To summarise, my proposal for the two civs would be:
Arabs
Spawn date 632AD as currently
UU - Ghazi
UB - Bazaar (Market) - Provides +1 and +1 from desert and semidesert tiles
UP - The Power of Faith - If your State Religion is a major religion it spreads to each newly acquired city, and you incur no stability penalties from foreign religions in your cities
Historical Victory goals
- The Sword of Islam: Control the Levant, Egypt, Cilicia, Ifriqiya, Crete and Sicily by 969AD
- The Golden Age of Islam: Be the leader in tech in 1260AD
- Defender of the Faith: Control the Levant, Egypt, Cilicia and Ifriqiya by 1290AD (assuming Hafsid Tunisia spawns in 1229AD)
Notes: Start with Farriers to enable Ghazis from spawn and support rapid conquest
Egypt
Spawn data 969AD
UU - Zanji spearman (Guisarmer) Same as the mercenary unit. 2 to facilitate rapid conquest and defend against Mongols
UB - Lusterware forge (Blacksmith) +10%, +5% with gold, silver and copper, can turn 1 citizen into artist
UP - The Power of the Nile - Receive health benefits from flood plains instead of health penalties
Historical Victory goals
- The Fatamid Caliphate: Control Ifriqiya, Sicily, Egypt and the Levant by 1050AD
- Jewel of the Nile: Make Cairo the largest and most cultured city in 1250AD
- True heirs of the Prophet: Destroy or vassalise the Ottomans, Tunisia and Morocco by 1500AD
Note: Add a wonder, proposed Cairo Citadel, to give +2 from floodplains to make UHV2 possible.
Arabs
Spawn date 632AD as currently
UU - Ghazi
UB - Bazaar (Market) - Provides +1 and +1 from desert and semidesert tiles
UP - The Power of Faith - If your State Religion is a major religion it spreads to each newly acquired city, and you incur no stability penalties from foreign religions in your cities
Historical Victory goals
- The Sword of Islam: Control the Levant, Egypt, Cilicia, Ifriqiya, Crete and Sicily by 969AD
- The Golden Age of Islam: Be the leader in tech in 1260AD
- Defender of the Faith: Control the Levant, Egypt, Cilicia and Ifriqiya by 1290AD (assuming Hafsid Tunisia spawns in 1229AD)
Notes: Start with Farriers to enable Ghazis from spawn and support rapid conquest
Egypt
Spawn data 969AD
UU - Zanji spearman (Guisarmer) Same as the mercenary unit. 2 to facilitate rapid conquest and defend against Mongols
UB - Lusterware forge (Blacksmith) +10%, +5% with gold, silver and copper, can turn 1 citizen into artist
UP - The Power of the Nile - Receive health benefits from flood plains instead of health penalties
Historical Victory goals
- The Fatamid Caliphate: Control Ifriqiya, Sicily, Egypt and the Levant by 1050AD
- Jewel of the Nile: Make Cairo the largest and most cultured city in 1250AD
- True heirs of the Prophet: Destroy or vassalise the Ottomans, Tunisia and Morocco by 1500AD
Note: Add a wonder, proposed Cairo Citadel, to give +2 from floodplains to make UHV2 possible.