[BNW] EmeraldRange's Burmas

Discussion in 'Civ5 - New Civilizations' started by EmeraldRange, May 20, 2017.

  1. EmeraldRange

    EmeraldRange Chieftain

    Joined:
    Mar 5, 2016
    Messages:
    12
    Location:
    Yangon, Burma
    4 Burmas and 1 Myanmar
    Welcome to Burma/Myanmar. I intend to release 5 civs (each separately and then a modpack) all based on Burma.
    Why?
    I'm not sure...
    Pyu City-States:
    Uniques:

    UA: Earth Within, Sky Around Defensive Buildings provide +2 Food and +2 Faith. Tourism Modifer from having a trade route with another civ increased by 10%.

    UU: Ten Flower Craftsman (Great Artist) Produces Great Crafts. Great Crafts yield an extra 2 Faith and increase Gold for incoming International Trade Routes by +2

    UB: Pahto (Shrine) Provides Defence for every 3 Faith Output. Contains a Great Work of Art Slot and Artist Specialist slot


    Taungoo Dynasty:

    Uniques:
    UA: Ahmudan Conscription: During Golden Ages, Puppetted cities produce a free melee unit every 5 turns (Standard Speed). Gain Golden Age Points for conquering cities.

    UU: White War Elephant (Knight)- Costs 135 Production. Produces culture and golden age points per unit killed. Free Woodsman Promotion.

    UB: Martial School (Library) - Besides the normal library benefits, it provides 2 XP per 2 Citizens to all units built in the city
    Konbaung Dynasty:
    Uniques:

    UA: Leadership of the First Quality: Great People that end their turn in cities provide boosts to their respective yield. If there is a Former Palace, you can station a Great Person permanently for a boost.​

    UU: Mingala Cannons (Cannon)- When stationed in a city with an Old Palace or on a Great Person tile improvement, receive +2 Great Person Points corresponding to the improvement or the Great Person stationed in the city's Old Palace.​

    UB: New Palace - Unlocked with Civil Service. When built, moves the Palace to this city and turns the previous Palace into a Former Palace. The new Palace provides the same yields as a normal palace and +1 extra culture than the previously built Palace.

    DETAILS

    Spoiler :

    Former Palace: The old palace is transformed into this when a new Palace are created. Produces + 2 Production, + 2 Gold, + 1 Culture and provides +1 Tourism at Architecture.

    Stationing a Great Person permenantly in a Former Palace provides the following:
    • Great Writer/Artist/Musician
    * +10% Culture
    • Great Engineer/General/Admiral
    * +10% Production
    • Great Merchant
    * +15% Gold
    • Great Scientist
    * +5% Science
    • Great Prophet
    * +10% Faith
    --JFDLC--
    • Great Magistrate/Dignitaries
    * +10% GAP
    • Great Doctor
    * +10% Health

    UA Leadership of the First Quality Specifics:
    A Great Person ending their turn in a city provides:
    •Great Artist
    o +2 Culture
    o +1 Great Artist Point
    •Great Writer
    o +2 Culture
    o +1 Great Writer Point
    •Great Musician
    o +2 Culture
    o +1 Great Musician Point
    •Great Admiral
    o +25xp for naval units
    •Great General
    o +25xp for land units
    •Great Engineer
    o +3 Production
    •Great Merchant
    o +3 Gold
    •Great Scientist
    o +3 Science
    •Great Prophet
    o +2 Faith
    o +1 Happiness
    --JFDDLC--
    •Great Diginitaries
    o +3 Golden Age Points per turn
    •Great Doctor
    o +1 Food
    o + 1 Health


    Union of Burma (General Aung San)
    Uniques:
    UA: One Worth One Hundred
    +20% Combat Strength for every enemy unit one tile away outnumbering your unit. +15% Combat Strength when next to a city originally owned by Burma at the start of your turn.​

