Ok... we all know that Egypt's UP is useful in the beginning, but worthless later in the game. So I have come up with a new one, also representing a powerful aspect of Egypt. It is the "Power of the Desert" which is this: Enemy units recieve __damage per turn while in the desert within your cultural borders. This is in likeness to the fact that it was difficult to attack Egypt, due to the loss of soldiers in the desert. I would say the power would become obsolete in the Industrial/Modern era (when the enemy enters it, not you) So... thoughts? And Rhye, how difficult would this be to implement?