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Easiest Possible way to win a war!

Lincoln3457

A Walrus
Joined
Mar 31, 2009
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upstate New York
If you are in....

Ancient - Legions/Swordsman, Archers, Catapluts.
Classical - Legions/Swordsman, Archers, Catapluts.
Medievil - Macemen, Knights, Catapluts, Privateer, Crossbowmen, Longbowmen.
Renasuince - Musketmen, Longbowmen, Cannon, Crossbowmen, Frigates.
Industrial - Riflemen, Cannon, Galleon, Frigate, Grenideer, Ironclad.
Modern - Marines, Destroyer, Battleship, Planes, Carrier, Artillery, Tanks.
 
can't really make out what those lists mean.
The easiest way to win a war in the "Ancient" era is Legions and Swordsman/ archers/ catapults?
ok, appreciate the post.

i would say easier would be

horse/sword .. (unless you have War Elephants) skip medieval, Cavalry/Rifle,
any unit in a transport/nuke
 
I find the Privateer inclusion and crossbowmen -macemen switch ( medevil to rennesaince)
interesting.
But no War Elephants? I get War Elephants (if not out teched) and i can just roll over things especially if faced with Longbowmen the AI is fond of.
 
It's actually easiest to win a war in the ancient era if you use modern era units. ;)

But if you're talking about easiest way to win a war and both of the civs involved are in the same eras, then your post makes sense. :goodjob: I disagree with archers helping you in a war, unless you're Mansa Musa and desperate.
 
No it's a reasonable list with exceptions that can be made per civilization and world/research/map situation...
 
Funny, in the ancient era, I would have said axes and horse archers. The only time I've used archers in an early rush is with Mansa.

Your list seems to have a few defensive units in it, which might be needed to hold cities, but then again, maybe not. In ancient times, I'll often leave a taken city unguarded, so no need for defensive units. Muskets aren't going to win too many offensive wars, unless you're french and can send them with flanking knights.

Plus, the list is missing the most dominant units in many games for me: cuirassiers and cavalry. If you beeline for these at the right time, there's no stopping you. I've had games where I built nothing but cuirassiers and cavalry for about 100 turns straight.

Stack composition for effective warring is very situational. Some games you'll need a solid stack, in others, if you have good production, it's all about just overpowering with horse units, since they can flank and therefore survive more battles.
 
if one wants to hold a captured city, let units heal while afforded protection (or as fodder for a
counter attack) then archers make sense. (also vs catapults- usually before a weak axe or a spear)
Protective civ archers and Bowmen with multiple promotions- triple guerilla, or formation are the superior.

The pawns are the soul of chess. - Philidor
 
Catapults, swords, horse archers are NOT ancient units. They are classical units.

Easiest possible way to win a war is dependent on the map, leader, opponent, and overall situation.

However, on average, I would say:

Ancient: Axerush
Classical: Elephants + catapults
Medieval: Trebs + (insert offensive unit here)
Renaissance: Cavalry blitz if you have tech lead; else, cannons + grens/rifles
Industrial: Tanks + bombers
Modern: Modern armor + stealth bombers
 
To win a war - pillage, raid and spy! Massive sieges are not the best method; burn his iron mines, loot his money, block his trade, cut off his oil, ambush his weak cities and bomb stacks into submission!
 
based on Attacko's principles, Chariots with the "build a bunch of chariots and get a chariot attack bonus" event or the "your axes now have Cover or Shock or whatever" or Axe would be the superior.
also there is an Archery event that give Combat to archers.
the stable event also comes early.
 
Catapults, swords, horse archers are NOT ancient units. They are classical units.

Easiest possible way to win a war is dependent on the map, leader, opponent, and overall situation.

However, on average, I would say:

Ancient: Axerush
Classical: Elephants + catapults
Medieval: Trebs + (insert offensive unit here)
Renaissance: Cavalry blitz if you have tech lead; else, cannons + grens/rifles
Industrial: Tanks + bombers
Modern: Modern armor + stealth bombers


I agree, ancient era should be reserved for axes, but also include chariots as well.
 
Easiest way is to march your starting warrior straight into the nearest rival city. You should be able to destroy it before a defender is built. If you are really lucky, it will be size 2 without a defender, and you can keep it.

After that siege is the key. City raider promoted siege and average attackers will win the day in almost any era.
 
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