Egypt - Antiquity Age Civilization Discussion

Interesting bonus for the Pyramids.. applying only to this city.

It seems the Ancient Wonders may not be as game changing bonuses in and of themselves (although they are a key part of the First Age Cultural Legacy Path/Victory)
In a Screenshot with yields on it from
Nintendolife, It looked like wonders double the adjacency of neighboring tiles (+ production on the tile itself). That‘s not to sneeze at as an additional bonus.
 
In a Screenshot with yields on it from
Nintendolife, It looked like wonders double the adjacency of neighboring tiles (+ production on the tile itself). That‘s not to sneeze at as an additional bonus.
That is very nice. (and some of those bonuses may be from specific building adjacencies (I noticed lots of +X if adjacent to Y or Wonder))

Enough to make it worth building, but not a +X to your whole empire through all of time
 
In a Screenshot with yields on it from
Nintendolife, It looked like wonders double the adjacency of neighboring tiles (+ production on the tile itself). That‘s not to sneeze at as an additional bonus.
As far I can tell, most/all buildings have wonders as part of their adjacency package.
 
I'm still trying to figure out the Unique Quarter thing. Is there any reason not to build the Mastaba and Mortuary Temple in the same tile to get the Necropolis? The ideal Mastaba would have 6 desert tiles around it, the ideal Mortuary would have 5(?) navigable rivers around it. So there might be cases where they would be better in separate tiles to maximise their individual adjacency. but since navigable rivers can appear on desert tiles and Egypts start bias is for both those terrains it seems that going for a Necropolis unique quarter would almost always be better.
Also I'm not sure if the adjacency is on the building itself or on the surrounding terrain.
 
I'm still trying to figure out the Unique Quarter thing. Is there any reason not to build the Mastaba and Mortuary Temple in the same tile to get the Necropolis? The ideal Mastaba would have 6 desert tiles around it, the ideal Mortuary would have 5(?) navigable rivers around it. So there might be cases where they would be better in separate tiles to maximise their individual adjacency. but since navigable rivers can appear on desert tiles and Egypts start bias is for both those terrains it seems that going for a Necropolis unique quarter would almost always be better.
Also I'm not sure if the adjacency is on the building itself or on the surrounding terrain.
You have to weigh the gold bonus from building Wonders against the gold and happiness adjacency bonuses.

Or you can conduct sacrifices to Horus in thanks when you find a spot that's all Desert with a Navigable River running through it. 😁
 
You have to weigh the gold bonus from building Wonders against the gold and happiness adjacency bonuses.

Or you can conduct sacrifices to Horus in thanks when you find a spot that's all Desert with a Navigable River running through it. 😁
Its possible that you KNOW you will never build a wonder in a certain city with bad production so the Necropolis wont be any use. But since towns can feed cities production and food maybe the days of the useless city constrained by its geography are gone.
 
Its possible that you KNOW you will never build a wonder in a certain city with bad production so the Necropolis wont be any use. But since towns can feed cities production and food maybe the days of the useless city constrained by its geography are gone.
Well, that's the choice.

Though a site with bad production would probably be better left as a Town.
 
Its possible that you KNOW you will never build a wonder in a certain city with bad production so the Necropolis wont be any use. But since towns can feed cities production and food maybe the days of the useless city constrained by its geography are gone.

But for civs with Great People, it kind of seems like you’re really shooting your self in the foot by not unlocking your unique quarter, since you need one to start building your GPs
 
But for civs with Great People, it kind of seems like you’re really shooting your self in the foot by not unlocking your unique quarter, since you need one to start building your GPs
Technically you only need one city with one to build them. But I do think its weird that these GPs are made with straight production like military units. So Greece can turn out Aristotle just by producing him from mines and stuff (if they get lucky with the RNG). Its not that unlike Civ VI district projects turning production into GPs admittedly.
 
Technically you only need one city with one to build them. But I do think its weird that these GPs are made with straight production like military units. So Greece can turn out Aristotle just by producing him from mines and stuff (if they get lucky with the RNG). Its not that unlike Civ VI district projects turning production into GPs admittedly.

That does raise an interesting point. Wonder if they’ve thought about tying Great People production to their corresponding yields. Building Scholars with Science, Artists with Culture, Merchants with commerce, etc. The YouTubers only had access to Egypt, and the Visiers seem to be the Engineer replacement so building with production wouldn’t have raised any eyebrows for them.

