Eli Khaliif
Somali Modder, not Pirate
Hello all, I am an aspiring modder from Mogadishu, Somalia (although I currently live in Winnipeg, Canada) who has been working so far on a couple of new civs centered around Africa and the Diaspora of the African peoples. Without further adieu here are the current civs I am working on as well as civs I can confirm for the future!
(Special Thanks to Scapegrace! These are all her designs!)
Louisiana (Antoine)
Start Bias: Marsh
Capital: New Orleans
UA: Mardi Gras
After your first Golden Age, generate +1 Golden Age point per turn for each turn since your last Golden Age ended. Great People expended within three hexes of the Capital generate a boost of points towards a Golden Age
UU: Krewe (replaces Great Merchant)
May not be expended for a Customs House. However, it may instead be expended for a Doubloon Parade in one of your Cities, which increases its Gold and Tourism output by +50% for ten turns.
UB: Masquerade (replaces Constabulary)
-25% enemy Spy Effectiveness in the City in which it is built. Additionally, Great People are earned +5% faster in all Cities for each Masquerade in the Empire, and Specialists in the City generate +2 Gold.
Sierra Leone (Thomas Peters)
Start Bias: Coastal
Capital: Freetown
UA: Realm of the Free
Liberated cities of other civilizations provide an additional delegate to the World Congress. Liberated City-States provide a point towards a Great Person of your choice.
UU: Krio Musketmen (replaces Musketmen)
Gains a combat bonus while stationed on jungle tiles adjacent to coasts, unlike the Musketmen which it replaces.
UB: Bode Ose (replaces Zoo)
The Bode Ose is the unique replacement for the Zoo. Only Sierra Leone may build it. Unlike the Zoo, it provides an additional 2+ Gold per turn and 5+ Happiness per turn.
The Xhosa (uXhosa)
Start Bias: Plains
Capital: Mthatha
UA: Ubuntu
Conquered Cities spend 1 turn less in Resistance for every Xhosa City connected to your Trade Network. Upon the birth of a Citizen, start a 5-turn WLTKD in a randomly selected Xhosa City.
UB: Umzi (replaces Stable)
Does not specifically require Horses, but grants +1 Food from Animal Resources (Cattle, Sheep, Deer, Bison, Horses, Ivory, Furs) and grants a +15% bonus to Land Unit Production instead of just Mounted Units.
UU: Buto (replaces Rifleman)
Faster and stronger than the Rifleman it replaces (40 vs. 34), the Buto also starts with Charge and the unique promotion "Gcugceka", which grants a boost of Food in the nearest Xhosa City upon Pillaging a Farm or Pasture tile.
The Bahamas (Lynden Pindling)
Start Bias: Coastal
Capital: Nassau
UA: Red Bays Haven
+5% Growth in Coastal Cities for each Major Civilization at war with another that is not The Bahamas. Cities generate +33% additional Culture per turn while constructing Work Boats and Cargo Ships.
UU: Volunteer Force (replaces Great War Infantry)
When a Volunteer Force is completed or an existing unit upgraded to one, the closest City receives a +33% Production and Growth bonus for the next three turns, and upon the enactment of a Peace Treaty, the Capital generates +10% Culture for every Volunteer Force garrisoned in a Bahamanian City for the duration of the Treaty. The Volunteer Force, unlike the GWI it replaces, begins with the unique promotion "The Gallant Thirty", which allows all adjacent units to generate Culture per turn while defending in foreign territory. Upgrades to Infantry.
UB: Flying Boat Hangar (replaces Hotel)
In addition to the benefits of the Hotel it replaces, the Seaplane Dock also extends the length of potential Trade Routes by 50% and grants +2 Culture and Tourism for each Bonus, Strategic, or Luxury Resource within workable range of the City in which it is built. It also provides +10% bonus Production for Air and Naval Units.
Cameroon (Ibrahim Njoya)
Start Bias: Jungle
Capital: Foumban
UA: Shu Mom
The Palace, in addition to its slot for a :greatworks: Great Work of Art, also has a slot for a Scientist specialist. Specialists generate +1 of their primary yield for each Building generating that yield.
UB: Basel Mission (replaces Factory)
Only grants +2 and +25% Production, unlike the Factory it replaces. However, it contains a Scientist Specialist slot as well as 2 Engineer Specialist slots, generates +1 Faith for every Specialist worked in the City in which it is built, and does not require Coal.
UU: Bamumite (replaces Great Scientist)
Rather than an Academy, the Foumban Sultan can be expended to create a Palast, which yields 3 Production and Gold in addition to the normal 8 Science. +2 Science at Scientific Theory and Atomic Theory. +1 Production at Architecture and Railroad. +1 Gold at Banking and Biology. +4 Science from New Deal tenet.
Gaza (Soshangane) ---> Note this is referring to the Gaza Empire, not the Gaza Strip
Start Bias: Grassland
Capital: Manjakazi
UA: IsiShangane
After fully annexing a foreign City and connecting it to your Trade Network, both that City and the Capital generate +20% Culture. Courthouses generate additional Culture per turn and Hurry Production in the Capital upon completion.
