OK. Been playing with this...don't know if this will be of use to anyone, nbut here goes.
Created custom map placing player starting position in the middle of 8 civs on a normal pangea map at Monarch level (I think).
Set up a defensible area with two cities using mountains and coastline. (Yah, 'twas a setup...)
Declared war on all other civs in early BC and never aggreed to peace. Never attacked really.
War lasted until I gave up...1974...
The point I was testing was how much research does the AI do in time of war. By 1974 I was 6 techs into Modern times. The AI's were just beginning to produce infantry.
It looks like the player could pull ahead in tech by using war to slow down the AI.
On non-setup map it probably is not a viable strat. The AI wouold just overwhelm your cities with units and/or cut off all your terrain improvements unless you fielded a lot of fast movers (calvary, knights) to eliminate the stacks as they come in.
Just passing this along to the folks that might be able to do something useful with this info.
Created custom map placing player starting position in the middle of 8 civs on a normal pangea map at Monarch level (I think).
Set up a defensible area with two cities using mountains and coastline. (Yah, 'twas a setup...)
Declared war on all other civs in early BC and never aggreed to peace. Never attacked really.
War lasted until I gave up...1974...
The point I was testing was how much research does the AI do in time of war. By 1974 I was 6 techs into Modern times. The AI's were just beginning to produce infantry.
It looks like the player could pull ahead in tech by using war to slow down the AI.
On non-setup map it probably is not a viable strat. The AI wouold just overwhelm your cities with units and/or cut off all your terrain improvements unless you fielded a lot of fast movers (calvary, knights) to eliminate the stacks as they come in.
Just passing this along to the folks that might be able to do something useful with this info.