ShahJahanII
Homesick Alien
Scenario
East Indies
Major and Minor Civilizations:
Major civs: Chola, Dutch, Portugal, France, Denmark, Britain, Majapahit, Siam, Spain ,Maharashtra, and the Delhi Sultanate. Minor civs: Bangla,Three Filipino Kingdoms, and 3 in SE Indonesia. China will be Represented by a powerful AI. They will not be competititive enough to win the game. I wanted to include this because China is barely on the map but I would expect they had an influence on the region in real life. The map will be inhabited by city states that will represent weaker native tribes. the city-states will have a significant amount of rescources, but a weaker, more primitive army than the major civilizations. They can be razed with temporary unhappiness. They can be puppeted with a small amount of unhappiness. They can be annexed without unhappiness, but rebels will occasionally spawn near the city and the rebellion must be put down. They can be allied for a much smaller amount of gold. gold can be invested in increments of 100. Whatever civilization has the most gold invested in them will be the city state's ally.
Timeline:
Starts in 1200 A.D. and ends in 1650 A.D. Game will progress more slowly with more units per era.
Map:
Should cover most of India, Southeast Asia, Indonesia, and the Philippines.
Rules:
The game begins in 1200 A.D. without European civs. Native civilizations will have a chance to explore and conquer land, but culture and gold gained in this time will not count towards victory. Later, civilizations will spawn as they did in Rhyes and Fall of Civilization IV. Native cities may "convert" to European cities. Most native nations will survive this but loose a significant amount of land.All European civs will start off with a small port city in a historic location (Portugal in Goa, India; Spain in the Philippines) and a bunch of free units. European civs will have a technological advantage over Asian civs. Asian civs will be much more powerful in every aspect other than military and technology. Happiness is loosened slightly. Each city will only increase policy costs by 10%. Military will be made less important than navy.Naval units can capture cities. New luxury resources will be added. No world wonders. Many of the existing world wonders that apply to this map will become natural wonder. These natural wonders will be put in their historic place and will grant much larger bonuses. For example, the Angkor Wat will be placed in Siamese territory and give 25
per turn. But If the French take that city, then they will get the bonus.
Social Policies: Only 4 branches. They will be new ones. One for navy, one for expansion, one for city states, and one for commerce.
Victory conditions:
Culture: Finish 3 of the 4 social policy trees.
Expansion: Control a certain percentage of a map.
Commerce: Connect all types of luxury resources and get 7,000 gold.
If anyone likes this idea they are welcome to mod it. I could provide ideas, and the modder(s) would provide their modding experience.
Any comments on this are welcome
East Indies
Major and Minor Civilizations:
Major civs: Chola, Dutch, Portugal, France, Denmark, Britain, Majapahit, Siam, Spain ,Maharashtra, and the Delhi Sultanate. Minor civs: Bangla,Three Filipino Kingdoms, and 3 in SE Indonesia. China will be Represented by a powerful AI. They will not be competititive enough to win the game. I wanted to include this because China is barely on the map but I would expect they had an influence on the region in real life. The map will be inhabited by city states that will represent weaker native tribes. the city-states will have a significant amount of rescources, but a weaker, more primitive army than the major civilizations. They can be razed with temporary unhappiness. They can be puppeted with a small amount of unhappiness. They can be annexed without unhappiness, but rebels will occasionally spawn near the city and the rebellion must be put down. They can be allied for a much smaller amount of gold. gold can be invested in increments of 100. Whatever civilization has the most gold invested in them will be the city state's ally.
Timeline:
Starts in 1200 A.D. and ends in 1650 A.D. Game will progress more slowly with more units per era.
Map:
Should cover most of India, Southeast Asia, Indonesia, and the Philippines.
Rules:
The game begins in 1200 A.D. without European civs. Native civilizations will have a chance to explore and conquer land, but culture and gold gained in this time will not count towards victory. Later, civilizations will spawn as they did in Rhyes and Fall of Civilization IV. Native cities may "convert" to European cities. Most native nations will survive this but loose a significant amount of land.All European civs will start off with a small port city in a historic location (Portugal in Goa, India; Spain in the Philippines) and a bunch of free units. European civs will have a technological advantage over Asian civs. Asian civs will be much more powerful in every aspect other than military and technology. Happiness is loosened slightly. Each city will only increase policy costs by 10%. Military will be made less important than navy.Naval units can capture cities. New luxury resources will be added. No world wonders. Many of the existing world wonders that apply to this map will become natural wonder. These natural wonders will be put in their historic place and will grant much larger bonuses. For example, the Angkor Wat will be placed in Siamese territory and give 25

Social Policies: Only 4 branches. They will be new ones. One for navy, one for expansion, one for city states, and one for commerce.
Victory conditions:
Culture: Finish 3 of the 4 social policy trees.
Expansion: Control a certain percentage of a map.
Commerce: Connect all types of luxury resources and get 7,000 gold.
If anyone likes this idea they are welcome to mod it. I could provide ideas, and the modder(s) would provide their modding experience.
Any comments on this are welcome
