Edit: I am thoroughly Embarrassed by the current state of this "potentially awesome" game.
HOWEVER!!! Once the game is "good" I will spread the word as fast as I can. Thank you again for reading
Only 4 days until the RPG/TBS/modding platform of Elemental:War of Magic is released into the wilds of the world.
Primarily a traditional 4x TBS game along the lines of AOW or MOM, you found an empire, build cities, field armies, and go on quests.
The game's main focus centers around you, the channeler and leader of your people. You start as one man (or woman) and build your empire essentially from scratch.
4 paths of victory: Questing, Magic, Warfare, and Diplomacy. Each victory has a tech tree associated with it, and there is also a pure economical tech tree called "Civilization"
Your king or queen may start a family, and their royal line may inherit the magical powers of a channeler. These special units are represented as "Champions" and they are the rough equivalent of Adventurer NPCs that wander the wilds as well. These Adventurers may be hired, and will possibly even attack you to try and claim your city for themselves. Bandits and Brigands also roam the wilds, as well as Fell Beasts.
When two armies meet, they may take their battle to a tactical map, where a turn based tactical battle will take place. Certain spells may only be used during such tactical battles, and such spells may also be used during an auto-resolve battle due to an ever increasingly competent auto-resolve feature.
At this point the game is essentially completed. All patches will be primarily directed towards improving the AI (to allow the game to be harder without a cheating AI). It is estimated that the AI will continue to improve over the course of at least 2 years.
Expansions are already planned, covering various features including Item Crafting, Naval Combat, Dungeon Crawling, and an expanded look at your Royal Dynasty.
Modding: Elemental is a stunning platform for modding. 90% of the modding possibilities can be done purely with Data-driven XML, and a lot can be done user friendly editors that come with the game (without any coding knowledge). The other 10% can be accomplished with Python or C++.
Re-playability: Each race/faction has its own (two) tech trees. One for "Empire" and one for "Kingdom." Extra alignments can be added in, and extra races can (of course) be added. Maps are VERY important to the game-play, and it is super-easy to create your own well-made maps. New NPCs can be made easily; new buildings, items, quest locations, etc can all be made without a single line of actual code.
Interconnected: "Impulse: Reactor" will allow you to easily share your creations with the rest of the Elemental Community. There will be two ways to share mods; you can post them practically ANYWHERE that allows file sharing, and you can also have your mod screened by the Stardock staff, and have it readily available directly from the Reactor. The Reactor also handles most multiplayer games, and the best part is that LAN is also fully available. The online multiplayer will start with a few simple servers, including a "Duel" server with 1 vs 1 games with balanced maps (for "fair" competition). More servers may be created, by Stardock or otherwise. Any mods may use a server fully dedicated to a particular mod. (each server is locked to one particular version of the game, so you could have a server for all "Mod X" games)
Durability: Elemental can be played on a wide array of computers, supposedly even playable on a net-book. Stardock (especially frogboy) has expressed strong interest to stick with the game for many years (at least 2-5) improving various things (especially the AI). Elemental is a game designed to take advantage of the memory availability on computers (an under-utilized advantage over consoles), and the 64-bit version of the game promises to have even more exciting possibilities (primarily map-size and complexity).
If you are looking for the next big thing in Fantasy gaming, Elemental:War of Magic may well be your destination.
HOWEVER!!! Once the game is "good" I will spread the word as fast as I can. Thank you again for reading
Primarily a traditional 4x TBS game along the lines of AOW or MOM, you found an empire, build cities, field armies, and go on quests.
The game's main focus centers around you, the channeler and leader of your people. You start as one man (or woman) and build your empire essentially from scratch.
4 paths of victory: Questing, Magic, Warfare, and Diplomacy. Each victory has a tech tree associated with it, and there is also a pure economical tech tree called "Civilization"
Your king or queen may start a family, and their royal line may inherit the magical powers of a channeler. These special units are represented as "Champions" and they are the rough equivalent of Adventurer NPCs that wander the wilds as well. These Adventurers may be hired, and will possibly even attack you to try and claim your city for themselves. Bandits and Brigands also roam the wilds, as well as Fell Beasts.
When two armies meet, they may take their battle to a tactical map, where a turn based tactical battle will take place. Certain spells may only be used during such tactical battles, and such spells may also be used during an auto-resolve battle due to an ever increasingly competent auto-resolve feature.
At this point the game is essentially completed. All patches will be primarily directed towards improving the AI (to allow the game to be harder without a cheating AI). It is estimated that the AI will continue to improve over the course of at least 2 years.
Expansions are already planned, covering various features including Item Crafting, Naval Combat, Dungeon Crawling, and an expanded look at your Royal Dynasty.
Modding: Elemental is a stunning platform for modding. 90% of the modding possibilities can be done purely with Data-driven XML, and a lot can be done user friendly editors that come with the game (without any coding knowledge). The other 10% can be accomplished with Python or C++.
Re-playability: Each race/faction has its own (two) tech trees. One for "Empire" and one for "Kingdom." Extra alignments can be added in, and extra races can (of course) be added. Maps are VERY important to the game-play, and it is super-easy to create your own well-made maps. New NPCs can be made easily; new buildings, items, quest locations, etc can all be made without a single line of actual code.
Interconnected: "Impulse: Reactor" will allow you to easily share your creations with the rest of the Elemental Community. There will be two ways to share mods; you can post them practically ANYWHERE that allows file sharing, and you can also have your mod screened by the Stardock staff, and have it readily available directly from the Reactor. The Reactor also handles most multiplayer games, and the best part is that LAN is also fully available. The online multiplayer will start with a few simple servers, including a "Duel" server with 1 vs 1 games with balanced maps (for "fair" competition). More servers may be created, by Stardock or otherwise. Any mods may use a server fully dedicated to a particular mod. (each server is locked to one particular version of the game, so you could have a server for all "Mod X" games)
Durability: Elemental can be played on a wide array of computers, supposedly even playable on a net-book. Stardock (especially frogboy) has expressed strong interest to stick with the game for many years (at least 2-5) improving various things (especially the AI). Elemental is a game designed to take advantage of the memory availability on computers (an under-utilized advantage over consoles), and the 64-bit version of the game promises to have even more exciting possibilities (primarily map-size and complexity).
If you are looking for the next big thing in Fantasy gaming, Elemental:War of Magic may well be your destination.