pre-release info Egypt - Antiquity Age Civilization Discussion

pre-release info
Also what about Desert percentage in maps?
Will there be an option to decide desert percentage of the map same way as water percentage?
You ever play civ? there is always a "world temperature" control on map generation. Even in Civ 1
 
Heh, back with Civ5 I made a custom map with almost 100% desert, and decided to share it. Called it Zalt, after a sci-fi book about such a planet I read as a kid, didn't know how to make a good front image, so I uploaded an image of salt in a heap. Got so, so much insults for being a stupid explicit language who probably tried to give people viruses (through the Civ5 World Builder and Steam Workshop, is that even possible? :D ), since I didn't include an image of the map, so I ended up deleting the map from the Workshop. :(

Same, but civ 3 editor
You ever play civ? there is always a "world temperature" control on map generation. Even in Civ 1
Have you ever had a map with 100% desert with 'hot' and 'arid' at least spanning the whole of the equatorial zone??
I never could. And I would love to get an enormous Desert just like reality, spanning basically half of an entire continent.
You barely get some stretches of Desert with the most arid and hot options, same with cold and rainy with Snow and Tundra.
I would like a Snowball Earth to play along with the Norsk, or Russia, with barely some stretches of cultivable land near the equator.
I would like to see these options.
 
Have you ever had a map with 100% desert with 'hot' and 'arid' at least spanning the whole of the equatorial zone??
I never could. And I would love to get an enormous Desert just like reality, spanning basically half of an entire continent.
You barely get some stretches of Desert with the most arid and hot options, same with cold and rainy with Snow and Tundra.
I would like a Snowball Earth to play along with the Norsk, or Russia, with barely some stretches of cultivable land near the equator.
I would like to see these options.

If you look at the minimap shown during the live stream, the continent they played on has a massive tropical rainforest belt across the entire continent, with two also-massive subtropical desert belts flanking it.

I am inclined to think that this is what the average game generation of Civ 7 will look like, with realistic, distinguishable, but simplified climate zones.
 
got it. its recommended successor is Abbassid (immediate conqueror). though i'm not sure wich dynasty Saladin belongs to?

.
However Seat of Abbassid is in Baghdad, at Al-Hezaj.
i don't know why Fatimid is left out despite that their seat is in Cairo, and yes Egypt!
 
though i'm not sure wich dynasty Saladin belongs to?
Ayyubid, which he founded.

However Seat of Abbassid is in Baghdad, at Al-Hezaj.
i don't know why Fatimid is left out despite that their seat is in Cairo, and yes Egypt!
Abbasids cover the maximum territory in terms of succession: their seat was in Baghdad, making them a convenient successor for Babylon and/or Assyria; they conquered Persia (successor for Achaemenids); and they went into exile in Egypt after being conquered by the Seljuqs (successor for Egypt). It's been hinted that Greece can also go into Abbasids, which I suppose could be interpreted as just regional or as representing the Abbasids' gobbling up much of the Byzantines' territory in West Asia.
 
It's been hinted that Greece can also go into Abbasids, which I suppose could be interpreted as just regional or as representing the Abbasids' gobbling up much of the Byzantines' territory in West Asia.
It's probably more a nod to the fact the Caliphates were borne out of Hellenic Rome. They had the same architecture, clothing, art, state organisation, etc. as the eastern Roman lands (look up Umayyad art, clothing,...).
Though the Abbasid themselves were famously the ones who pushed away from the original Helleno-Romanesque into a more Persian-inspired culture.

Though both interpretations require expansion into things not focused on by the game (Roman Near/Middle East, pre-Persianate Islamic world). You view it as the lost Byzantines, I'd suggest the lost Umayyads.
 
Ayyubid, which he founded.


Abbasids cover the maximum territory in terms of succession: their seat was in Baghdad, making them a convenient successor for Babylon and/or Assyria; they conquered Persia (successor for Achaemenids); and they went into exile in Egypt after being conquered by the Seljuqs (successor for Egypt). It's been hinted that Greece can also go into Abbasids, which I suppose could be interpreted as just regional or as representing the Abbasids' gobbling up much of the Byzantines' territory in West Asia.
I think most civs will tend to progress geographically near-ish, so I wouldn't be surprised if Abbasids were one of the more prioritized Greek options.

Although, what we really need, if Byzantium isn't in the base game, is Georgia. That would be a fantastic middle-ground civ to bounce between various civs/cultures.

(I would say Bactrian/Kushan would also be a great Greek successor, but I think those are too early. Plus Firaxis seems very inclined to lean on the experience with past civs wherever possible).
 
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Although, what we really need, if Byzantium isn't in the base game, is Georgia.
I'm hoping they get replaced by Armenia.

I would say Bactrian/Kushan would also be a great Greek successor, but I think those are too early.
I presume you're referring to the Indo-Greek kingdom, but I nevertheless find entertainment in Greece > any Iranian civ. :D
 
I'm hoping they get replaced by Armenia.


