Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,498
Hello everyone.
I'm sharing here an Emperor photojournal that I've been done recently as a means to improve my game, especially now that there are deity players posting theirs; it helps me compare my thought process with theirs and examinate where I could adjust my gameplay. Feel free to add how you'd have proceeded in any given moment, or where you spotted a mistake of mine, I'm welcoming critiques.
Also, Gazebo stated that these AAR are great for debugging, so why not add another one.
I kept these notes in a separated document, written at the turn I took the screenshot. All notes are my thoughts at that specific turn, planning the future ones and without any insight added in retrospect. At most, I reviewed them to correct typos and clarify confusing or incomplete statements.
Part 1:
My start. I have Silk and Tobacoo available, not knwoing which will be my monopoly. I'm hoping it's silk for its +10%
monopoly. It's improved by the amphitheather, which I could beeline in my way to Education (Sankore wonder). Overall, looking to be a strong start, it has 4 visible spots for brazilwood camps.
With two 2
tiles to work that early, I can probably invest in Stonehenge to guarantee it. I don't know yet which pantheon I want. I do want to experiment with one of the recently buffed ones, notably Goddess of Festivals and God of the Expanse. The former used to work really well with the free Brazilwood luxuries I have, while the latter just benefits from Brazil's early access to culture.
Silk monopoly it is. I'm happy, and I won't have to forward settle anyone to guarantee it. There's also olives nearby, and another tobacco to the south. France is way north, I'm already expecting Napoleon to spend his energies dealing with another neighbor, probably Japan.
I've already started construction for Stonehenge, but I find these ruins near Babylon's borders, surrounded by barbarians (which my trailblazer II scount got without trouble, already loving these changes). 62
, yay. I can pick any pantheon I want at this point and still found comfortably. I'll still keep with Stonehenge, if to not waste the production I've spent so far.
I've been really lucky with ruins, finding producion for my monuments, then culture and gold. Also an upgrade for my pathfinder. And now this. This won't be representative of an average game.
My plan to beeline for Mathematics now. I really want the Hanging gardens, and I don't expect to successfully build any other Ancient Era wonder for now. I may still try one if I happen to have a great engineer well timed for that, especially Mausoleum, but that is a matter of opportunity, not my primary plan.
The pantheon I picked, Festivals, only started to benefit me after Calendars, since you need the tech that unlocks the improvement to have it count as connected; it's not enough to settle on top of that silk. The other civs started to connect their respective luxuries, I need to get my brazilwood camps up ASAP to trade with them.
Third policy by turn 39, I immediately start trading my brazilwood luxury to ensure my pantheon will benefit early; I can still build three more around the capital. Priority build now is for workers, followed by settlers. I'll want to send a worker alongside them to build additional brazilwood camps; that is worth a monument or two as they build a shrine.
Fourth policy by turn 53. And now, at turn 55, I have my second city founded on top of an olive tile, with a worker starting on a brazilwood camp as soon as it is founded. With two trade partners, I'm now getting 12
from Goddess of Festivals. More than from the three brazilwood camps I have actually. Festivals + Brazilwood Camp is a powerful combination, with the latter having a decent build time (7 turns) over those that require you to chop wood, like those silk tiles.
On the left, you can see my warrior and my scout going for a barbarian camp; two city-states have a quest for it, and I want to get the great general points in case I struggle too hard with supply cap.
My neighbors are Babylon immediately to the west, and both France and Japan on the far north, all starting with Progress and one policy behind me. This looks like a peaceful early game for me; Babylon's UB means I won't be able to knock any city until medieval at best, and it would take a lot of forward settling on my part towards France to get any serious territory dispute; he'll certainly focus on Japan first. I can delay my military development for now, focusing on Classical Era wonders as convenient.
A quest to find Japan's land gave me a lot of science, speeding up my way to Mathematics; Hanging Gardens is basically guaranteed now.
My neighbors have been slow at connecting their extra luxuries, which delays my pantheon's usefulness. I have 8 luxuries now, with the gold from the pantheon alleviating the trade deals for those they only have one copy.
Golden age at turn 78, with a carnival triggered previously on Rio from trading marble with Napoleon. I'm still at two cities due to my focus on wonders, now snatching Great Library with the help of a great engineer. I'm not sure if that was an important one to get, to be honest, since the timing with my techs was awful. I could have gone for Roman Forum if I had focused it, Japan got it one turn before I would guarantee it with my engineer. I favored the library for its theming slots, plus the possibility of having an early tech lead, library included.
