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Earth Fantasy Mod(EFM)

Discussion in 'Civ3 - Completed Modpacks' started by unartis, Apr 13, 2020.

  1. unartis

    unartis Prince

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    Instead of Space race victory, wanted to put the construction of the magic tower into this mod. This victory condition will be able to be turned off anyway. I just wanted to take the opportunity.
     
  2. Tigris of Gaul

    Tigris of Gaul Warlord

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    Hello, I found two errors. The first is in the PediaIcons text. WON_SPLASH_BLDG_Earth_Altar_Dark
    The second is File not found, "Art\Units\Wyvern Red\..\SoundsOther\DragonWingFlap.wav"
     
  3. unartis

    unartis Prince

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    @Tigris of Gaul
    Thanks for the feedback I fixed the bug.

    New _Earth_Fantasy_Mod_Beta1.38A_pach available.
    patch information:
    PediaIcons.txt
    Earth Altar(Dark) splash bug fixed.
    Wyvern Black.INI, Wyvern Green.INI, Wyvern Red.INI bug fixed.
     
  4. HardCode

    HardCode Chieftain

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    Where is the Iron Working technology? I can't seem to find it.
     
  5. unartis

    unartis Prince

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    @HardCode
    This is a covert development for units that require iron. Elves and dark elves don’t use iron, everyone else uses it, so we had to separate such technology. Wood cutting also requires iron, elves and dark elves do not cut wood either.
     
  6. unartis

    unartis Prince

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    Haven’t you noticed that the game slows down around 200 rounds?
    This has been since I handled m the phantom resource error. Now another solution has emerged, it seems to work ...
     
  7. unartis

    unartis Prince

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    Unfortunately i found that setting up air trading in the mode caused additional problems so i went back to the basic concept.
    So I took the air trade off next to the new type of buildings, I find that the game doesn’t slow down after 200 rounds.
    I left most of the new building requirements and found that AI doesn’t build Wonders soon.
    I also retained the previous version.(_Earth_Fantasy_Mod_Beta1.38A_pach.zip)

    New _Earth_Fantasy_Mod_Beta1.39_pach available.
    patch information:
    I stopped air trading at the base buildings because it slowed down the game
    Earth Altar(Dark) splash bug fixed.
    Wyvern Black.INI, Wyvern Green.INI, Wyvern Red.INI bug fixed.
     
    Last edited: Dec 29, 2020
  8. HardCode

    HardCode Chieftain

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    It seems the Pirates can't build ANY offensive or defensive units. Is this intentional? With the monsters, expansion is pretty much not possible.
     
  9. unartis

    unartis Prince

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    Pirates are better than other species in building naval units. But they also have ground units.
    Pirates can build at the beginning of the game, Light Spearman (Pirate Traditions) .
    Later ground attack and defense units:
    Light Swordsman (Weapons) (even iron needed to build). United pikeman (Armor) (hardwood required).
    Medieval Swordsman (Martial Traditions) (iron required)
    Pirate(Pirates) (iron needed)
    Pirate Man(Armament)(iron and saltpeter required)
    Mariner(Warships)(saltpeter required)
    and War Dog(Bestiary)(wolves required)

    If you are thinking of building monsters, part of them can be built by all species.

    Eg if you have a centaur hut you can build centaurs (bestiary)
    Faun can be built if we have fresh water
    Gnoll Infantry can be built if you have a gnoll hut... and so on.

    The first generation (weaker) dragons are created by certain Wonders(first generation dragons: Earth Dragon, Water Dragon, Air Dragon and Fire Dragon).
    Stronger dragons can be built in the 4th era(Amber Dragon, Obsidian Dragon, .... Diamond Dragon(raw material dependent dragon cave + gems)
     
  10. HardCode

    HardCode Chieftain

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    Then is there maybe a bug? For the Pirates, all I could build were settlers and workers - no other units. As for the monsters, I meant the barbarian ones around the map.

    EDIT: Here is a screen shot after planting the first city.
     

