I've made these scenarios so that people who aren't used to fiddling with graphics files and such, or people who are otherwise reluctant to go and mess with such things, can play these. This is all you have to do:
1. Requirements: You must have Civilization III Complete or Civilization III Conquests to play the scenarios.
2. Download the file(s) you want. All the scenarios in this thread can be found here: https://www.dropbox.com/sh/b402kyap50xl8u5/AAChiPDmBrXkSCYDaawqKmTda?dl=0
3. Move the .biq file(s) to Program > Firaxis Games > Civilization III Complete > Conquests* > Scenarios.
*Remember, there is a folder called "Scenarios" in both the "Civilization III Complete" folder and in the "Conquests" folder. You need to put it in the one which is located under "Conquests".
4. Start the game, click "Civ-content" and find the scenario in the list.
If the link I posted doesn't work, please PM me and I'll fix it. If you have any questions, you can PM me or post in this thread. Also, if you notice something that is "wrong" or doesn't seem right in any of the scenarios, please post in this thread.
Modern Earth
This scenario quite basic. It's the huge world map that came with the game, with some slight alterations (seriously, northern Europe used to look really bad on that map). There is a README file in the same folder the scenario file came with, and it has the following description:
Desert Colonization
This scenario can be downloaded from https://www.dropbox.com/sh/b402kyap50xl8u5/AAChiPDmBrXkSCYDaawqKmTda?dl=0. This scenario doesn't really introduce anything new, only some minor details have been changed. This scenario is about grabbing land and building colonies, because many resources are found in the desert, but deserts can't be settled. (And finally there's a use for the Explorer unit.) It can be played with or without Victory Points.
The beginning of the game can be tricky, but this can be overcome. The first time I played, I got a really slow start compared to the other civs, but I almost won (would've only needed a few more turns to kill off Persia which was leading in points. The third time I played, I was at war with basically everyone the whole ancient and early medieval times and I wasn't able to expand, but I managed to become the leading nation and won thanks to my Victory Points.
In the beginning you are stuck, wandering around in the desert, so you must find a good place to settle. A hint: Move towards the middle of the map.
Full list of changes (let me know if you find any other changes I've forgotten about)
1. Requirements: You must have Civilization III Complete or Civilization III Conquests to play the scenarios.
2. Download the file(s) you want. All the scenarios in this thread can be found here: https://www.dropbox.com/sh/b402kyap50xl8u5/AAChiPDmBrXkSCYDaawqKmTda?dl=0
3. Move the .biq file(s) to Program > Firaxis Games > Civilization III Complete > Conquests* > Scenarios.
*Remember, there is a folder called "Scenarios" in both the "Civilization III Complete" folder and in the "Conquests" folder. You need to put it in the one which is located under "Conquests".
4. Start the game, click "Civ-content" and find the scenario in the list.
If the link I posted doesn't work, please PM me and I'll fix it. If you have any questions, you can PM me or post in this thread. Also, if you notice something that is "wrong" or doesn't seem right in any of the scenarios, please post in this thread.
Modern Earth
This scenario quite basic. It's the huge world map that came with the game, with some slight alterations (seriously, northern Europe used to look really bad on that map). There is a README file in the same folder the scenario file came with, and it has the following description:
Spoiler :
Changes to game in general
The game map is the standard huge size world map, but with some minor modifications. Corruption has been lowered a lot. Agricultural civilizations start with an extra worker instead of an extra settler.
Civilizations
All the ancient civilizations have been changed to modern ones. This includes changes in city names, leaders, etc. The full list of all civilizations is this:
Italy
Egypt
Greece
Iraq
Germany
Russia
China
USA
Japan
France
India
Iran
Mexico
South Africa
Canada
Great Britain
Mongolia
Spain
Sweden
Turkey
Ireland
Saudi-Arabia
Tunisia
South Korea
Ethiopia
Pakistan
Netherlands
Portugal
Indonesia
Peru
Brazil
The names of the barbarian tribes have also been changed. Remember that the barbarians are mint green and not white in this game!
Since the old world is so crowded, you will have an easier game if you choose to play as one of the American countries.
Natural Resources
Incense - requires the advance of Mysticism to appear on the map.
Ivory - may be exhausted.
Gems - may be exhausted.
Terrain
Tundra - may turn into grassland due to global warming.
Flood Plain - may turn into desert due to global warming.
Marsh - may turn into coast due to global warming.
Volcano - gives no 4 food and 2 shields by default. If mined it gives additional +2 shields, and if roaded +1 commerce. May be settled now.
Sea - may turn into ocean due to global warming.
Units
Impi - is available to both South Africa and Ethiopia.
War Elephant - is available to both India and Pakistan. Requires ivory.
Ansar Warrior - is available to both Iran, Iraq and Saudi-Arabia.
Mountain Police - is Canada's special unit, replacing cavalry. Treats all terrain as roads.