Tradition completed at turn 85, while my neighbors are still at 4 policies. And something is wrong with Japan, still at 2 cities and without connecting his two coral tiles (I WANT TO TRADE WITH YOU DAMNIT, BUILD SOME BOATS!). I suspect Napoleon will be able to snowball during the midgame, and that I'll have to go to war with him before he becomes unstoppable.
My capital doesn't actually have enough population to work all the brazilwood tiles, with the new musician specialist coming from Tradition's finisher. One of the brazilwood camps is now allocated for my satellite city; it's important to manage your citizen allocation carefully in the capital with this tree, especially with a civ that has such an important UI.
I'm sharing here an Emperor photojournal that I've been done recently as a means to improve my game, especially now that there are deity players posting theirs; it helps me compare my thought process with theirs and examinate where I could adjust my gameplay. Feel free to add how you'd have proceeded in any given moment, or where you spotted a mistake of mine, I'm welcoming critiques.
Also, Gazebo stated that these AAR are great for debugging, so why not add another one.
I kept these notes in a separated document, written at the turn I took the screenshot. All notes are my thoughts at that specific turn, planning the future ones and without any insight added in retrospect. At most, I reviewed them to correct typos and clarify confusing or incomplete statements.
Spoiler Game Settings :
Emperor (6) Difficulty
Standard Speed
Standard Size, 8 civs, 16 city states
Continents
No Strategic Balance
No events
Human vassalage allowed (it just felt like that should be the default, no idea why it's the opposite)
Note: Started at patch 8-6-1, and updated to 8-6-2 in the middle of it, as soon as it was announced.
Standard Speed
Standard Size, 8 civs, 16 city states
Continents
No Strategic Balance
No events
Human vassalage allowed (it just felt like that should be the default, no idea why it's the opposite)
Note: Started at patch 8-6-1, and updated to 8-6-2 in the middle of it, as soon as it was announced.
Spoiler Brazil's strategic prospects, pre-game considerations :
Brazil is a civ whose primary victory condition is cultural, while also tending to have an updated infrastructure; it has access to a lot of culture and gold throughout the entire game, with solid scaling. Military tends to be its weakest aspect, with no military bonuses and a unique unit focused on economic benefits over actual combat capabilities.
Brazil has been a solid civilization for Tradition due to both synergies with
golden age points +
tourism from great people birth, and the civ's ability to cover Tradition's main weaknesses in the early game with the Brazilwood Camp (lots of gold to finance infrastructure, satellite cities quickly becoming productive just by sending a worker alongside the settler). Tradition has also been a tree that can snowball if it accumulates a lot of culture, since many of its policies unlock a new source of culture that outweights those found in Progress and Authority; Brazil can provide it early with its UI. These aspects have, in my experience, allowed Brazil to use Tradition effectively even when the tree's weaknesses are too crippling for most other civs to work.
Brazilwood Camp has some particular aspects that may be overlooked by those without experience with this civ. First, this UI grants you a monopoly right as you build the first one, which makes any trade route from the city it is on more profitable due to resource diversity. This modifier adds a +25% modifier for each luxury/resouce your city has more than the foreign city and counts double for those luxuries/resources that you have a monopoly of. As such, the UI can act as a market by itself when it comes to your trade routes, further boosting this civ's gold income.
Second, the brazilwood monopoly enables the Hexxon Refineries Corporation, whose offices grant you copies of coal and oil, an extra +1
to brazilwood camps AND provide a +10%
modifier in the city from each trade route to foreign cities with a Hexxon franchise. The first is helpful to ensure all your cities are updated in factories, train stations, seaports and overall air defense. The latter is extremely valuable for the Earth Citizen Protocol and can aid with spaceship parts, should you need to pursue a backup scientific victory.
About Bandeirantes, they are a powerful source of yields, but aren't only for that. Exploring with them also means revealing as much of the map as you can to know later where the antiquity sites are; this way, when you finally research Archaeology, you'll make more informed decisions of where to send your archaeologists first. They also let you meet all city-states ASAP, which can help you find a particular luxury that your cities are demanding and get their quests earlier. Quests like "most culture for
happiness reward", "build 4 of these buildings for
production rewards" and "generate this great person for
culture rewards" (if I'm recalling correctly) are very valuable and easy for you to complete; a well-timed quest can guarantee a wonder or speed up a key great person or policy for your situation.
Brazil has been a solid civilization for Tradition due to both synergies with


