Enrico Swagolo
Deity
- Joined
- Jun 10, 2013
- Messages
- 2,387
I was just saying that the yields you're seeing is a product of the UB and the UA working together. Just like the Impi isn't considered overpowered despite pretty much trashing everything in the same era with the UB and the UA backing it.
I think even just looking at it as the massive pile of yields it is, the building isn't fun and isn't especially good.
Isn't especially good? 7Culture 5Science 2Tourism isn't good in the Classical era? In that case there's no good UBs.
Jelling will only get 7C5P per turn if you kill one unit per turn, and - on average - even I get less. AI simply won't have enough units to provide me with that.
I'm still not seeing this smurf-thing you're talking about so I'll just ignore this part. In my games at least one AI is at war with another AI at all times. Didn't have a single civ actually starting Authority in my current game and people were still at war with each-other at all times, Harold is no exception to that.
I think it depends a bit on the map size. I have a theory. You play on Standard, yes?
That means instead of all civs getting 10 cities at least on average in the current patch, in your case there'll be, let's say 6-7. In my games, they have to spend so much production and time on settlers (some of them - Traditionists too - can make 15 cities before medieval), they can't spend it on anything else, buildings and army included. Since the AI REALLY wants to expand in the current version, I suppose in your case, with no possible spots to settle, they'd be fighting tooth and nails over everything. On Huge I think it'd be a literal hugbox, but I hate Huge maps so much I won't try it
It certainly have some synergy with Piety (and Isabella pretty much always goes Piety anyways) but I would hardly call it mandatory. Founding a religion, spreading it and picking tithe however could be considered mandatory and Isabella seems to have a hard time performing the first part of that. That being said it's still a free castle that buffs pressure and provides gold on city-growth even if she completely fails to faith .
Isabella has a hard time with everything. But, for the first time in ALL the games I've ever played, she founded a religion in the current version. She, having taken Tradition, was alone with me, Venice, on a continent-island, so she has done nothing but settle cities. She settled so much her UA finally got her a religion! And that's despite taking a pantheon that didn't fit the continent we were on at all!
Too bad her missionary spam turned out too annoying so I had to declare war. She obviously had no infrastructure, no soldiers, so you know how it turned out.
Anyway, current version might not be very fun to play with the insane AI expansion, but... "When I played Vox Populi, AI Isabella founded a religion once!" is the sort of thing one would tell his grandchildren. They'd say it's just fairytales, that Bismarck - who gets no Faith anywhere - can found way before her while a knowing glimmer would appear in my eyes.
Spoiler :
I don't know how but Bismarck founds a religion in almost every game he appears. Usually as first. Once he did so before Celts and Maya with no religious wonder without Tradition. I don't know how he does it.
This is going pretty off topic, but yeah never understood this change at all. Automated workers keeps building roads that are 6 gpt losses, which means the AI workers will build those as well.
Agreed. I never make automated workers for this reason, if it's not a Lighthouse connection it's usually a waste of time if I have good happiness.