I've noticed maximum cities is 512 and maximum civilizations is actually 32 not 31. I notice these to be factors of two (obviously for machine code reasons) There is quite a few more factors that are based on this. So SOMEWHERE in the code there is an exponet of 9 for the cities and an exponet of 5 for the civilizations. If we or someone somehow could change it to 10 so now you could have a maximum of 1024 cities or 6 on the civilizations we could have 64. There has to be a way to change this. Either by decompiling the program and finding the binaries, or in a modification somehow. All I know is thru decompiling but I have no idea what language it was written in. Any thoughts on this... anyone? (and yes I did reach a maximum of 512 total cities by playing with all 31 civs and playing the DYP mod so it took awhile on a VERY huge map, only reached late medival age/early industrial) Anyways hope someone knows how thanks for reading