unartis

King
Joined
Aug 10, 2006
Messages
642
Location
Southern-East Hungary
Earth Mod
version: 1.07

(previously the name of the version was 7.0, there was no change to the extent that would justify it.
So 1.07 is exactly the same as 7.00)

Last updated: May 2, 2022

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New things: new resources:
strategic:
-animal/ mounted units resources: horses,camel, llama, indian elephant
-fossil resources: coal, oil, natural gas, etc.
-Food resources: rye, millet, rice, maize, wheat.
-Mining resources: gold, silver, iron, coal, copper, etc.
-Plantation: cotton, sugar cane

New luxuries resources:
coffe, fox skin, pearl mussel, eucalypt, etc.

New bonus resources:
african, australian, all american, eurasian, asian animals, fruits and other resources in the Earth map.

New buildings
granaries (rye, millet, rice, maize, wheat), monastery, mosque, shintoism shrine, temple of universum, african temple, (native) totem, etc

New Wonders:
Stone Henge, Hansa, (viking) Saga, (russian) Kremlin, Notre Dame, (american) Statue of Liberty, (hungarian) Wonder Deer, (french) Eiffel Tower, (german) Brandenburg Gate, Road of the Incas, Great Buffalo Hunting, Moai Statues, The Statue of Ganesha, Golden Buddha, Ivory Carving, Taj Mahal, Blue Mosque, Caravan, Silk Road, etc.

New cultural goup:
Native american, native australian(aboriginal) and pacific oceanian culture, meso american, european, middle eastern (islamic), asiatic, african culture, etc.


New Earth mod 7.0 files or/and patch file: download here
Download files: 216 MB: 1,2,3,4,5 parts (50 Mb), crc
 
Last edited:
Civilizations in the Earth:

England, Scandinavia, Hungary, Russia, America (European culture)
Egypt, Babylon, Persia, Samanida, Mali (Middle eastern culture),
India, Siam, Yakutia, China, Japan, Mongols, Korea (Asian culture)
Zululand, Abyssinia, Mali, Kongo (African culture)
Aboriginal, Polynesia (Australian and Pacific culture)
Inuit, Haida, Iroquois, Sioux, Navaho (Native American culture)
Aztecs, Inca, Tupi, Mapuche (Meso and South American culture)
 
Terrain Type in the Earth:
___________________________
desert,(movement points it +2, except: camel warrior)
semi-desert(between desert and plains),(movement points it +2, except: camel warrior)
plaint,
savanna(tropical plaint),
grassland,
hills,(movement points it +2, except: Heavy Inti Warrior)
loess (Workers can irrigate)(movement points it +2, except: Heavy Inti Warrior)
high mountain(movement points it +2, except: Heavy Inti Warrior)
mountain(movement points it +2, except: Heavy Inti Warrior)
tundra(movement points it +2)
forrest(movement points it +2, except: elephant archer, grizzly warrior))
rain forrest(movement points it +2, except: elephant archer, grizzly warrior)
jungle(movement points it +2, except: elephant archer)
Marsh(movement points it +2, except: elephant archer and grizzly warrior)
-----------------------------------------------------------------------------
coast
sea
cold sea(polar)
ocean
 
New Buildings in the Modern era:
________________________________________________________

The Gas Pipeline produces two content faces that make two unhappy citizens content. _-natural gas-
.............................................................................................
The Modern Stadion produces two content faces that make two unhappy citizens content.
.............................................................................................
The Dye Factory increases shield production in its city by 50%. Building a power plant in the same city increases this bonus. Note that factories produce pollution. -dye-
.............................................................................................
The Sugar Factory increases shield production in its city by 50%. Building a power plant in the same city increases this bonus. Note that factories produce pollution. -sugar cane-
.............................................................................................
The Paper Mill increases shield production in its city by 50%. Building a power plant in the same city increases this bonus. Note that factories produce pollution. -hardwood-
.............................................................................................
The Meat Packing increases shield in its city by 50%. Note that manufacturing plants produce pollution. A Factory is required to build a Meat Packing. -cattle-
.............................................................................................
The Wind Power Plant increases factory output by 50%. It produces no pollution, and replaces any other power plant in the city. A Factory is required to build a
Wind Power Plant.
.............................................................................................
The Geothermal Plant increases factory output by 50%. It produces no pollution, and replaces any other power plant in the city. A Factory is required to build a Geothermal Plant. -thermal (water)-
.............................................................................................
 
