I'm currently making a civ with a few unique units. I've configured the names, description, upgrades, replacements etc
The only thing I want to include now are the correct 3D models for the units.
The units I'm implementing are:
I plan to make this in two steps:
What is the easiest way to implement step one? (I have done no work on models in the project so there exist no Units.artdef or other files etc)
(I've tried to follow a few guides here, but I've mostly gotten lost halfway into the guide because some parts are a little too obscure)
The only thing I want to include now are the correct 3D models for the units.
The units I'm implementing are:
- A replacement to the pikeman (it's still a pikeman with the same name and new stats)
- A new mounted unit (uses the cavalry model)
- A replacement to the musketman (will use the red coat model)
I plan to make this in two steps:
- Use already existing models in the game
- Use already existing models in the game, but with some tweaks to colors and hats etc.
What is the easiest way to implement step one? (I have done no work on models in the project so there exist no Units.artdef or other files etc)
(I've tried to follow a few guides here, but I've mostly gotten lost halfway into the guide because some parts are a little too obscure)