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Embracing Emperor

Discussion in 'Civ4 - Strategy & Tips' started by Noble Zarkon, May 21, 2014.

  1. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    I would try to get advice before even starting. Guess we were all talkin' about BAT.

    I think the scout move was bad and SIP was definitely bad. At the opening, it is wise to map read to see what your scout/warrior might reveal when they move. It's clear that you are surrounded by forest to the N and E, so no resources are likely to be revealed. However, the W/SW has openings that could present more food option. I would have moved the Scout W to a hill.
     
  2. Gumbolt

    Gumbolt Phoenix Rising

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    Wow you moved the scout north. I did suggest 2w. It's great playing slow but listen to the advice. There was no value in moving north as you knew it would only reveal moves forest.

    I think the dicussion about Bat kind of distracted this thread.
     
  3. Fippy

    Fippy Micro Junkie Queen

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    Yep that's not a small mistake, you must understand why you always should try avoiding being stuck with 2 bad sheep food tiles only.
    The scout might be the only advantage of starting with hunting and should almost never move into bigger forests where he will only move 1 tile.

    You can go very wrong with SIP despite of what some like to preach, here the forests and quick starter Sury will make up for that but next time you should not easily miss wet corn ;)
     
  4. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

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    Thanks for the feedback guys - there wasn't a consensus but no one endorsed my original proposal so I did take advice, perhaps the wrong one though! Maybe I should have asked again and tried to get that consensus.

    I did actually move the scout 2 tiles but I should probably have stopped there and asked again.

    Well we are where we are, don't imagine it will be a long term capital but hopefully I can turn it's production into something.

    Any advice for the next move then?
     
  5. Fippy

    Fippy Micro Junkie Queen

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    Are you comfortable with worker stealing? If not, warri first will lose some more food cos your worker is only 2 turns behind if you include jumping onto the hill.
     
  6. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

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    Yes worker stealing is the plan, but it's a good point about including the move in my calculation.
     
  7. timmy827

    timmy827 King

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    Took for a spin - to 725BC
    Spoiler :

    I did the scout move west from the start, and moved setter 2W1S I think (PH on the river, getting the wet corn and pigs to the south). Worked out awesome, especially seeing that east of the sheep and other hills was a site also getting crab and dry corn, much better to work all of those hills in the middle.

    Start made building extra warriors easy, combined with peninsula position gave much better terrain overview than I'm used to. With lots of food but no early happy/commerce resources, and stone available in the SE, seemed ideal position for Pyramids. Great Lighthouse was not part of the plan but was able to get it too (byproduct of Masonry + Sailing for stone connection), game over almost already :). Looks pretty easy with both nearby neighbors struggling with jungle. Also Izzy helpfully send me a gazillion hindu missionaries, useful given the happy crunch. Tech path was a little unusual, delayed bronze despite the forest swarm due to enough prod tiles at capital (bare hills and horses) and initially limited happy/commerce. Something like Ag->AH->Wheel->Pottery->Writing->Fishing,Sail,Masonry,BW. Creative libraries and early sci helped a bit too.



    the two southern cities were #3 and #4 for blocking and stone, now filling the better overall spots in the middle.



    Advice for OP: if you do warrior before worker (makes sense from current position), work the forested PH to get the warrior out in 3.
     
  8. Dhar Khosis

    Dhar Khosis Chieftain

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    Is it possible, that OP or a player that has BAT provides a worldbuilder save from the starting point for us non-BAT that would like to shadow this?
     
  9. ecuwins

    ecuwins Emperor

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    Explore. You'll be able to get out plenty of warriors with that capital, even up to size 3. Then decide where you might want to send a settler, or not.
     
  10. Culture Bomb

    Culture Bomb Warlord

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    What's a heavy footman?
     
  11. Gumbolt

    Gumbolt Phoenix Rising

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    Civ4 - BTS Unaltered Gameplay (BUG, BAT and BULL) ... mod, I was surprised to see that the Maceman has been renamed Heavy Footman.
     
  12. MegaLurker

    MegaLurker King

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    Apparently the BAT mod changed the name of maceman. Actually 'heavy footman' makes a hell of a lot more sense than 'maceman.' The different unit graphics were also kind of nice.
     
  13. Fippy

    Fippy Micro Junkie Queen

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    i also like heavy footman much better..Axe + sword + maceman = lazy and not very creative
     
  14. Culture Bomb

    Culture Bomb Warlord

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    I've always thought halberdier would have made sense for a medieval era melee unit that was less specialised than the pikeman.
     

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