Felis Renidens
Prince
Chariots in general ruled in Civ1 and weren't great afterwards, I think.
Man, that trade route bonus makes me wish they added Hatshepsut, it was her forte. Egypt looks to be a bit of an all-rounder.
Man, that trade route bonus makes me wish they added Hatshepsut, it was her forte. Egypt looks to be a bit of an all-rounder.
I can't load pictures right now but on the 39 sec mark and the 49 second mark you see trade routes stretching past the respective cities.
Its very likely just multiple trade routes running
But you see a trade rout go from, I believe thebes, to Boston. But from there it branches further Northeast, while another goes to Washington.
Do we think trade routes span multiple cities or is that just other trade routes following the roads that were already laid down before?
Chariots in general ruled in Civ1 and weren't great afterwards, I think.
Actually, we saw that already back in one of the earlier videos, I think the America one. My guess is that will be a production-focused city state.Also there appears to be a new CS-type at that clear mini-map, with light brown color for city center. I wonder what type of city state that would be.
I imagine Trade Routes will make use of previously laid roads to as much extent as they can.
I think this is correct also. It looks to me like the red lines are indicating possible routes, not necessarily ones that Egypt already has, while the roads could indicate roads built by Egypt or America (or someone else for that matter) with prior trade routes. Also, did everyone notice the different numbers by the swords, perhaps indicating different defense amounts for the trade routes depending on where they are located (e.g. highest number is for internal route to Thebes)?
Compare :47 and 1:25 to see how leader portraits have changed!
Apparently they were less cartoony in an earlier stage.
I imagine Trade Routes will make use of previously laid roads to as much extent as they can.
Also, I like the "all-round" feel of it, as long as there are fun/good bonuses (unlike +1 sight/50% discount on tiles). Perhaps I'm the minority here, but I don't appreciate designs that pushes one civ to pursue 1 victory condition and/or very specific playstyle to get use of the civ uniques.
I feel like the river-based UA is going to be rather hit or miss based on terrain. Sometimes you start on a beautiful river system that's long with lots of tributaries. Sometimes you start on a 5 tile long river in the tundra. At least the Trade bonuses work everywhere.
I feel like the river-based UA is going to be rather hit or miss based on terrain. Sometimes you start on a beautiful river system that's long with lots of tributaries. Sometimes you start on a 5 tile long river in the tundra. At least the Trade bonuses work everywhere.