    UU: Boh (Great Artist)
    Provides 1 XP to adjacent units every turn when in foreign territory.​

    UB: YMBA School (Public School)
    1 Science more than the normal benefits, +3 Science from all Faith producing Buildings. ​

    Union of Burma (U Nu)

    [PLACEHOLDER, Coming Soon(TM)]

    Union of Myanmar:

    [PLACEHOLDER, Coming Soon(TM)]
     
    Last edited: Dec 1, 2018
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  2. EmeraldRange

    EmeraldRange Chieftain

    Joined:
    Mar 5, 2016
    Messages:
    12
    Location:
    Yangon, Burma

    From the Golden Hills to the Golden Sea
    This project aims to put several of the ethnic minorities within Burma into Civ V, with a tentative list subject to change. With the large variety of peoples not just in the Burmese border but around Indochina, it's virtually impossible to represent every group.

    Current Plans:

    Tai Principalities (Confederation of the Shan States under Saopha Sawlon of Mong Yang)

    Chin

    Hanthawaddy Kingdom
    (Shin Sawbu)

    Jingpho
    (Kachin)

    Arakan (Mrauk-U)
     
    Last edited: Dec 1, 2018
  3. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,182
    Looking forward to seeing the Taungoo in game!
     
  4. EmeraldRange

    EmeraldRange Chieftain

    Joined:
    Mar 5, 2016
    Messages:
    12
    Location:
    Yangon, Burma
    I need help with making a Leaderscreen for Alaungpaya. I just generally suck at making leaderscreens. (If you've seen my Bayinnaung LS, you know).

    His historical Palace was ShweboPalace.jpg. Like the UB, the dynasty as a whole is more associated with the Mandalay Palace(all the other Palace images).

    Here are some images I found I put all the higher definition reference images in a zip.
    If you find a better reference image, feel free to use it.

    Spoiler :

    Alaungpaya:


    Mandalay Palace



    Shwebo Palace:



    Dropbox Link for the full-size Images: https://www.dropbox.com/s/jaspzpse2vr1749/ER_AlaungpayLS_References.7z?dl=0
     
  5. EmeraldRange

    EmeraldRange Chieftain

    Joined:
    Mar 5, 2016
    Messages:
    12
    Location:
    Yangon, Burma
    Thayae Khittaya finished!
     
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  6. Stef09

    Stef09 Warlord

    Joined:
    Mar 10, 2016
    Messages:
    269
    Just played first game with Thayae Khittaya. First of all, want to say that I think the mod is really well done with interesting mechanics, nice art, seems to be working well, etc. so look forward to more good stuff!!

    However, I think the decision Ring the Patho Bells may have a bug since I didn't get/see the faith bonus from the trade route. I did get the influence bonus so that part works, but didn't see faith go up anywhere, either in related city, trade route screen or just the global faith number. Where would this be visible? As an additional bullet in the top banner shown below could be an option or would that create conflicts with other mods?

    upload_2018-6-9_22-41-4.png

    Also noticed typo in the decision: "citiy-states" -> city states.

    Just in case I have attached logs. Playing with JFDLC incl Suzerainty mod by the way.

    Then 2 suggestions:
    - As I usually have quite some mods showing in the mod selection screen, it takes some time to find your civs in the list as they're not grouped. Is it an option for next update to change the name format, so something like: EmeraldRange's Civilizations - Thayae Khittaya (Duttabaung). Then they would be grouped together.
    - To use standard format for decisions (see below, ao used by JFD and DMS civs) which looks bit nicer and reads more clearly

    upload_2018-6-9_22-57-52.png

    Thanks!
     

    Attached Files:

  7. EmeraldRange

    EmeraldRange Chieftain

    Joined:
    Mar 5, 2016
    Messages:
    12
    Location:
    Yangon, Burma
    Huh, that's strange, because it's working on my end. I just did a test. I was lazy and so the faith would only be added to the global faith count. (i.e. it might say 32 (+1) and then the next turn be 34 if you have one trade route. I will probably change it so that it displays more naturally along with the typo (Thanks for finding that :D) and it might fix whatever issue is occurring on your end.

