LikeNothing
Warlord
- Joined
- Dec 25, 2016
- Messages
- 117
Edit: Back to this after 3 years. I still like my old ideas but I think they are a bit extravagant. Instead (in addition?) I propose some simpler new UPs for China and Japan, inspired by Leoreth's new (1.18) Russian, American, and Indian UPs.
The Anarchy turns allows the player to put the Golden Ages required by the UHV to better use.
For example, the player can somewhat simulate the Meiji Restoration by running, effectively simultaneously,
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Old post below:
Recently I have more ideas on this topic than a single post can contain, and the ones I had posted seem well-received. Thus, a thread. First (this) post is table of contents, organized (hopefully) by logical dependency.
What this thread will discuss:
China: The Power of Dynastic Cycles: When you enter a new era, your Great People thresholds reset, and you get a few turns of Anarchy (which can be avoided by a Golden Age).
The Anarchy turns allows the player to put the Golden Ages required by the UHV to better use.
Japan: The Power of Tradition/Renovation: When you switch to a newer Civic (lower down the list), you continue to benefit from the old Civic you switched from for a number of turns.
For example, the player can somewhat simulate the Meiji Restoration by running, effectively simultaneously,
- Monarchy + State Party
- Citizenship + Centralism
- Regulated Trade + Free Enterprise
- Deification + Tolerance
- Colonialism + Nationhood
- State Party + Democracy
- Centralism + Constitution
- Free Enterprise + Public Welfare
- Tolerance + Secularism
- Nationhood + Multilateralism
===
Old post below:
Recently I have more ideas on this topic than a single post can contain, and the ones I had posted seem well-received. Thus, a thread. First (this) post is table of contents, organized (hopefully) by logical dependency.
What this thread will discuss:
- New Game Mechanism: Mandate of Heaven (aka: Tian Ming; aka: Zhu Lu Zhong Yuan)
- To simulate Chinese (re-)unifications, fascinating history which should be fun in game
- Available for both China and its would-be conquerers (Mongolia, Japan, Manchu, etc.)
- New Silk Road and Trade Company Mechanisms
- To make these differ from modern Corporations, more realistic with more strategic depth
- Corresponding adjustments to English and Dutch UPs
- New Chinese UP: Dynastic Cycles (aka: Gai Chao Huan Dai; aka: Xin Chao Ya Zheng)
- To simulate China being a single civ representing multiple dynasties spanning millenia
- A Chinese UP that is both fun and relatively easy to balance, solving a longstanding problem in DoC
- New Japanese UP: Eternal Dynasty (aka: Bansei Ichi; aka: Kokutai)
- To more realistically represent Japan in all its Eras, not just one or some of them
- Bonus Bushido UP ideas that can be used as effects for Himeji Castle instead
- Misc Futuristic Ideas
- Dynamic Resource spawns and Silk Road/Columbian Exchange
- Manchu ideas
- All ideas are useful on the current map, but many benefit from the planned bigger map
- I may not be able to answer all your questions, but I will complete this thread to my satisfaction
- As of this writing, I am > 90% satisfied
- If you ask me really good questions about East Asian history, I might send you primary sources
- To my best knowledge, all ideas are feasible in the Civ4 engine, but I am no programmer
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