With factories, power plants and +10% from communism, a (non riverside) grassland workshop building research gives you +8.4/turn. A town boosted by Printing Press would need library+uni+observatory to compete with that. Chances are that by the time you have Communism and build your factories, there won't be many cities with all those research buildings and a bunch of developed towns. If a city has only a library, any towns should be bulldozed without remorse. If you have an Academy or even Oxford, then you should of course leave the cottages.
A workshop takes 6 worker turns. To prebuild them, group 5 workers together and every turn you move them->build workshop->cancel. This way the micro isn't that bad.
Here's a random city in a random lategame save from your .zip:
Spoiler :
Here is the same city after I worldbuildered it 4 pop smaller and changed some improvements around it:
Spoiler :
In the later image you will notice there is no unhappiness, it is far from unhealthy, it makes 11.60 more /turn and 27 more /turn. And this is without Caste System. With Caste the difference would be much greater. So, I ask you: why is it so important for you to have your cities at pop 20 or above? (And I didn't even notice you weren't working the oasis... Should definitely be worked in that situation.)
@Rusten
From where you are,
Spoiler :
Would you rather wait for Shaka to settle the jungle and take him out later (will take a while on Emperor), while teching to Astro, or take him out relatively early and settle the jungle yourself?
Changed your mines to windmills (switch 1 for 13).How on earth did that city produce 11.60 more beakers/turn right off the bat? I see no discernible changes in science buildings or commerce...
Which now reminded me, it seems you hadn't even railroaded your mines. That should be your first priority when you reach railroad. Railroad gives +1 to all your mines. Most hills should be windmills by then, but whatever hills you are keeping as mines need that extra hammer.
@Rusten. I'm not surprised by your progress coz you're much better than me. However if Liz had iron in BFC a late immortal rush could have been risky if Liz got IW and built a couple of spears in London.
churchil´s red coat are the best drafts imoDrafted Tokugawa Rifleman propably can be "best unit per population point" possible
churchil´s red coat are the best drafts imo
yes, but we are talking about raw drafts, also you can promo red coats to pinch to get 50% bonus thnx to curchils trait;Toku Rifle's start with 3 free promos plus ability to take pinch if you want to for same effect. Basically like a second UU. Plus, Redcoat bonus does not carry forward, i.e., not a free promo. I've always thought of them as rather overrated.
Well... what about Tokugawa Redcoat? Unrestricted leaders can be funchurchil´s red coat are the best drafts imo
Well... what about Tokugawa Redcoat? Unrestricted leaders can be fun