tedhebert
Emperor
In this interview,
, (thanks @Eagle Pursuit for posting it in the media reviews thread), starting at around 3:00 in the video, Ed explains that he was in charge of guiding the team in discussions about what NEEDED to change VS what was actually working pretty well in CIV 6 while designing CIV 7,
in order to stop the team from wanting to change EVERYTHING.
His take on military combat was that it was working pretty well once all the forces were put in their proper place, that the tactical interplay was working pretty well....
That's where the decision to create the commander unit comes from, they felt that the problem was actually getting your units to the city you wanted to attack, and that since CIV 5 and 1UPT, that part was very difficult and so they wanted to fix THAT part of the problem.
Do you agree with his take on things ?
Personally, I wholly agree with the decision and the reason for the commander change, I think it's fantastic, but I'm not really sold on the first part where he states that tactical AI was working well.... Seems to me it means they did not work on that too much
in order to stop the team from wanting to change EVERYTHING.
His take on military combat was that it was working pretty well once all the forces were put in their proper place, that the tactical interplay was working pretty well....
That's where the decision to create the commander unit comes from, they felt that the problem was actually getting your units to the city you wanted to attack, and that since CIV 5 and 1UPT, that part was very difficult and so they wanted to fix THAT part of the problem.
Do you agree with his take on things ?
Personally, I wholly agree with the decision and the reason for the commander change, I think it's fantastic, but I'm not really sold on the first part where he states that tactical AI was working well.... Seems to me it means they did not work on that too much