Ed Beach believes that the Tactical AI for military units in CIV 6 was working very well... Do you agree ?

I think VI did switch to a very pro-defense model of cities, between walls giving you the free shot counter plus being pretty much invincible unless if the attackers have the right siege units. Like I think if you got rid of the free city attack, and instead of walls having their extra HP they came in with just a stronger defensive value, I think the AI would be a lot more effective at taking them out. Whether that would switch to be too "easy" for a human then, I don't know.
Yeh, that's what I'd like to see. Even if it makes it easier for the human, I wouldn't mind increased incentive to take cities and decreased incentive to pillage.
 
Yes, the tactical AI in Civ6 was alright, certainly by the end of development. Even Civ5's AI, which I think overall performs worse, was tactically better than it seemed.

I've said many times the Civ6 AI underperforms in combat, by a lot, compared to its capabilities. The main problem with the AI's combat performance is actually getting the units there. It has difficulty navigating the traffic jams, it ends up with some assigned units not making it to the target area, it fails to move them in a manner that reacts to battlefield changes, etc. It's not even something the AI engineers should be blamed for because pathfinding is hard and the mechanical design of Civ5/6 is very unfriendly to the AI. The game's maps have 1UPT while being small, units have low movement range and the already small maps are further constrained by water, mountains, small distances between cities and then neutrals like city-states. It's hard.

I found the encounters where things work out just right for the AI to be memorable - if it manages to get a decent force to the front lines, it performs pretty well. Not perfectly - the Civ6 AI is IMO too reluctant to focus down individual units - but it's a good performance. But most of the time it loses the battle before even getting there. For that reason I'm very happy about the Civ7 commanders, it sounds like a change made directly in response to traffic jams Civ5 and 6 suffer from so much, which can help the AI and reduce player annoyance at the same time.
In Civ5, I saw AI regularly engage in multiple front assaults, even in conjunction with coalition armies, and successfully take over empires.

I never saw that in Civ6, despite having a couple hundred hours more playtime.
 
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