Elemental Coming Soon!!

Tasunke

Crazy Horse
Joined
Mar 20, 2009
Messages
2,805
Location
the 1800s
Edit: I am thoroughly Embarrassed by the current state of this "potentially awesome" game.

HOWEVER!!! Once the game is "good" I will spread the word as fast as I can. Thank you again for reading ;)

Only 4 days until the RPG/TBS/modding platform of Elemental:War of Magic is released into the wilds of the world.

Primarily a traditional 4x TBS game along the lines of AOW or MOM, you found an empire, build cities, field armies, and go on quests.

The game's main focus centers around you, the channeler and leader of your people. You start as one man (or woman) and build your empire essentially from scratch.

4 paths of victory: Questing, Magic, Warfare, and Diplomacy. Each victory has a tech tree associated with it, and there is also a pure economical tech tree called "Civilization"

Your king or queen may start a family, and their royal line may inherit the magical powers of a channeler. These special units are represented as "Champions" and they are the rough equivalent of Adventurer NPCs that wander the wilds as well. These Adventurers may be hired, and will possibly even attack you to try and claim your city for themselves. Bandits and Brigands also roam the wilds, as well as Fell Beasts.

When two armies meet, they may take their battle to a tactical map, where a turn based tactical battle will take place. Certain spells may only be used during such tactical battles, and such spells may also be used during an auto-resolve battle due to an ever increasingly competent auto-resolve feature.

At this point the game is essentially completed. All patches will be primarily directed towards improving the AI (to allow the game to be harder without a cheating AI). It is estimated that the AI will continue to improve over the course of at least 2 years.

Expansions are already planned, covering various features including Item Crafting, Naval Combat, Dungeon Crawling, and an expanded look at your Royal Dynasty.

Modding: Elemental is a stunning platform for modding. 90% of the modding possibilities can be done purely with Data-driven XML, and a lot can be done user friendly editors that come with the game (without any coding knowledge). The other 10% can be accomplished with Python or C++.

Re-playability: Each race/faction has its own (two) tech trees. One for "Empire" and one for "Kingdom." Extra alignments can be added in, and extra races can (of course) be added. Maps are VERY important to the game-play, and it is super-easy to create your own well-made maps. New NPCs can be made easily; new buildings, items, quest locations, etc can all be made without a single line of actual code.

Interconnected: "Impulse: Reactor" will allow you to easily share your creations with the rest of the Elemental Community. There will be two ways to share mods; you can post them practically ANYWHERE that allows file sharing, and you can also have your mod screened by the Stardock staff, and have it readily available directly from the Reactor. The Reactor also handles most multiplayer games, and the best part is that LAN is also fully available. The online multiplayer will start with a few simple servers, including a "Duel" server with 1 vs 1 games with balanced maps (for "fair" competition). More servers may be created, by Stardock or otherwise. Any mods may use a server fully dedicated to a particular mod. (each server is locked to one particular version of the game, so you could have a server for all "Mod X" games)

Durability: Elemental can be played on a wide array of computers, supposedly even playable on a net-book. Stardock (especially frogboy) has expressed strong interest to stick with the game for many years (at least 2-5) improving various things (especially the AI). Elemental is a game designed to take advantage of the memory availability on computers (an under-utilized advantage over consoles), and the 64-bit version of the game promises to have even more exciting possibilities (primarily map-size and complexity).

If you are looking for the next big thing in Fantasy gaming, Elemental:War of Magic may well be your destination.
 
Biting my nails in anticipation.
 
It's been on my "Must Keep Up With This" list since Elemental's development was first announced. I hope that it turns out well.
 
I've technically been in the beta, though haven't actually been able to play at all thanks to CTDs.
 
Only 4 days until the RPG/TBS/modding platform of Elemental:War of Magic is released into the wilds of the world.
Yes, but some of your advertising is a bit premature.

At this point the game is essentially completed. All patches will be primarily directed towards improving the AI (to allow the game to be harder without a cheating AI). It is estimated that the AI will continue to improve over the course of at least 2 years.
How do you know what the patches will be? Maybe they'll have a patch to iron out a totally unstable game for all we know (unlikely). Just pointing out that we know there will be AI patches, we don't know if patches won't change other things. I'm pretty sure that patches will alter game balance as game balanced has not been tested in the open beta.