New buildings in the Middle Age:
__________________________________________________ ______
Sawmill -hardwood-
.............................................................................................
Gold mine -gold-
Silver mine -silver-
Gems mine -diamond-
Salt mine -salt-
.............................................................................................
cotton plantation -cotton-
sugar cane plantation -sugar cane-
coffee plantation -coffe-
..............................................................................................
city hall
..............................................................................................
 
New buildings in the Ancient Time:
__________________________________________________ ______
bronze casting workshop -copper-
.............................................................................................
stable -horses-
.............................................................................................
tambo -llama-
.............................................................................................
elephant school -indian elephant-
.............................................................................................
caravan seraj -camel-
.............................................................................................
walls -stone-
.............................................................................................
wheat granary -wheat-
.............................................................................................
rye granary -rye-
.............................................................................................
millet granary -millet-
.............................................................................................
maize granary -maize-
.............................................................................................
rice granary -rice-
.............................................................................................
 
Diplomacy in Earth mod 7.0
 

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Native american civilizations:
Inuit,
Haida,
Sioux,
Iroquois,
Navaho
 

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African civilizations:
Mali, Zululand, Abyssinia, Kongo
 

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Native australian and Pacific civilizations:
Aboriginal,
Polynesia
 

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Middle eastern civilizations:
Egypt,
Babylon,
Persia,
Samanida,
Mali
 

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Meso and South American civilization:
Aztecs,
Inca,
Tupi,
Mapuche
 

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Earth mod 7.0 repair file (2012.03.06-2012.03.23):
...............................................................................
new resources shadow file,
repaired civilopedia file,
repaired Earth.biq file:
corsair ships are new price
new resources name: catta=ring-tailed lemur
repaired laborer problem
 
Asian Wonders:
The Statue of Ganesha,
Golden Buddha,
Taj Mahal,
Silk Road,
Elephant Chariot Statue,
Angkor Wat,
The Great Wall,
Terracotta army,
...
 
I tried it three days ago. I liked your mod, except for some things:

1) Installation is very difficult and unclear. Why don't you upload the single archive???
2) Writing and Philosophy techs are very cheap. You can always learn them for 4 turns regardless of your science rate (10% or 100%). I think it's not a best idea (or just a bug).
3) IMHO You should rename central-asian civilization from Samanida (it's just the name of dinasty, right?) to something else, say, Khwarezm
 
Thanks for the feedback

1) I'm sorry, but there was not enough space on the server (200 MB limit/hosting).
2) Increase in the number of sciences, less time to be a scientific development.
3) You're right, I rewrite of his name(Khwarezm).
 
Increase in the number of sciences, less time to be a scientific development.

OK, but why don't make it another way? Here are costs of some first technologies from your mod:

Stone working - 4
Alphabet - 5
Sailing - 5
Iron working - 6
Masonry - 6
Writing - 0
Philosophy - 0
Total - 26

Why don't change it to (for example):
Stone working - 3
Alphabet - 4
Sailing - 4
Iron working - 5
Masonry - 4
Writing - 3
Philosophy - 3
Total - 26

Main reason of why i don't like those "zero costs", is because any civilization, which starts with Alphabet, can establish science rate 10% and still research this damn Philosophy for the first 8 turns! :eek: It's incorrect both historically and from the point of gameplay. But you decide...
 
Thank you

It's a good idea:
Stone working - 3
Alphabet - 4
Sailing - 4
Iron working - 5
Masonry - 4
Writing - 3
Philosophy - 3
Total - 26

Ok!
I like the historical loyalty game, so the age of the other costs can be removed.
(for example: middle ages, industrialization, modern times)

What do you suggest?
 
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