Embaixada da Kazakhstan

As usual...
Spoiler :
slaze said:
cav scout said:
http://img684.imageshack.us/img684/8484/civ4screenshot0010.jpg

Razed Zero and on the way to TKY. :D Our stack consists of 14 redcoats, 8 cannons, 3 knight, 3 pikes, 1 elephant and 2 workers.

Dragon tears is undefended and there doesn't seem to be any reinforcements visible. Along with the 5 units inside TKY there is one rifle (0 xp) on the hill 1E (same tile as our spy).

If Sancta was smart they would abandon TKY and try to set up a defense at Dragon Tears, upgrading all their mounted units to cavalry. If we are lucky though we can make TKY a Stalingrad and kill all their units. I would hate for all those wounded promoted units to escape to heal/upgrade.

How should we go about capturing the city?

(I will send another update after santca plays their turn).
14 redcoats huh?, that's more than I thought. We're (or more so, you) are in pretty good shape.

Ultimately we should see their next move before we make final decisions, but it looks like if we only look at drafting, the most you'll be up against is 6 rifles with a 7th drafted from DT on the hill. Certainly both of those cities are producing rifles, although for DT's rifle to make it it would have to finish next turn (so that could be 2 more but probably 1. If they upgrade all full strength troops to rifles (4 more) that would make 11, with a good handfull of healing knights etc.
8 cannon could deal alot of damage to such a stack although you would lose all but 1-3. They could have more numbers than you so it would take a second turn to take the city, but our stack would make it there by then anyway.

But I think you're right, this situation is far too unlikely. They can't afford to lose their army and TKY. The other options are to circle around towards us, or fall back to DT. And doubt they'll head towards us, despite Porta Nina being weakly defended (musket + longbow, rifle next turn). They'll need to keep their army together. Numbers matter when they practice their RNG maximizing save and test attacks.

And they're broke. The one thing they can't fake is money (despite their 500 point GNP drop from last turn - it won't show up in next turns graphs cause it's not true). They're rushing towards MT and that's their play. It's just too late for TKY.

One question I have is can you use a spy to take out their defenses? You would have to have it end on TKY next turn. If you do this could you send it 2W of where it is to peak out from the hill before ending it on TKY? I'm curious whether they are building roads to strike us or if the wounded mounted units head to Chai to heal. I saw an idle worker 2 turns ago (probably roading) 1SE of chai and with enough roads/workers they could strike us from the distance of Chai/pig.

But anyway, we'll see what they do and take it from there.
 
Update
Spoiler :
cav scout said:
So it looks like they are evacuating their wounded units back to Dragon Tears. They will try to delay us at TKY long enough to build up their main defense at DT. They are going to want to upgrade all their mounted and melee units.

In TKY: http://img19.imageshack.us/img19/7364/civ4screenshot0011r.jpg

1E of TKY: http://img37.imageshack.us/img37/5900/civ4screenshot0012k.jpg

In Dragon Tears: http://img691.imageshack.us/img691/9262/civ4screenshot0013e.jpg

1N of Dragon Tears: 2 workers

We could move our stack NW to avoid having to attack TKY across the river. But I think it would be best for us to go north, reduce the defenses with our cannons and let you do the heavy lifting to take the city. We then move on and take Dragon Tears before they can do too many upgrades while you consolidate/reorganize and then go after Chai and Zue Cha. If we spend too much time at TKY then DT will be a much tougher nut to crack.
 
again
Spoiler :
slaze said:
cav scout said:
So it looks like they are evacuating their wounded units back to Dragon Tears. They will try to delay us at TKY long enough to build up their main defense at DT. They are going to want to upgrade all their mounted and melee units.

In TKY: http://img19.imageshack.us/img19/7364/civ4screenshot0011r.jpg

1E of TKY: http://img37.imageshack.us/img37/5900/civ4screenshot0012k.jpg

In Dragon Tears: http://img691.imageshack.us/img691/9262/civ4screenshot0013e.jpg

1N of Dragon Tears: 2 workers

We could move our stack NW to avoid having to attack TKY across the river. But I think it would be best for us to go north, reduce the defenses with our cannons and let you do the heavy lifting to take the city. We then move on and take Dragon Tears before they can do too many upgrades while you consolidate/reorganize and then go after Chai and Zue Cha. If we spend too much time at TKY then DT will be a much tougher nut to crack.

Thanks. We're one tile closer, as planned. Musket and knight behind it to catch up. Found a cat nearby as well.
Spoiler :


We'll can only see if they get MT next turn (this would mean we'd be attacking freshly upgraded cavs if they choose to use them to defend TKY. The research I saw mid turn from them would have them get it next turn and they're playing with their graphs (demo numbers look different to graph ratios) so I'm pretty certain they'll get it next. Shouldn't be a problem with taking TKY at all though.

Good luck and keep it coming :)
 
the lonely stack
Spoiler :
slaze said:
cav scout said:
Gifted you TKO. SANCTA is turtling in DT. With Chai and Zue Cha wide open it would be good if you could seize them quickly with mounted units. We have decided to keep both cities. If you move your healthy units onto the corn this turn we will move there as well.

http://img197.imageshack.us/img197/4844/civ4screenshot0002d.jpg

http://img16.imageshack.us/img16/7781/civ4screenshot0003g.jpg

So I moved in, please follow. With everything you have on the hill plus the 2 combat reds you have in TKO we make 14 rifles, 13 cannon. That looks to be plenty safe for next turn and if we choose we can hold there for a turn for more troops if sancta get unexpectedly burly (i'd rather press on though). I gifted you our knights so that you'll be able to use them at DT after ALL cannons will have fired as opposed to us having to use them before your cannon. (I also saw your stack down there, nice ;)).

I think we should press. They do have 550 gold and I don't know how many cavs that will turn into but we'll only face 2 this turn and it looks like our rifles top the stack. although i'd like a few rifles more for stack defense at DT it looks to be that the worst that'll happen if we push is they'll throw like 6 cavs at us, some may do some flanking damage to cannon, and then their green rifles will struggle but maybe make it through our stack and then maybe they pick off like 2 cannon. Even if that happens I think we take DT. And I'm not sure if waiting a turn will help or hurt.

Again, we should see what happens with their turn to check what they've done and then decide, but this is where I'm at right now.

We have a stack that can take chai so long as it doesn't build a unit. Didn't send anything to zue cha.

If you want TKO back, ask and it's yours. I revolted and thus won't be making the money to upgrade anymore, so am done with that for now. As far as what's best for the alliance, it may be better for us to have it for the 2 turns that we are in anarchy as we won't be charged the maintenance penalty (small change but whatever :scan:)
 
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