Hi @Fortis1,
In order to produce higher food, I changed the conditions of food, shield and commerce in the areas.
These changes have been changed to make the dark side stronger because I don’t want them to be able to water. I left the growth by irrigation as it was. But they also get other positive benefits for things lost due to irrigation.
Changes in soil food, shield and trade production(
I marked in red where I changed the value):
F = Food
S = Shields
C = Commerce
I (F) = Irrigation (Food)
M (S) = Mining (Shields)
R (C) = Roads (Commerce)
Desert:
before: F: 0, S: 1 C: 0; I (F): 1, M (S): 0, R (C): 1 then: F: 0, S: 1 C: 0; I (F): 1, M (S): 0, R (C): 1
Dried up Plains:
before: F: 0, S: 1 C: 0; I (F): 1, M (S): 0, R (C): 1 then: F:
1 !, S: 1 C: 0; I (F): 1, M (S): 0, R (C): 1
plains:
before: F: 1, S: 1 C: 0; I (F): 1, M (S): O, R (C): 1 then: F:
2 !, S: 1 C: 0; I (F): 1, M (S): 0, R (C):
2!
Cursed Land:
before: F: 1, S: 0 C: 0; I (F): 1, M (S): 0, R (C): 1 then: F: 1, S: 0 C: 0; I (F): 1, M (S): 0, R (C): 1
Grassland
before: F: 2; S: 0; C: 0; I (F): 1, M (S): 0, R (C): 1 then: F:
3!, S: 0 C: 0; I (F): 1, M (S): 0, R (C):
2!
Magical Meadow
before: F: 2; S: 0; C: 0; I (F): 2, M (S): O, R (C): 2 then: F:
3!; S: 0 C: 0; I (F): 2, M (S): 0, R (C): 2
Snowland
before: F: 1, S: 0 C: 0; I (F): 1, M (S): 0, R (C): 1 then: F:
2 !, S: 0 C: 0; I (F): 1, M (S): 0, R (C): 1
Flood Plain
before: F: 4; S: 0; C: 0; I (F): 1, M (S): 0, R (C): 1 then: F: 4, S: 0 C: 0; I (F): 1, M (S): 0, R (C): 1
Hills
before: F: 1, S: 1 C: 0; I (F): 0, M (S): 2, R (C): 1 then: F: 1, S: 1 C: 0; I (F): 0, M (S): 2, R (C):
2!
Magic Hills
before: F: 1, S: 2 C: 0; I (F): 0, M (S): 3, R (C): 1 then: F:
2 !, S: 2 C: 0; I (F): 0, M (S): 3, R (C):
2!
Mountains
before: F: 0, S: 1 C: 0; I (F): 0, M (S): 3, R (C): 1 then: F: 0, S: 1 C: 0; I (F): 0, M (S):
4!, R (C): 1
Giant Mountains
before: F: 0, S: 1 C: 0; I (F): 0, M (S): 2, R (C): 1 then: F: 0, S: 1 C: 0; I (F): 0, M (S): 2, R (C): 1
Forest
before: F: 1, S: 2 C: 0; I (F): 0, M (S): 0, R (C): 1 then: F:
2 !, S: 2 C: 0; I (F): 0, M (S): 0, R (C):
2!
Dark Forest
before: F: 1, S: 2 C: 0; I (F): 0, M (S): 0, R (C): 1 then: F:
2 !, S: 2 C: 0; I (F): 0, M (S): 0, R (C):
2!
Ancient Forest
before: F: 1, S: 0 C: 0; I (F): 0, M (S): 0, R (C): 1 then: F:
2 !, S: 0 C: 0; I (F): 0, M (S): 0, R (C): 1
Marsh
before: F: 1, S: 0 C: 0; I (F): 0, M (S): 0, R (C): 1 then: F: 1, S: 0 C: 0; I (F): 0, M (S): 0, R (C): 1
Fiery Mountain
before: F: 0, S: 3 C: 0; I (F): 0, M (S): 0, R (C): 0 then: F: 0, S: 3 C: 0; I (F): 0, M (S): 0, R (C): 0
Coast
before: F: 1, S: 0 C: 2; I (F): 0, M (S): 0, R (C): 0 then: F:
2 !, S: 0 C: 2; I (F): 0, M (S): 0, R (C): 0
Sea
before: F: 1, S: 0 C: 1; I (F): 0, M (S): 0, R (C): 0 then: F: 1, S: 0 C: 1; I (F): 0, M (S): 0, R (C): 0
Magic Sea
before:: F: 2; S: 0; C: 2; I (F): 0, M (S): 0, R (C): 0 then: F: 2, S: 0 C: 2; I (F): 0, M (S): 0, R (C): 0
Bottomless Water
before: F: 0, S: 0 C: 0; I (F): 0, M (S): 0, R (C): 0 then: F: 0, S: 0 C: 0; I (F): 0, M (S): 0, R (C): 0