    Attached Files:

    Last edited: Dec 17, 2020
  11. unartis

    unartis Prince

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    I also noticed that it does not allow you to select the unit development that has been placed on the hidden development tree, such as this is the first unit that pirates can build. The game will automatically display the option to build the unit, if you move to another one you will not be able to re-select it once you have completed the other built after you allow it to build. It might be worthwhile to transfer the development of the first units to a visible development tree. This affects all human civilizations anyway.
    All types of human civilization used the same tree of development in the first age, but could only use other buildable starting units (knights, wizards, nomads, and pirates).
    Fortunately, the construction of the units is based on individual settings, so this error can be easily remedied, in contrast, it cannot be solved in buildings. it had to be placed in a separate place because if all people have access it can build it, even if I don’t allow it in the cultural settings.

    Do you think there are few monsters at the beginning of the game?
    Spiders can appear in new places.
     

    Attached Files:

  12. unartis

    unartis Prince

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    it only affected the pirates because I only placed their unit on a hidden development tree, the pirate traditions.
    :)I fixed bug.
    I moved the pirate starting unit to a visible development tree so it should work fine.

    Earth fantasy Beta 1.39A.biq(zip) =
    Earth fantasy Beta 1.39A.zip
     

    Attached Files:

    Last edited: Dec 19, 2020
  13. unartis

    unartis Prince

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    I have a new idea for space victory, I prefer to discard the tower construction version.
    Instead of space victory, the goal would be to make an Elixir of Power or Elixir of Might.
    It would be complete after the ingredients are present.
    Such a component would be the water of life, the fire of dragons, the power of demons, etc.
    :mischief:i hope you like my idea.:mischief:
     
  14. unartis

    unartis Prince

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    My new idea instead of space racing, The Elixir of Might should be prepared by the players.



    Navigation => components ()
    7 Secret Ingredients
    8 Courage of Titans
    9 Demonic Power
    x Harmony of Nature


    (Field Control) => basic things
    1 Magic Books
    6 Bottles for Elixir

    (Components) => essential components
    5 Breath of Death
    2 Water of Life
    3 Dwarves' Gold
    4 Fire of Dragon

    _Space-victory-edit_elixir_of_might.jpg
     
    Last edited: Dec 24, 2020
    Gojira54 likes this.
  15. unartis

    unartis Prince

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    :goodjob:I'm done:goodjob:
    New EFM_Beta_1.40.zip available.
    version information:

    Earth fantasy Beta 1.40.biq
    All strategic and luxury resources can be depleted and displayed on the map.
    I exchanged music:
    NightengaleFull.mp3
    I changed the Dwarven Music (Most Epic Dwarf Music Mix).mp3 to
    Fantasy Music - The Elven Prophecy.mp3
    scorpion became a strategic resource from the bonus resource.

    :)The Elixir of Might victory came into play instead of Space Race victory.:)
     
  16. unartis

    unartis Prince

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    The order has changed, but as I wrote it can be tried:
    ______________________________________________

    STRUCTURAL => COMPONENTS ()
    7 Fire of Dragon
    8 Courage of Titans
    9 Demonic Power
    x Harmony of Nature


    COMPONENTS=> ESSENTIAL COMPONENTS
    5 Water of life
    6 Breath of Death


    MODULES => BASIC THINGS
    1 Magic Books&parchment-roll
    2 Bottles for Elixir
    3 Dwarves' Gold
    4 Secret Ingredients
     
  17. unartis

    unartis Prince

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    New EFM_Beta_1.40.zip and _Earth_Fantasy_Mod_Beta1.41_patch.zip available.

    patch information:

    I fixed a few more bugs:
    Setting up a vampire crypt and infectious mausoleum.
    Adjusting the parts of the elixir of might in the development tree

    I incorporated the components of the Elixir of Might into the development tree.
     

    Attached Files:

    Last edited: Jan 12, 2021
  18. unartis

    unartis Prince

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    Basic Components of the Elixir of Might:
    Magic Books
    Elixir_magic-books.jpg
    Bottles for Elixir

    Elixir_glasses.jpg
    Dwarves' Gold
    elixir_dwarves-golds.jpg
    Secret Ingredients

    Elixir_secret.jpg
     
  19. unartis

    unartis Prince

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    Essental Components of the Elixir of Might:
    Water of Life
    Elixir_water_of_life.jpg

    Breath of Death
    elixir_breth of death.jpg
     
  20. unartis

    unartis Prince

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    That was the end result:
    Before and after making the elixir ...
    _Space-victory-_SHIPbackgr_no-full.jpg

    _Space-victory-edit_elixir_SHIPbackgr_-full.jpg
     

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