is not very good in my opinion.
how do you like the idea to build a castle. first a fortress gate with 4 towers then a citadel with 4 towers. get the final product and not just a set of towers by themselves)
 
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