As it came up recently, I plan to add a couple new civs to the mod. Egypt is one of them according to my current plans. It's the most controversial one though, because of the huge overlap with the Arab civ. So this is mainly a brainstorming thread, to see if it really is feasible to have them both, with a fun and unqiue enough gameplay. As a start, I will mostly focus on the UHVs, as probably that's the most critical part. My initial thoughts about them: Arabia spawns in 632, with a much bigger army. 1st UHV, Rise of Islam: conquer all of NAfrica, Egypt, Levant, and some mediterranean islands by 909? 960? (they loose most of the NAfrican territory with the Egyptian (Fatimid) spawn in 969) 2nd UHV, Golden Age of Islam: a tech+wonder goal. not really sure about the details, but the decline in the number of cities helps a lot in the tech progress. Also a very good use for the madrassas. 3rd UHV, World of Islam: same as now, spread Islam to a big percentage of the total population of the map. Egypt: spawns in 969 as the Fatimids, with their conquest of Egypt. 1st UHV, Fatimids: similarly to the 1st Arab UHV, a quick conqurest goal with a big starting army - control all the Fatimid territories in the mid 11th century 2nd UHV, Ayyubids: ensure that Catholic civs don't control cities in the Levant for too long. In my mind it would work best as a counter. Each catholic city +1 per turn, catholic Jerusalem +2 per turn. You loose the UHV if the counter reaches 20/30/whatever balance dictates. 3rd UHV: Mamluks: dominate the Islamic world. There are plenty of opportunities: cultural dominance, or in gamescore, or simply challenge both the Ottomans and the Tunesians/Moroccans for some territories. This is very vague, and would love to hear the initial impressions about them, also suggestions how to improve them. Criticism is also welcomed, I might even decide not to implement Egypt as a full civ if the concensus is that it can't be done properly.