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Emperor - English - EARTH. My finest hour...

Discussion in 'Civ1 - General Discussions' started by ptt196, Jan 10, 2018.

  1. ptt196

    ptt196 Chieftain

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    I played EARTH on Emperor as English. No cheating whatsoever.
    Man that was difficult. You can't expand like normal and when you do you are always at a disadvantage. I divided and conquered as you can see from the graph.

    IMO this is the hardest EARTH civ to play. Attached is a final graph. You can kind of tell how the game developed.

    Cheers! civ1.jpg
     
  2. Posidonius

    Posidonius Chieftain

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    Your opinion is spot-on, England on Earth is suicide because you're never alone in Europe. Congratulations, looks like knocking out the Aztecs was your real turning point.
     
  3. ptt196

    ptt196 Chieftain

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    Yeah that gave me the Americas as a base of operations to attack the Russians.
    Good thing to because they were by this point uncontested and massive. The really lucky thing was that the Russians were actually late to the game (the Romans had been conquered early) and Moscow was where present day Kenya is. Since it was close to the coast I sent an invasion fleet over there and THAT was the move that really got me the game.
     
  4. Lord.L.

    Lord.L. Chieftain

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    I don't thing that this is so hard. You just should go to the America, not Europe. Americans and Aztec are easy to conquer, then you should invade Africa or develop your cities in America and end up launching SS. This is IMO much faster than conquest in this case.
     
  5. llywelynii

    llywelynii Chieftain

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    @ General
    There'll be more at this thread about other players (including ptt) playing civilizations on the Earth map at Emperor difficulty.

    @ England specifically
    It's the slowest and most isolated start, setting you behind in the race to railroads, industrialization, and tanks. It's the dullest start since, even with an early democracy and the Colossus, staying on Britain for the whole game will cause you to lose the space race. You have no real choice about making a beeline towards Wheel and Mapmaking asap. That leaves you sitting around for ages as your not terribly productive home builds your trireme, some chariots to establish a beachhead on a hostile continent, and settlers. In an unlucky game, you can even get mauled by randomly-generated pirate barbarians.

    Your only real decisions early on are (A) whether to move your settler north to have a single city for Britain or to stay at London and build a second city for Scotland; and (B) whether to colonize the Americas or pull a Constantine and invade Europe. It's a safer route to head towards the Americas, but it's definitely possible to overrun France, Germany, and/or Rome with two or three veteran chariots if you attack before the walls go up. You could even luck out and capture some AI-constructed wonders. The real risk is that you're in a game with Russia and they've spawned enough units that you can't get a real foothold until you've left to build up a base in the Americas after all; in that case, you've wasted a thousand years or so and can end up too far behind in tech against the Aztecs, Zulus, or Australians. If you do establish yourself on the Continent, a city in Scotland makes an excellent settler factory, producing new units just around the same time the city size ticks back up to 3.

    Depending on how easy you want to make it, you might restart a few times until Scotland has coal, Cornwall can turn into deer-filled woods, or both.

    Worth mentioning that, like with Arabia in a Babylonian game, British settlements in Greenland and Scandinavia are very productive w/r/t research arrows even though they're not terribly useful otherwise.

    @ Ptt's game
    Looks like you lucked out, with the Zulus getting stomped fairly early on. Earth's Russia can be a painful spawny mess early on, but it seems much less common for them to switch to a republic and put up a real contest later in the game. (Ymmv, though: unless I'm in the Americas, I tend to be sure to stomp all over Russia as soon as possible, giving them little chance to even make it to the late game.)
     
    Last edited: Apr 12, 2018
  6. Lord.L.

    Lord.L. Chieftain

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    America is much safer than the Europe. Americans and Aztecs are not aggressive unlike Russians, Zulus, Mongols and others you can meet in Europe. A lot of nations there that want to tear themselves apart and English is uninvited guest here.
     
  7. Lord.L.

    Lord.L. Chieftain

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    English IMO is not the hardest civ because they start in bad but safe place. Nobody will attack London since you are not invading Europe. The hardest ones are Romans, Greeks, French and Germans because of their vulnerability.
     
  8. Volcanon

    Volcanon Chieftain

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    You won't be able to aggro your neighbour early because you'll have to bee-line for mapmaking. In a 7 civ game Europe will start with at least one civ so you won't be able to do very much.
    And you won't be able to lay down a carpet of cities until much later than every other civ.

    If you want a civ with a moat play American or Aztec. Either you have one neighbour who is not that aggressive or nobody.
     

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