    And for the naming standardisations, yeah I guess I ended up memorising where in my mod list the mods are from testing and didn't consider that too much and will probably change soon. But the decision text format I'm using is Sukrtiact's and is the default Decisions text format.
     
  8. Stef09

    Stef09 Warlord

    Joined:
    Mar 10, 2016
    Messages:
    269
    Hmmm weird indeed, still don't see it when I go through the calculation, but will try with new game to see if I can better single the effect out.

    Just one other thing: the Pahto is not showing as a constructed building in the city view. With JFDLC the buildings are grouped per building type, so likely related to that, but believe you included support for JFDLC? Have also noticed this for other civs by the way...

    20180610132657_1.jpg
     
  9. EmeraldRange

    EmeraldRange Chieftain

    Joined:
    Mar 5, 2016
    Messages:
    12
    Location:
    Yangon, Burma
    Uh... it's working fine, which makes me think that there may be other issues.


    I didn't have a look at your log, but now that I did, I found the following:
    Spoiler :

    [60636.265] near ",": syntax error
    [60638.203] Validating Foreign Key Constraints...
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_NAQADA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_BOLOGNA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_ABOMEY_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SICAN_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_URBINO_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_PALMYRA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_NAN_MADOL_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SAN_JOSE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_ULM_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_AVA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SYRACUSE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_MESA_VERDE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_VIJAYA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_REVAL_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SAN_JUAN_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_ISANAPURA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_NOK_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_CATALHOYUK_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SNAKETOWN_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_KUK_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_MARIEHAMN_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_ANURADHAPURA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_GADIR_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_HONG_KONG_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_OYO_ILE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SAMARKAND_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SINGAPORE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_ORMUS_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_MANICA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_LUBECK_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_HOLMGARD_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_SOKOTO_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_JERICHO_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_DALI_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_TLAXCALA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_GIBRALTAR_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_PSKOV_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_VALLETTA_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_LINDISFARNE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_IFE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_JERUSALEM_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_UKONSAARI_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_GOBEKLI_TEPE_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_VARANASI_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_AVIGNON_PEDIA" does not exist in Language_en_US
    [60639.171] Invalid Reference on MinorCivilizations.Civilopedia - "TXT_KEY_MINOR_CIV_SUK_WITTENBERG_PEDIA" does not exist in Language_en_US
    [60639.578] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
    [60639.593] Invalid Reference on Policy_CapitalYieldPerPopChanges.PolicyType - "MINOR_CIV_SUK_VARANASI" does not exist in Policies
    [60641.156] Invalid Reference on Units.PrereqTech - "null" does not exist in Technologies
    [60641.156] Invalid Reference on Units.CombatClass - "null" does not exist in UnitCombatInfos
    [60643.625] Failed Validation.


    It's a lot of missing civlopedia entries from suk's new city-states, which is presumably being caused by one sql error, but I can't actually debug this for you. Regardless, I will be changing up the way the Ring the Pahto Bells decision works so that it's not as confusing.
     
  10. Stef09

    Stef09 Warlord

    Joined:
    Mar 10, 2016
    Messages:
    269
    Thanks for the feedback and time taken to look into this! Indeed must be something on my end then. Will de-activate mods (only used a few like JFDLC, Suzerainty, HR) and see if that works.
     
  11. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,081
    Well tbf Emerlad's using an older version of JFDDLC than you Stef, so it's possible that the issue's introduced somewhere between the public and secret beta versions.
     
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  12. TiberiusMaximus

    TiberiusMaximus Chieftain

    Joined:
    Oct 6, 2015
    Messages:
    36
    Hey Emerald Range! Just wanted to say I'm excited for the release of the Tai States, and was curious how they're coming along?
     

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