Egypt - Antiquity Age Civilization Discussion

Laurana Kanan

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Egypt - Antiquity Age Civilization

Kemet, the fertile band of the Nile floodplain, is the heart of ancient Egypt. Its over five thousand years of history have been sustained by the river and the life-giving silt that it leaves, building layers of trade, conquest, and the monuments to immortality that were its wonders. Its riches were legendary – and tempting. Egypt fell to Persia in 525 BC, but the Nile still flows.

Unique Ability
  • Gifts of Osiris: Increased Production on Navigable Rivers.
Attributes:
  • Cultural
  • Economic
Civic Trees

Arrival of Hapi
  • Tier 1: Unlock the Mortuary Temple Unique Infrastructure. Minor Rivers do not end Unit movement. Unlocks 'Akhet' Tradition.
  • Tradition - Akhet: Increased Food on Navigable Rivers.
Scales of Anubis
  • Tier 1: Unlock the Mastaba Unique Infrastructure. Medjay Unique Infantry Units generate Gold when stationed in a Settlement you own. Unlocks 'Riches of the Duat' Tradition.
  • Tradition - Riches of the Duat: Increased Production towards Wonders.
Light of Amun-Ra
  • Tier 1: Increased Gold on the Palace. Increased Settlement Limit. Unlocks 'Kemet' Tradition and Pyramids Wonder.
  • Tradition - Kemet: Increased Culture on Navigable Rivers.
Unique Infrastructure
  • Necropolis: Unique Quarter. Gain Gold every time a Wonder is completed in this City.
  • Mastaba: Unique Building. Culture base. Gold adjacency for Desert tiles.
  • Mortuary Temple: Unique Building. Gold base. Happiness adjacency for Navigable Rivers.
Unique Civilian Unit
  • Tjaty: Visier/architect Unit. Can only be built in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty built.
  • Possible Tjaty Units:
    • Amhose: Activated on the Palace to add Culture to the building.
    • Aperel: Grants Chariot Units with increased Combat Strength.
    • Hemiunu: Activated on a Wonder under construction to add a medium amount of Production.
    • Imhotep: Activated on a Wonder under construction to add a larger amount of Production.
    • Khay: Grants Medjay Units that have increased Combat Strength.
    • Nebet: Activated on a Necropolis to immediately trigger a Celebration.
    • Paser: Activated on a Wonder under Construction to add a smaller amount of Production.
    • Ptahhotep: Activated on a Constructible with a Great Work Slot to grant a Codex called 'The Maxims of Ptahhotep' that grants increased Science.
    • Ramose: Activated on a Wonder to add Gold to it.
    • Useramen: Activated on a Wonder to add Culture to it.
Unique Military Unit
  • Medjay: Unique Infantry Unit. Has increased Combat Strength in friendly territory, doubled when stationed in a Settlement you own.
Associated Wonder
  • Pyramids: Adds Gold. Increased Gold and Production on Minor and Navigable River tiles in this City. Must be placed on a Desert adjacent to a Navigable River tile.

Starting Biases

  • Navigable Rivers
  • Desert




 
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hatti.jpeg


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Some images were stolen from:
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Ye gods, but the map is pretty. The attention to detail on the buildings is just breathtaking, and the diorama effect is extremely compelling.
 
There are many uniques, and that is really fascinating.

Does every civilization have an associated wonder? What to do with civilizations that did not build wonders in real life, such as Zulus?
 
The attention to detail on the buildings is just breathtaking...
They pay very little attention to history, though. One of the first things that stood out for me compared to Humankind, which also ran with a very similar artstyle but paid much, much higher attention to buildings looking historically accurate.

Completely white Colloseum, chimneys on pre-medieval homes, the Axumites using modern architecture up to green domes,...
It is an extremely strong contrast with a game that went as far as to paint Notre Dame's facade in colors to keep it looking genuine to history.
 
They pay very little attention to history, though. One of the first things that stood out for me compared to Humankind, which also ran with a very similar artstyle but paid much, much higher attention to buildings looking historically accurate.

Completely white Colloseum, chimneys on pre-medieval homes, the Axumites using modern architecture up to green domes,...
It is an extremely strong contrast with a game that went as far as to paint Notre Dame's facade in colors to keep it looking genuine to history.
TBH I remember what nothing looked like in Humankind. Every aspect of the game, from visuals to mechanics, was even more forgettable than Civ7's leader models.
 
It seems we'll be able to mix districts and buildings as we please. In gameplay reveal the obelisk was built in a district where granary was, on this screenshot the same obelisk is built where this horseshoe building is, while on the granary tile there's some different one (marketplace?).
 
There are many uniques, and that is really fascinating.

Does every civilization have an associated wonder? What to do with civilizations that did not build wonders in real life, such as Zulus?
Am I to understand that only Egypt can build the pyramids now?
But then why is the Colosseum in an Egyptian city? :crazyeye:
 
Am I to understand that only Egypt can build the pyramids now?
But then why is the Colosseum in an Egyptian city? :crazyeye:
I didn't understand that either. It seems like if a civilization builds its associated wonder, it should receive an extra bonus, but I'm not convinced that's the case
 
The amount of effort and differentiation they are putting on each civ is amazing and I think this time more than ever this would really allow for different strategies.
 
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