Modern Cavalry - is Sweden's special unit, replacing cavalry. Has higher attack power than regular cavalry.
Mameluk - is Egypt's special unit, replacing knight. Has less defense, but has 3 moves instead of 2, and is also slightly cheaper.
Plantation Slave - is Brazil's special unit. Has same functions as workers, but with the benefit that it is slightly cheaper, and doesn't decrease its citys population. It also requires no support. It's downside is that it can't build mines or forts.
Afandore - is Italy's special unit, replacing Ironclad. Has higher attack and defense than regular ironclads.
ABRI - Indonesia's special unit, replacing guerilla. Has higher attack and defense than a regular guerilla.
Junk - China's special unit, replacing galley. Moves faster than regular galley.
Pirate Ship - Tunisia's special unit, replacing privateer. Has higher attack than regular privateer.
The game map is the standard huge size world map, but with some minor modifications. Corruption has been lowered a lot. Agricultural civilizations start with an extra worker instead of an extra settler.
Civilizations
All the ancient civilizations have been changed to modern ones. This includes changes in city names, leaders, etc. The full list of all civilizations is this:
Italy
Egypt
Greece
Iraq
Germany
Russia
China
USA
Japan
France
India
Iran
Mexico
South Africa
Canada
Great Britain
Mongolia
Spain
Sweden
Turkey
Ireland
Saudi-Arabia
Tunisia
South Korea
Ethiopia
Pakistan
Netherlands
Portugal
Indonesia
Peru
Brazil
The names of the barbarian tribes have also been changed. Remember that the barbarians are mint green and not white in this game!
Since the old world is so crowded, you will have an easier game if you choose to play as one of the American countries.
Natural Resources
Incense - requires the advance of Mysticism to appear on the map.
Ivory - may be exhausted.
Gems - may be exhausted.
Terrain
Tundra - may turn into grassland due to global warming.
Flood Plain - may turn into desert due to global warming.
Marsh - may turn into coast due to global warming.
Volcano - gives no 4 food and 2 shields by default. If mined it gives additional +2 shields, and if roaded +1 commerce. May be settled now.
Sea - may turn into ocean due to global warming.
Units
Impi - is available to both South Africa and Ethiopia.
War Elephant - is available to both India and Pakistan. Requires ivory.
Ansar Warrior - is available to both Iran, Iraq and Saudi-Arabia.
Mountain Police - is Canada's special unit, replacing cavalry. Treats all terrain as roads.
Modern Cavalry - is Sweden's special unit, replacing cavalry. Has higher attack power than regular cavalry.
Mameluk - is Egypt's special unit, replacing knight. Has less defense, but has 3 moves instead of 2, and is also slightly cheaper.
Plantation Slave - is Brazil's special unit. Has same functions as workers, but with the benefit that it is slightly cheaper, and doesn't decrease its citys population. It also requires no support. It's downside is that it can't build mines or forts.
Afandore - is Italy's special unit, replacing Ironclad. Has higher attack and defense than regular ironclads.
ABRI - Indonesia's special unit, replacing guerilla. Has higher attack and defense than a regular guerilla.
Junk - China's special unit, replacing galley. Moves faster than regular galley.
Pirate Ship - Tunisia's special unit, replacing privateer. Has higher attack than regular privateer.
Desert Colonization
This scenario can be downloaded from https://www.dropbox.com/sh/b402kyap50xl8u5/AAChiPDmBrXkSCYDaawqKmTda?dl=0. This scenario doesn't really introduce anything new, only some minor details have been changed. This scenario is about grabbing land and building colonies, because many resources are found in the desert, but deserts can't be settled. (And finally there's a use for the Explorer unit.) It can be played with or without Victory Points.
The beginning of the game can be tricky, but this can be overcome. The first time I played, I got a really slow start compared to the other civs, but I almost won (would've only needed a few more turns to kill off Persia which was leading in points. The third time I played, I was at war with basically everyone the whole ancient and early medieval times and I wasn't able to expand, but I managed to become the leading nation and won thanks to my Victory Points.
Full list of changes (let me know if you find any other changes I've forgotten about)
- Settlers cost only one population point.
- War Elephants require ivory.
- The civilizations are the same as in the original game, but their city lists have been completely remade.
- The tech Ironclads has been removed. Instead the unit ironclad becomes buildable with the advance of Steam Power.
- Corruption has been lowered.
- The cost of Future Technology has been lowered a little.
- The Statue of Zeus and Knights Templar have been made more expensive.
- The appearance and disappearance rates of some resources have been changed.
- The terrains in which some resources can appear have been changed.
- Deserts are unsettleable.
- Volcanoes can be roaded, mined and colonized.
- Oceans give no commerce or food.
- The worker jobs of Clear Forest, Clear Wetlands and Clear Damage have been made less slow.
- Rainforests (jungles) are cleared with the Clear Forest command (but they give no shields).
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