Brazilwood Camp has some particular aspects that may be overlooked by those without experience with this civ. First, this UI grants you a monopoly right as you build the first one, which makes any trade route from the city it is on more profitable due to resource diversity. This modifier adds a +25% modifier for each luxury/resouce your city has more than the foreign city and counts double for those luxuries/resources that you have a monopoly of. As such, the UI can act as a market by itself when it comes to your trade routes, further boosting this civ's gold income.
Second, the brazilwood monopoly enables the Hexxon Refineries Corporation, whose offices grant you copies of coal and oil, an extra +1


About Bandeirantes, they are a powerful source of yields, but aren't only for that. Exploring with them also means revealing as much of the map as you can to know later where the antiquity sites are; this way, when you finally research Archaeology, you'll make more informed decisions of where to send your archaeologists first. They also let you meet all city-states ASAP, which can help you find a particular luxury that your cities are demanding and get their quests earlier. Quests like "most culture for



Part 1:
Spoiler 1- Start :
My start. I have Silk and Tobacoo available, not knwoing which will be my monopoly. I'm hoping it's silk for its +10%

With two 2

Spoiler 2- Room for expansion :
Silk monopoly it is. I'm happy, and I won't have to forward settle anyone to guarantee it. There's also olives nearby, and another tobacco to the south. France is way north, I'm already expecting Napoleon to spend his energies dealing with another neighbor, probably Japan.
Spoiler 3- Ancient ruins :
I've already started construction for Stonehenge, but I find these ruins near Babylon's borders, surrounded by barbarians (which my trailblazer II scount got without trouble, already loving these changes). 62

I've been really lucky with ruins, finding producion for my monuments, then culture and gold. Also an upgrade for my pathfinder. And now this. This won't be representative of an average game.
Spoiler 4- Tech tree :
My plan to beeline for Mathematics now. I really want the Hanging gardens, and I don't expect to successfully build any other Ancient Era wonder for now. I may still try one if I happen to have a great engineer well timed for that, especially Mausoleum, but that is a matter of opportunity, not my primary plan.
The pantheon I picked, Festivals, only started to benefit me after Calendars, since you need the tech that unlocks the improvement to have it count as connected; it's not enough to settle on top of that silk. The other civs started to connect their respective luxuries, I need to get my brazilwood camps up ASAP to trade with them.
Spoiler 5- Third policy :
Third policy by turn 39, I immediately start trading my brazilwood luxury to ensure my pantheon will benefit early; I can still build three more around the capital. Priority build now is for workers, followed by settlers. I'll want to send a worker alongside them to build additional brazilwood camps; that is worth a monument or two as they build a shrine.
Spoiler 6- Fourth policy and Goddess of Festivals yields :
Fourth policy by turn 53. And now, at turn 55, I have my second city founded on top of an olive tile, with a worker starting on a brazilwood camp as soon as it is founded. With two trade partners, I'm now getting 12

On the left, you can see my warrior and my scout going for a barbarian camp; two city-states have a quest for it, and I want to get the great general points in case I struggle too hard with supply cap.
Spoiler 7- Neighbors :
My neighbors are Babylon immediately to the west, and both France and Japan on the far north, all starting with Progress and one policy behind me. This looks like a peaceful early game for me; Babylon's UB means I won't be able to knock any city until medieval at best, and it would take a lot of forward settling on my part towards France to get any serious territory dispute; he'll certainly focus on Japan first. I can delay my military development for now, focusing on Classical Era wonders as convenient.
A quest to find Japan's land gave me a lot of science, speeding up my way to Mathematics; Hanging Gardens is basically guaranteed now.
Spoiler 8- First golden age :
My neighbors have been slow at connecting their extra luxuries, which delays my pantheon's usefulness. I have 8 luxuries now, with the gold from the pantheon alleviating the trade deals for those they only have one copy.
Golden age at turn 78, with a carnival triggered previously on Rio from trading marble with Napoleon. I'm still at two cities due to my focus on wonders, now snatching Great Library with the help of a great engineer. I'm not sure if that was an important one to get, to be honest, since the timing with my techs was awful. I could have gone for Roman Forum if I had focused it, Japan got it one turn before I would guarantee it with my engineer. I favored the library for its theming slots, plus the possibility of having an early tech lead, library included.
Spoiler 9- Prospects at the north :
Tradition completed at turn 85, while my neighbors are still at 4 policies. And something is wrong with Japan, still at 2 cities and without connecting his two coral tiles (I WANT TO TRADE WITH YOU DAMNIT, BUILD SOME BOATS!). I suspect Napoleon will be able to snowball during the midgame, and that I'll have to go to war with him before he becomes unstoppable.
Spoiler 10- Brazilwood camp allocation :
My capital doesn't actually have enough population to work all the brazilwood tiles, with the new musician specialist coming from Tradition's finisher. One of the brazilwood camps is now allocated for my satellite city; it's important to manage your citizen allocation carefully in the capital with this tree, especially with a civ that has such an important UI.
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