Modding: Elemental is a stunning platform for modding. 90% of the modding possibilities can be done purely with Data-driven XML, and a lot can be done user friendly editors that come with the game (without any coding knowledge). The other 10% can be accomplished with Python or C++.
How do you know? I haven't seen your user-friendly editors in the beta. The beta map editor is just bad and not user-friendly at all. It's a slow click-fest. Brad was keen on the feedback, so maybe you've had access to the release version and it's become user-friendly, but again, how do you know?
Python modding apparently is not in from the beginning. I never heard of C++ modding for Elemental. Can you provide sources?

Maps are VERY important to the game-play, and it is super-easy to create your own well-made maps.
It's easy? It's also way more work than it should be. It's also not possible to make custom map scripts as far as I know.
 
What's with all the pro-WM trolling? This is the third thread (that I've seen) in which you've done this over the past week. It should be possible for you to support Wild Mana without insulting other games, mods, and forum members.
 
at Caesar,

The map editor and tile editor that I had access to was rather user friendly, whether or not they were the same editors you used I cannot say.

The game is made up of C++, Python, and XML. The XML coding will of course be the easiest, and from what I've heard XML will get you VERY far in Elemental.

As far as I have heard, you can create new AIs using almost pure XML.

As far as I have heard, there will be mapscripting available- it just won't be released on launch

As far as patches go ... no one knows patch notes. I have heard interest in improving AI for many years to come, and I have also heard the basic concepts that the Expansion packs are going to be based around.

Basically Naval Combat and Item Crafting are guaranteed in the future. (w/ expansion(s))

//

Apparently if you buy the book "Destiny's Embers" you get access to another campaign.
 
What's with all the pro-WM trolling? This is the third thread (that I've seen) in which you've done this over the past week. It should be possible for you to support Wild Mana without insulting other games, mods, and forum members.

proof or it didn't happen, trolling and insulting is not my cup of tea. I guess you've misinterpreted my posts. for example here all I mean is that it's nice that in the next days I'll have 2 games to play, elemental and wild mana 9. actually make it 3 since I've just restarted diablo 2, the median xl mod kicks ass :lol:
 
Elemental will be able today for BETA-Testers

Elemental will be available tomorrow for all other pre-orders

for everyone else, there's MASTERCARD (tm) ... and Tuesday launch ;)
 
Sure am glad I pre-ordered. :D

Now to wait for someone to mod all the FFH civilizations into it...
 
91% downloaded!! xD

Edit: Currently playing elemental
 
Wait... this mod isn't free? Is that even legal, considering it's using Civ4's engine?

The mod looks very promising, but I have no intention to pay for one.
 
It's not a mod, it's a full game built from the ground up by Stardock, makers of Galactic Civilizations I & II. It has nothing to do with Civ except being in similar genres and drawing some inspiration.
 
[to_xp]Gekko;9515215 said:
trolling and insulting is not my cup of tea.
Spoiler my response :
[to_xp]Gekko;9515215 said:
proof or it didn't happen
What happens happens even if no one points it out, but anyway, here are the other posts I'm talking about:
I guess you people don't play Wild Mana?
play Wildmana, there's no point in playing vanilla ffh2 anymore.
[to_xp]Gekko;9515215 said:
I guess you've misinterpreted my posts.
I certainly can't say what's in your heart, or whether you intended to be a troll. I can say that if I wanted to paint a troll it would look like that. You say that's a misinterpretation; fine, and sorry for my confusion. I hope you can see why I might be confused.
Sorry to the rest of the thread for straying off-topic; I felt that I needed to comment on the situation and as it spans multiple threads there wasn't a better place than the latest one.
 
Wait... this mod isn't free? Is that even legal, considering it's using Civ4's engine?

The mod looks very promising, but I have no intention to pay for one.

You may be confusing 2 things. Fall from Heaven 2 is a Civ4 mod that is free. Elemental is the new turn based fantasy game by Stardock. They are both turn based fantasy games which is why so many FfH fans are excited to try Elemental.

Personally I've stayed out of the Elemental beta just so I can take it all in fresh this weekend when I grab a copy. I can't wait! :goodjob:
 
Top Bottom