In the previous Earth fantasy mod, the management of the treasure units (Earth Fantasy Mod 1.01+Eggs_War.biq
) that you set then came up.
There, the goal was that the barbarian villages functioned as a kind of eagle's nest in which eagles were produced and sometimes a large amount of eagle eggs were produced. The purpose of this map is for the players to transport these eagle eggs to their own capital, which could be exchanged for gold or later upgraded into eagles.
In the map of the newer mod (Earth fantasy Mod II-Eggs War Beta1.10.biq), I tried to set everything as it was in the previous version, but it seems that something escaped my attention, because the warrior units are the eagle eggs after looting the nest they couldn't capture them and couldn't transport them to the capital either, instead they were destroyed. I would be interested in a detailed description of the method, how this problem can be solved.
I also had problems setting up another map, while I thought everything was fine there too, but unfortunately it wasn't...
In the map Earth fantasy Mod II-Gems Beta1.10.biq
, similar to the map of the epic game 6 Age of Discovery.biq, you can build mines that occasionally produce treasure units. However, the setting did not work well here either.
On this map, there is a civilization that can build a mine at the beginning of the game, which produces the treasure unit (Alaskan dwarves) in the capital.
Unfortunately, the setting did not work in this option either. The idea was also raised that the treasure unit created or created by the mine built in the capital is a wrong setting for the game, so it does not automatically convert to money as it is produced.
I did another test in this game to find out if the mine built in the capital caused a bug. I built a new city next to a gold deposit, where a gold mine was built with great difficulty, unfortunately the treasure unit produced here was not manageable either. the combat units could neither capture nor transport it.
Two questions arise: a mine built in the capital cannot do anything with the produced treasure, and cities built on the same continent as the capital do not produce transportable treasure units that can be captured and transported?
My friend @Diversant
and I would appreciate it if you could describe in detail how these game settings work so that we can learn from them.