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Anyway, I tried a new way to play with the Greeks.
I waited, I waited, I waited... No expansion at all, but Wonders, wonders, wonders... You can't lose your capitol even if you collapse, so...
And suddenly, around 1200 AD (just before the Turks arrives), I built one city close to the Bosphorus.
And then, thanks to my HUGE technological, cultural and economical advance, I slowly tried to conquer the surrounding cities, one by one, every ten or twelve turns.
Around 1750 AD, I had conquered the whole of Europe quite easily, and my stability was very high indeed.
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So yes, I can adapt to what the computer wants, and play according to this. But again this is ABSURD!!!
Winning this way is completely ahistorical, and I hate it when you have to follow arbitrary rules (or easter eggs) rather than let the simulation/role play leads you...
It looks so artificial.
And I guess the Idea behind Rhye's wasn't this, but to provide the most historically accurate simulation...
It looks so close to this goal I can't believe you could find such an obvious flaw in its inner mechanics. This economy factor is destroying the whole game, its very flavor, because you only have one way to play or else you will collapse.
Anyway, I tried a new way to play with the Greeks.
I waited, I waited, I waited... No expansion at all, but Wonders, wonders, wonders... You can't lose your capitol even if you collapse, so...
And suddenly, around 1200 AD (just before the Turks arrives), I built one city close to the Bosphorus.
And then, thanks to my HUGE technological, cultural and economical advance, I slowly tried to conquer the surrounding cities, one by one, every ten or twelve turns.
Around 1750 AD, I had conquered the whole of Europe quite easily, and my stability was very high indeed.
---
So yes, I can adapt to what the computer wants, and play according to this. But again this is ABSURD!!!

Winning this way is completely ahistorical, and I hate it when you have to follow arbitrary rules (or easter eggs) rather than let the simulation/role play leads you...
It looks so artificial.

And I guess the Idea behind Rhye's wasn't this, but to provide the most historically accurate simulation...
It looks so close to this goal I can't believe you could find such an obvious flaw in its inner mechanics. This economy factor is destroying the whole game, its very flavor, because you only have one way to play or else you will collapse.