Yoda Power
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- Joined
- Sep 24, 2002
- Messages
- 13,870
The East Asia Mod testing thread
Introduction
This is the testing thread for the East Asia Mod by me. The mod is inspired of similar mods like MEM, AD and WH. I've always felt that Far Asia was not well represented in the civ area, so this is my attempt to blow in some new winds to the community.
What to expect?
Here is a basic list:
- 21 unique civilizations
- 8 different religions, each with specific advantedges
- many unique improvements and wonders
- 3 biq files, one random map, one realistic and one bonus for a different kind of gameplay
- new pcx graphics not released before
- tons of flavor units, and some specific special units too
- 5 different culture groups (as usual), the new divisions are: chinese, north-east, nomadic, sout-east and indian. Each with their own cities and citizens.
Gallery
Check it out. I'm composing a page of screenshots from the mod.
Download
Can be found here!!!
What to look out for?
Anything! The mod should be bug free, so no crashes. But how well does the ai play? Who is overpowered? What could be done to make each civilization more fun/challenging to play? What works well, and what doesn't? Are the nomads overpowered? Etc.
As always when testing, game reports and screenshots can make the difference between a good and a great mod.
All suggestions are welcome.
What still needs to be done?
Drum and Bell Tower needs graphics
Incense Manufactory needs graphics
Mandate of Heaven needs graphics
Eightfold Path Victory condition is not working, currently disabled
Most civilizations are missing the historical part of the civpedia work
Shri Sammet graphics are missing
The Guard unit should use the unflagged animations
Citizens for the nomadic culture group are yet to be added
Burma, Nanzhao, Sri Vijaya and Vijayanagara are still missing proper leaderheads
Annam Swordsman and Bugis Warrior are missing graphics
Great Harbor graphics missing
Palette issues with Mughal, Kara and Kambujadesa PCX
Typo in Goryeo civilopedia (called Indus)
Typo in fæat terrains civilopedia mines cannot be build.
Majapahit LH prob
Zhou Spearman offset
Great Granary civpedia requirements
Red Fortress spawns wrong unit
Missing tech tree arrow for Mysticism
Apart from the Eightfold Path, these things do not really affect gameplay in any way.
Credits
Mod design: Yoda Power
Testing: Antiochus VII, Drlake, Embryodead, King Coltrane, Malkor, SurrenderMonkey, Yoda Power
Cities: Aion, Ogedei_the_Mad, RedAlert, Sepamu92, Varwnos, Yoda Power
Units: Aaglo, BeBro, CamJH, Dom Pedro, Embryodead, Hikaro Takayama, Kinboat, Kryten, Odintheking, Orthanc, Quinzy, Plotinus, R8XFT, Sandris, ShiroKobbure, Utahjazz7
Leaderheads: Antiochus VII, CivArmy s. 1994, R8XFT, ShiroKobbure
Terrain: Bobeugen, Niessuh, Pounder, Snoopy, Yoda Power
Icons: BeBro, BlueMonkey, Ogedei_the_Mad, Yoda Power
Building graphics: Hikaro Takayama, Ninna, Ogedei_the_Mad, Ukas, Yoda Power
Tech tree arrows: Embryodead
Other graphics: Embryodead, Yoda Power
If I forgot you (and I probably did), just post and you'll be added.
