Earth Map Script?

KrikkitTwo

Immortal
Joined
Apr 3, 2004
Messages
12,418
Would this be possible? a Map Script that generated a Very Earthlike map at various map sizes (and with random numbers of civs)

I have no idea how the map scripts work in detail but this would probably be very popular...allowing 'random' Earth maps like in Civs 1-3
 
No I mean a mapscript that replicates Earths landforms, not Very Vaguely approximates them like the Terra.

Essentially an Earth map that would allow starting with any combination of civs, in Random locations, [and possibly with randomized resource distribution]
 
This is certainly possible. I've done it before for another game, though don't let that get your hopes up, as I have no desire to do it for this game.

What needs to be done, is to use the same triangular shapes that closely approximate the Earth's continents, in the same positions as on an Earth map for civ. North and South America are each one triangle, Europe another and Australia is the last single-triangle continent. Africa's northern portion is one triangle, and the southern "tip" is another, while Asia is made up of two large triangles, effectively forming a box.

Run a fractal algorithm on these initial triangles to get landform, run a heightmap generation algo, climate generation algo, and voila...
You have a very Earthlike map.
 
That might work.. although I was thinking more of like an actual Earth map that one could enter from the Custom Game Screen (like the 1000 ADs etc. in the Scenarios, just with
1. Multiple sizes
2. Ability to choose starting civs

Ideally, Resources and Starting Positions would be Random (with 'Historic' options)
ie Random trully random (map should at Least have this)
Semi-Historic, Noone Starts in Australia, Most Starts and Resources in Europe/Asia,
Fully Historic, (no Horses/rice/wheat in Americas, Corn only in Americas, high chances of oil in the Middle east)

With All the Earth maps being made I just think it surprising noone's built an Earth map Script (even at the low level of detail described by alms 66)
 
Have the map hard code an array representing the layout of the land at very high resolution, then sample it via any standard subsampling method to scale it to the right size. The same can be done for resource placement. This would result in a very precise earth map.
 
Krikkitone said:
That might work.. although I was thinking more of like an actual Earth map that one could enter from the Custom Game Screen (like the 1000 ADs etc. in the Scenarios...

Ahh.. my mistake. I thought you had asked for an earth-like map, not an earth map. The earth-like map is one script I'd really like to see, unfortunately I have little desire to code it again...
maybe I should request it?:confused:
 
Back
Top Bottom