UU: Mavulandlela (replaces Lancer)
Unlike the Lancer it replaces, the Mavulandlela does not constitute a Mounted Unit and does not require Horses, though it retains the Formation I promotion and the base movement of 4 (both of which are retained upon upgrading). Instead, it has the unique promotion "Open The Road", which grants adjacent units a +33% Combat Bonus if they attack the same target as the Mavulandlela. Upgrades to Rifleman.
UU: Maviti (replaces Great Engineer)
Upon expenditure, the Maviti automatically connects the city in which it is expended (or the one closest to it) to your Trade Network, and increases the Culture output of Connected Cities by +10%.
Namibia (Henrik Witbooi)
Start Bias: Coastal
Capital: Windhoek
UA: Giraffe Leg
Incoming and Outgoing Sea Trade Routes generate +2 Gold for each non-coastal Namibian City connected to your Trade Network. +1 Gold and Production from Resources on Hill Tiles.
UU: Oorlam (replaces Lancer)
Unlike the Lancer it replaces, the Oorlam does not require Horses or count as a Mounted Unit and retains the Pikeman's +50% Combat Bonus against Mounted Units as well as Formation I. In addition to this, the Oorlam generates Gold per Kill and starts with the unique promotion "Khoikhoi Commandos", which grants them double movement and a +33% bonus against slower Units on Open Terrain - useful, considering their Base Movement is only 3. Upgrades to Cavalry.
UB: Rossing Facility (replaces Nuclear Plant)
+5 and +33% Production. Consumes 1 Uranium, but has a chance to turn a pre-existing Mine into a Uranium Mine upon construction. Additionally, all Uranium Tiles in the empire generate +1 Gold and grant a +5% Gold bonus for outgoing International Trade Routes to the closest Namibian City.
Congo (Patrice Lumumba) ---> With art by the great Janboruta!
Bias: Jungle
Capital: Kinshasa
UA: Of Glory and Dignity
Generate +1 Culture (and +1 Tourism after Radio is researched) for each City State whom you Pledge to Protect. Gain +1 Production in the Capital for each Friendly City-State.
UU: Mbudye (replaces Great Writer)
Mbudye's can be expended for Great Works of Writing, unlike the Great Writer which it replaces, they can also build the unique improvement, the Luba Shrine.
UU: Mai-Mai (replaces Great War Infantry)
Gains an offensive combat bonus while stationed on jungle tiles, unlike the Great War Infantry which it replaces.
Future plans for civs: Ethiopian Civ Pack (Aksum, Semien, and more!), Jamaica, Angola, Rwanda, Burundi, Algeria, Saba, and more!
In the Works:
(Special Thanks to Scapegrace! These are all her designs!)
Louisiana (Antoine)
Start Bias: Marsh
Capital: New Orleans
UA: Mardi Gras
After your first Golden Age, generate +1 Golden Age point per turn for each turn since your last Golden Age ended. Great People expended within three hexes of the Capital generate a boost of points towards a Golden Age
UU: Krewe (replaces Great Merchant)
May not be expended for a Customs House. However, it may instead be expended for a Doubloon Parade in one of your Cities, which increases its Gold and Tourism output by +50% for ten turns.
UB: Masquerade (replaces Constabulary)
-25% enemy Spy Effectiveness in the City in which it is built. Additionally, Great People are earned +5% faster in all Cities for each Masquerade in the Empire, and Specialists in the City generate +2 Gold.
Sierra Leone (Thomas Peters)
Start Bias: Coastal
Capital: Freetown
UA: Realm of the Free
Liberated cities of other civilizations provide an additional delegate to the World Congress. Liberated City-States provide a point towards a Great Person of your choice.
UU: Krio Musketmen (replaces Musketmen)
Gains a combat bonus while stationed on jungle tiles adjacent to coasts, unlike the Musketmen which it replaces.
UB: Bode Ose (replaces Zoo)
The Bode Ose is the unique replacement for the Zoo. Only Sierra Leone may build it. Unlike the Zoo, it provides an additional 2+ Gold per turn and 5+ Happiness per turn.
The Xhosa (uXhosa)
Start Bias: Plains
Capital: Mthatha
UA: Ubuntu
Conquered Cities spend 1 turn less in Resistance for every Xhosa City connected to your Trade Network. Upon the birth of a Citizen, start a 5-turn WLTKD in a randomly selected Xhosa City.
UB: Umzi (replaces Stable)
Does not specifically require Horses, but grants +1 Food from Animal Resources (Cattle, Sheep, Deer, Bison, Horses, Ivory, Furs) and grants a +15% bonus to Land Unit Production instead of just Mounted Units.
UU: Buto (replaces Rifleman)
Faster and stronger than the Rifleman it replaces (40 vs. 34), the Buto also starts with Charge and the unique promotion "Gcugceka", which grants a boost of Food in the nearest Xhosa City upon Pillaging a Farm or Pasture tile.