Maybe that’s needlessly complicating things, but it’s been days since the last reveal and I’m running out of things to talk about.
 
Its possible that you KNOW you will never build a wonder in a certain city with bad production so the Necropolis wont be any use. But since towns can feed cities production and food maybe the days of the useless city constrained by its geography are gone.
They only feed cities food, production becomes gold.
 
The Tjati unique civilian unit is a touch of genious...

Of these I knew only Imhotep and Amhose

  • Amhose: Activated on the Palace to add Culture to the building.
  • Aperel: Grants Chariot Units with increased Combat Strength.
  • Hemiunu: Activated on a Wonder under construction to add a medium amount of Production.
  • Imhotep: Activated on a Wonder under construction to add a larger amount of Production.
  • Khay: Grants Medjay Units that have increased Combat Strength.
  • Nebet: Activated on a Necropolis to immediately trigger a Celebration.
  • Paser: Activated on a Wonder under Construction to add a smaller amount of Production.
  • Ptahhotep: Activated on a Constructible with a Great Work Slot to grant a Codex called 'The Maxims of Ptahhotep' that grants increased Science.
  • Ramose: Activated on a Wonder to add Gold to it.
  • Useramen: Activated on a Wonder to add Culture to it.

Eratostene was a greek mathematician who inherited Egyptian knowledge of ancient trigonometry and
calculated the circumference of the Earth... maybe he ( And other greeks great persons) should be included under some conditions...?
 
Also what about Desert percentage in maps?
Will there be an option to decide desert percentage of the map same way as water percentage?
I find in every civ game I played, desert tiles are always few, and scattered.
Very, very rarely, I found a map with a hight desert tiles percentage that could resemble the Sahara.

How likely could we find settings for Desert and snow that could go as high as 100%???
This is a common problem as far is it goes with map customization and climate.

I mean, the Sahara is a formidable barrier, Sahara literally means death, land of the Duat...
Troops not natively desert civs should take damage on desert tiles (probability based damage, same as jungle tiles for non-tropical civs or Snow tiles for non-northern)
And consequently desert maps should have huge spans of empty desert with dunes, and randomly some Wadi (Oasis)
Otherwise each game with Egypt of Morocco or Arabia, etc, will always feel an out of place map...
 
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Also what about Desert percentage in maps?
Will there be an option to decide desert percentage of the map same way as water percentage?
I find in every civ game I played, desert tiles are always few, and scattered.
Very, very rarely, I found a map with a hight desert tiles percentage that could resemble the Sahara.

How likely could we find settings for Desert and snow that could go as high as 100%???
This is a common problem as far is it goes with map customization and climate.
They didn't have the usual map options in the b-roll footage of the launch menu, but I'd be surprised if they weren't there when the game releases. Every iteration of Civ that I've ever played has had extensive map customization.
 
They didn't have the usual map options in the b-roll footage of the launch menu, but I'd be surprised if they weren't there when the game releases. Every iteration of Civ that I've ever played has had extensive map customization.
But none has ever succeded in recreating a close to 100% all Desert or Snow or Jungle map...
 
But none has ever succeded in recreating a close to 100% all Desert or Snow or Jungle map...
I don't think 100% coverage has ever been the objective.
 
But none has ever succeded in recreating a close to 100% all Desert or Snow or Jungle map...
Heh, back with Civ5 I made a custom map with almost 100% desert, and decided to share it. Called it Zalt, after a sci-fi book about such a planet I read as a kid, didn't know how to make a good front image, so I uploaded an image of salt in a heap. Got so, so much insults for being a stupid explicit language who probably tried to give people viruses (through the Civ5 World Builder and Steam Workshop, is that even possible? :D ), since I didn't include an image of the map, so I ended up deleting the map from the Workshop. :(
 
They didn't have the usual map options in the b-roll footage of the launch menu, but I'd be surprised if they weren't there when the game releases. Every iteration of Civ that I've ever played has had extensive map customization.
Hopefully it will be included. It's interesting that Firaxis a couple of times now have said about features asked about that it's coming, but perhaps not at launch. I faintly remember it being mentioned on a question in the last stream, and Sarah did say something about another feature the other day. Would need to dig to find out what it was.
 
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