Hello, guys! Since CIV 6 is changing a lot in terms of diplomacy and amenities, one thing that occurred to me is that maybe it could be developed a new type of victory. The ECONOMIC VICTORY. The idea is quite simple. To achieve this victory, a civilization should monopolize at least 5 different luxury resources in the game. It's not about having gold or lending money to your rivals. It's about the control of a specific commodity, therefore creating tensions all over the planet. In late game, you'll soon see you and your rivals competing for resources. But that's only to have some military strenght. It's not crucial if you're aiming for a cultural victory, or a religious one for that matter. However, if you or the rivals are looking for this ECONOMIC VICTORY, racing for resources could change everything. Settling cities, trade agreements, wars...they could all make the difference in late game, specially after you discover caravels and navigation. Monopolizing a resource, however, shouldn't be understood as a complete control. It could be something like 'control of 75% of a luxury resource around the world'. And every time you have a monopoly, you get some bonus amenities - while, to make things interesting, it would create a negative bonus in rival civilizations. Therefore, it would be possible to try this monopolies in mid-game, but players would engage in wars and diplomatic affairs to avoid them. The only thing that I worry here is about balance, since a monopoly could create a lot of heat for a player. Anyway, that's just a suggestion and that it could spice things up in late game. Hope this will be considered in a probable expansion of Civ 6.