lifeaquatic
Conquistadore
- Joined
- Dec 23, 2004
- Messages
- 596
Bugs and crashes now fixed! See download for Paasky's Patch!! Thanks again Paasky
It is 1490 scenario of the world based on the Conquest Age of Discovery. The playable nations are Spain, Portugal, France, Netherlands and England. There are about 20 other AI civs, including the barbary coast that has a unique unit as a pirate vessel.
The tech tree is made complete for the custom layout and has been expanded to go into the late colonial age of the world with many of the units from the Napoleonic conquest added in addition to units found here on this site. Each unit has all the civlopedia images and the units 32 put in. I was also very careful in the units I chose. One of the most significant of the custom units added are Aaglo's series of sailing vessels.
Many may complain that there are units from here that i left out. The reason for that is to maintain a uniformity in graphical style. Not to say Civ 3 original designs are neccessarily better than custom units, they just have a very clear style to them and anything added that does not fit that style would stand out too much. Also considering the nature of most mods on this forum that include many of those units, I'm providing my own taste as an alternative.
Other additional features are new era splashes and the flag leader heads. These are as accurate to the time frame as possible and many actually change to later era flags once the Rennaissance is reached.
The map is Rhy's earth which is quite large, though it is not the largest available. The reason for this is to minimize load time while maintaining a feeling of vastness. It works quite well at this size and after much time playing I would say more is not needed. The city locations have been scrutinized quite thoughouly by several different people and although it is not 100% perfect, I feel you'll find it to be quite satisfactory.
I did not use a terrain mod, i don't personally like them.
Most important of all, I've played this mod many many times and with each of the civs. This is still 1.0 release but my goal was for at least 90% satisfaction right off the bat, we'll see if I get that but I am quite certain you will be pleased or find it only needing minor adjustments.
I understand that with each person there comes different tastes, some like lots of units, others seek balance and some even like a fast game. This mod is not difficult to adjust to your taste, though I made it for mine. So my hope is to see people releasing their own version of this.
:: DOWNLOAD!! ::
You will need winace to extract file, its a free program and if you don't have it you should get it, its a much better compression. This file is big! So be patient. If you have any download or run problems please let me know!
1. Download from link and extract into conquests/scenarios then download attachments and put the BIC and BAK into conquests/scenarios, then put the pediatext file into exploration/text folder.
2. You should end up with a folder called "exploration" with all the files inside and a .bic file called "exploration".
3. launch game, go to civcontent and find exploration.
4. Play the game like forever.
https://www.mediafire.com/file/d9t0kpvrbh27hhh/Exploration.rar/file
::Changes made for 2.0::
additions
- Added Orthancs naval units
- made the privateer invisible
- made orthancs Sloop (upgrade to Orthanc's corvette) detect invisible
- added several new technologies
- added Shipwright and drydock as veteran naval buildings (shipwright for colonies since it is cheaper to build but maintinence is high, drydock more expensive to build with low maintinence) Shipwright also produces a privateer
- added merchant company small wonder
- Added merchants that are produced by merchant company (free units whos only use is carrying treasure, their movement is fast with 2 ignore terrain costs)
- Many other things that cannot be remembered
Bugs fixed
The main problem we had before was AI as usual. Muscovy no longer is locked in war with mongols since it created too many problems. Also Spain is no longer locked in war with Aztecs and mayas and incas, because they are too stupid to handle a simple campaign against primitive civs.
Ottoman empire is no longer so powerful as too walk all over the HRE, the HRE has more defense.
Game no longer crashes from civlopedia and game no longer ends at victory point victory.
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