I presume you're referring to the Indo-Greek kingdom, but I nevertheless find entertainment in Greece > any Iranian civ. :D

Well the brain-teaser that VII is presenting to me is whether we can find civs which are crossroads or amalgamations of cultures that can facilitate these three-era pathways. I think the Normans are an excellent example of this, and I think the Chola and Songhai could also be utilized well (in addition to Spain, Britain, etc.). So I wouldn't at all mind a Greco-Buddhist civ connecting Europe to Asia if we could swing it.

I think we are reasonably likely to get an exploration civ somewhere in that region. While I could see a Kingdom of Cyprus/Jerusalem/Armenia or something akin to that in exploration era, I do also think Georgia is just so conveniently connected to Byzantium, Russia, Iran, Turkey, even Bulgaria. My understanding is that kingdom was just very politically/culturally involved with all of its neighbors.

However, inasmuch as I think exploration era Armenia is a weaker concept, I could absolutely see antiquity Armenia appearing. :D
 
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and they went into exile in Egypt after being conquered by the Seljuqs (successor for Egypt).
The Abbasids only fled to Egypt after Baghdad was sacked by the Mongols.

Infact when the Seljuks conquered Baghdad, the Abbasids were under the control of the Buyids. The Seljuks claimed to be "rescuing" the Abbasid Caliph from their Shia Buyid overlords.
 
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I'm hoping they get replaced by Armenia.
I really hope to see both. Probably Armenia as antiquity-era civ and Georgia in exploration era. While both spanned through all 3 eras, those were the peeks of their power.

The new age system allows inclusion of much more civilizations than before (both because they don't require leaders and because the game needs them). Civ6 had 19 civilizations on release (including preorder Aztecs), Civ7 seems to have more than 30. Civ6 DLC usually contained 2 civilizations, Civ7 DLC contain 4 (and 2 leaders). So, I wouldn't be surprised to see both Armenia and Georgia eventually making their way to the game.
 
Frank Herbert's Dune - Sid Meier's Civilization cross-over DLC confirmed!
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There are many uniques, and that is really fascinating.

Does every civilization have an associated wonder? What to do with civilizations that did not build wonders in real life, such as Zulus?
I know the game is nearly all but done by now but my idea was to invest in events instead of wonders and give shorter-term bonuses.
Suits the civ much better.
Always had a gripe with Zulus making the Parthenon etc :)
 
I love all the civ changing and stuff but isn't civ at least to a degree about war and conquering. That is left out of the civ switch. The Normans were successors to Rome because they conquered parts of Italy and Normandy. The Abbasids were successors to Egypt because they (their predecessors the Umayyads) conquered it. The Mughals were successors to the Chola because they conquered the Dekkhan (under Aurangzeb). It was not just a change in dynasty. So all the juicy part of conquering and breaking up empires is left out by this mechanism. That might be suited to a militarily incompetent AI civ ("just hand me over the keys to your empire and we'll be fine!") but will it please a human player?
 
I love all the civ changing and stuff but isn't civ at least to a degree about war and conquering. That is left out of the civ switch. The Normans were successors to Rome because they conquered parts of Italy and Normandy. The Abbasids were successors to Egypt because they (their predecessors the Umayyads) conquered it. The Mughals were successors to the Chola because they conquered the Dekkhan (under Aurangzeb). It was not just a change in dynasty. So all the juicy part of conquering and breaking up empires is left out by this mechanism. That might be suited to a militarily incompetent AI civ ("just hand me over the keys to your empire and we'll be fine!") but will it please a human player?
2 points
1. There are IRL cases of a “civ change” that weren’t because the new civ conquered the old
Normans->Britain
Rome->Byzantines etc

2. To actually have civ change require gameplay conquest would mean
…you can’t conquer another civ, they would just become you (Rome player can’t conquer a Greek player, instead the Greek player just becomes a Roman civ)
….no good way to ensure civ changes


To address your point, the Crisis before the civ change will often have war (revolutions/barbarians invasions) but you won’t lose your whole empire in that crisis (or you lose the game)
 
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2 points
1. There are IRL cases of a “civ change” that weren’t because the new civ conquered the old
Normans->Britain
Rome->Byzantines etc

2. To actually have civ change require gameplay conquest would mean
…you can’t conquer another civ, they would just become you (Rome player can’t conquer a Greek player, instead the Greek player just becomes a Roman civ)
….no good way to ensure civ changes


To address your point, the Crisis before the civ change will often have war (revolutions/barbarians invasions) but you won’t lose your whole empire in that crisis (or you lose the game)

I see your two points.
However Normans -> Britain is a bad example since the Vikings (Danelaw and Knut) and the Normans actually conquered Britain. England was predominantly Anglo-Saxon before.
 
I see your two points.
However Normans -> Britain is a bad example since the Vikings (Danelaw and Knut) and the Normans actually conquered Britain. England was predominantly Anglo-Saxon before.
Modern Britain came from the Exploration Normans without Norman Britain getting conquered.

Exploration England-> Modern Britain would involve the Norman conquest in between
 
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