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Editing Help: Bare Start.

dmostwanted

Chieftain
Joined
Oct 11, 2015
Messages
9
Hi. I just recently installed Vox Populi and so far I'm enjoying many aspects of this mod. I've also been editing a few files in the mod in order to cater some of my tastes which are making Civ 5 more like a Modern Civ 1 which is my favorite of the series, like moves, unit stacking and what not. So there's a few things I would like to change but I don't know how or I can't find the the proper file in the mod folders.

The changes I would like to make are as follows:

- Remove the Pathfinder and Warrior as starting units and change it to 1 Worker.
- Make Agriculture Researchable. (If Possible).

Any help and guidance is appreciated.
 
The following SQL code should do the trick:
SQL:
-- 1) Starting Worker instead of Warrior and Pathfinder
UPDATE Eras SET StartingDefenseUnits=0, StartingWorkerUnits=1, StartingExploreUnits=0
WHERE Type= 'ERA_ANCIENT';

-- 2) Make Agriculture Researchable: you remove it as civs' free tech.
DELETE FROM Civilization_FreeTechs WHERE TechType='TECH_AGRICULTURE';

CREATE TRIGGER IF NOT EXISTS NoAgricultureTech AFTER INSERT ON Civilization_FreeTechs
WHEN NEW.TechType='TECH_AGRICULTURE' AND NEW.CivilizationType IS NOT NULL
BEGIN
    DELETE FROM Civilization_FreeTechs WHERE NEW.TechType='TECH_AGRICULTURE';
END;
Although the worker at start is useless until Agriculture is researched.
You just need to add it to the game as a new custom mod.

Edit: I've done it for you. Unzip the file into mod folder.
 

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Hey jarcast2! Thank you for the the detailed solution. I placed into the Mods file an it works! I started playing Civ 1 when I was a kid and feared going out there in the dark areas, being chased by a Barbarian was the worst thing for me so I focused on the City more. I'm trying to replicate this with Civ V playing on Warlord difficulty. You're right about the Worker is useless from the start so I changed the value to 0 so no big deal since I play with quick turns and the tech comes quickly before the Worker is produced.

One other detail I would like to add is to decrease the sight of the Cities. I want the city to only have one tile of sight. Let me know if its viable.
 
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