quikesan
Chieftain
- Joined
- May 28, 2009
- Messages
- 83
Hi
I am trying the mod. Great mod!
I was reading about tech transfer and tech trading, and in the manual and the tips say both are not supposed to be active together.
The game I have now, is a custom game, and I think both options are active (I can trade techs, and I get a bonus to research based on open borders agreements)
So, the question is: can I disable tech trading now after starting the game?
I have read that some "hacking" can be made activating the console (CheatCode = chipotle). And running some Pyton code. It is described here:
https://forums.civfanatics.com/threads/caveman-2-cosmos.288570/page-339#post-12065015
There it says this can be made like this:
gc.getGame().setOption(51, False)
Option 51 is Realistic Corporations in CaveToCosmos.
The problem is that I don't know the number of the Tech trading option in order to set it to disabled.
Any ideas?
Thanks in advance
I am trying the mod. Great mod!
I was reading about tech transfer and tech trading, and in the manual and the tips say both are not supposed to be active together.
The game I have now, is a custom game, and I think both options are active (I can trade techs, and I get a bonus to research based on open borders agreements)
So, the question is: can I disable tech trading now after starting the game?
I have read that some "hacking" can be made activating the console (CheatCode = chipotle). And running some Pyton code. It is described here:
https://forums.civfanatics.com/threads/caveman-2-cosmos.288570/page-339#post-12065015
There it says this can be made like this:
gc.getGame().setOption(51, False)
Option 51 is Realistic Corporations in CaveToCosmos.
The problem is that I don't know the number of the Tech trading option in order to set it to disabled.
Any ideas?
Thanks in advance