What do people think about how best to micromanage workers? The conflict is always between moving the worker to do some new task far from his original position or just having him do something close by to save movement turns. I always get tripped up thinking about whether or not to build a road on the tile that I just improved. I'd hate to have to come back to this tile to build the road later, but on the other hand, I'd hate to waste turns building a road I don't need. As it is, I tend to be all over the place, sending my workers every which way and wasting tons of turns traveling in the meantime. I wish I had a more comprehensive plan for how to use workers, particularly in the early game when they are relatively expensive to build. Maybe a good place to start would be to ask people's thoughts about roads. You need them to connect resources and you need them to connect cities and otherwise they are optional. So when/how do people opt to build them? Do you specialize, perhaps, and have one worker assigned to building roads while the others work on improvements?