The Bahamas (Lynden Pindling)
Start Bias: Coastal
Capital: Nassau
UA: Red Bays Haven
+5% Growth in Coastal Cities for each Major Civilization at war with another that is not The Bahamas. Cities generate +33% additional Culture per turn while constructing Work Boats and Cargo Ships.
UU: Volunteer Force (replaces Great War Infantry)
When a Volunteer Force is completed or an existing unit upgraded to one, the closest City receives a +33% Production and Growth bonus for the next three turns, and upon the enactment of a Peace Treaty, the Capital generates +10% Culture for every Volunteer Force garrisoned in a Bahamanian City for the duration of the Treaty. The Volunteer Force, unlike the GWI it replaces, begins with the unique promotion "The Gallant Thirty", which allows all adjacent units to generate Culture per turn while defending in foreign territory. Upgrades to Infantry.
UB: Flying Boat Hangar (replaces Hotel)
In addition to the benefits of the Hotel it replaces, the Seaplane Dock also extends the length of potential Trade Routes by 50% and grants +2 Culture and Tourism for each Bonus, Strategic, or Luxury Resource within workable range of the City in which it is built. It also provides +10% bonus Production for Air and Naval Units.
Cameroon (Ibrahim Njoya)
Start Bias: Jungle
Capital: Foumban
UA: Shu Mom
The Palace, in addition to its slot for a :greatworks: Great Work of Art, also has a slot for a Scientist specialist. Specialists generate +1 of their primary yield for each Building generating that yield.
UB: Basel Mission (replaces Factory)
Only grants +2 and +25% Production, unlike the Factory it replaces. However, it contains a Scientist Specialist slot as well as 2 Engineer Specialist slots, generates +1 Faith for every Specialist worked in the City in which it is built, and does not require Coal.
UU: Bamumite (replaces Great Scientist)
Rather than an Academy, the Foumban Sultan can be expended to create a Palast, which yields 3 Production and Gold in addition to the normal 8 Science. +2 Science at Scientific Theory and Atomic Theory. +1 Production at Architecture and Railroad. +1 Gold at Banking and Biology. +4 Science from New Deal tenet.
Gaza (Soshangane) ---> Note this is referring to the Gaza Empire, not the Gaza Strip
Start Bias: Grassland
Capital: Manjakazi
UA: IsiShangane
After fully annexing a foreign City and connecting it to your Trade Network, both that City and the Capital generate +20% Culture. Courthouses generate additional Culture per turn and Hurry Production in the Capital upon completion.
UU: Mavulandlela (replaces Lancer)
Unlike the Lancer it replaces, the Mavulandlela does not constitute a Mounted Unit and does not require Horses, though it retains the Formation I promotion and the base movement of 4 (both of which are retained upon upgrading). Instead, it has the unique promotion "Open The Road", which grants adjacent units a +33% Combat Bonus if they attack the same target as the Mavulandlela. Upgrades to Rifleman.
UU: Maviti (replaces Great Engineer)
Upon expenditure, the Maviti automatically connects the city in which it is expended (or the one closest to it) to your Trade Network, and increases the Culture output of Connected Cities by +10%.
Namibia (Henrik Witbooi)
Start Bias: Coastal
Capital: Windhoek
UA: Giraffe Leg
Incoming and Outgoing Sea Trade Routes generate +2 Gold for each non-coastal Namibian City connected to your Trade Network. +1 Gold and Production from Resources on Hill Tiles.
UU: Oorlam (replaces Lancer)
Unlike the Lancer it replaces, the Oorlam does not require Horses or count as a Mounted Unit and retains the Pikeman's +50% Combat Bonus against Mounted Units as well as Formation I. In addition to this, the Oorlam generates Gold per Kill and starts with the unique promotion "Khoikhoi Commandos", which grants them double movement and a +33% bonus against slower Units on Open Terrain - useful, considering their Base Movement is only 3. Upgrades to Cavalry.
UB: Rossing Facility (replaces Nuclear Plant)
+5 and +33% Production. Consumes 1 Uranium, but has a chance to turn a pre-existing Mine into a Uranium Mine upon construction. Additionally, all Uranium Tiles in the empire generate +1 Gold and grant a +5% Gold bonus for outgoing International Trade Routes to the closest Namibian City.
Congo (Patrice Lumumba) ---> With art by the great Janboruta!
Bias: Jungle
Capital: Kinshasa
UA: Of Glory and Dignity
Generate +1 Culture (and +1 Tourism after Radio is researched) for each City State whom you Pledge to Protect. Gain +1 Production in the Capital for each Friendly City-State.
UU: Mbudye (replaces Great Writer)
Mbudye's can be expended for Great Works of Writing, unlike the Great Writer which it replaces, they can also build the unique improvement, the Luba Shrine.
UU: Mai-Mai (replaces Great War Infantry)
Gains an offensive combat bonus while stationed on jungle tiles, unlike the Great War Infantry which it replaces.
Future plans for civs: Ethiopian Civ Pack (Aksum, Semien, and more!), Jamaica, Angola, Rwanda, Burundi, Algeria, Saba, and more!
In the Works: