EDIT: A Specialist-Cottage Super Economy Hybrid

This is my take on things (granted I'm only playing on prince): Cottages are overrated. Sure, they're great for boosting your economy/research, but they take forever to grow into towns. I agree that you need at least one city with some cottages in the early game to get you some gold, but cottages in your production cities? Seriously? There's no room for cottages in a true production city. Early in the game you should be expanding as quickly as possible so you can whip your population to get infrastructure, and later on you should be building workshops/watermills/windmills once they mature to get you a huge production factory. When these three improvements are matured, you should get rid of your cottages in your one or two cities where you built them and instead build these three improvements, getting some commerce and a lot of production. Then, in one of your production factories, you can build wealth.

As far as specialists are concerned, I don't think there's any room for them in a production city either, so I never use them. In your GP farm, and a research city you can work them, but otherwise :nope:.

Just my inexperienced opinion. :D
 
So you are talking about just a normal economy? No economy should be so super specialized that you only get research 2 ways. Land is power, the more land you have the stronger your economy is going to be. Simple enough, doesn't matter if you are working cottages or Scientist.
 
Last I can remember, grassland gold never happens in a normal map script (not donut, planet generator, smartmap, or related maps), so unless you're playing with events, I'm suspicious.
 
So you are talking about just a normal economy? No economy should be so super specialized that you only get research 2 ways. Land is power, the more land you have the stronger your economy is going to be. Simple enough, doesn't matter if you are working cottages or Scientist.

I'm not saying get no research out of your other cities. You're bound to have gold/silver/gems somewhere in a production city, and a lot of tiles get you some :commerce:. Windmills and watermills both get you +2:commerce: when fully matured, and you can even build research in a production factory if you have nothing else pressing to build. Then build libraries, observatories, and universities in every city; use free religion; and build plenty of monasteries. With your amazing economy (because you're building wealth in a production factory) you'll be researching at 100% and getting plenty of research. Plus if you have a city like mine will be soon in my current game, you can get over 360:science: from one city! :D
 
This is my take on things (granted I'm only playing on prince): Cottages are overrated. Sure, they're great for boosting your economy/research, but they take forever to grow into towns. I agree that you need at least one city with some cottages in the early game to get you some gold, but cottages in your production cities? Seriously? There's no room for cottages in a true production city. Early in the game you should be expanding as quickly as possible so you can whip your population to get infrastructure, and later on you should be building workshops/watermills/windmills once they mature to get you a huge production factory. When these three improvements are matured, you should get rid of your cottages in your one or two cities where you built them and instead build these three improvements, getting some commerce and a lot of production. Then, in one of your production factories, you can build wealth.

As far as specialists are concerned, I don't think there's any room for them in a production city either, so I never use them. In your GP farm, and a research city you can work them, but otherwise :nope:.

Just my inexperienced opinion. :D

Standard settings, probably.

On Marathon/Huge, you need commerce more than production because research times are 3x whereas unit costs are only 2x.

Honestly, I don't care too much about city specialization. I mean, I have a Bueracracy Capitol, a Heroic Epic city, and occasionally a GP farm, but otherwise all my cities start to look the same after a while. I'm not an "efficiency player." I'm a "size" player. Whenever I feel cramped, I go to war with someone and grow bigger.
 
Standard settings, probably.

On Marathon/Huge, you need commerce more than production because research times are 3x whereas unit costs are only 2x.

Honestly, I don't care too much about city specialization. I mean, I have a Bueracracy Capitol, a Heroic Epic city, and occasionally a GP farm, but otherwise all my cities start to look the same after a while. I'm not an "efficiency player." I'm a "size" player. Whenever I feel cramped, I go to war with someone and grow bigger.

You only need a few super specialized cities, Oxford HE NE and IW. The rest I tend to make into hybrid cites. They are strong cities, you can get your buildings out in less than 30 turns and still pump out a bunch of commerce. But the downfall is that you need to aggressively settle, and war in the BCs to get up to around 12 cities on a standard size map for it to work. Otherwise you're just to small and need a specialized empire.
 
Standard settings, probably.

Yeah, I've never played on a bigger than standard map because my PC can't handle it and I've never played on a longer than normal setting because I don't see the point of playing on marathon with a standard map.
 
I noticed it near Kish, in that screenshot (I didn't upload the game). That happens on normal games (5% chance of discovering metals), not only events, where a a grassland mine happens to gain a metal.

EDIT: IN ANOTHER TOPIC, SOMEONE HAS MY NAME, IN A DIFFERENT LANGUAGE!!! ARRGH
 
EDIT: IN ANOTHER TOPIC, SOMEONE HAS MY NAME, IN A DIFFERENT LANGUAGE!!! ARRGH

Speaking of the name, I'm a big Tolkien fan, so :goodjob:. Is their name in another real language, or another Middle Earth language?
 
My name is in Sindarin, theirs is in Quenya, Aka. their name is Turin Turambar, both mean Turin, Master of Fate, or Master of Doom.
 
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