Alright played to 550 BC. Here's how it's going so far.
SiP, and reveal another plains/cow, but unfortunately that 4th hill to the south will require sailing/galley to improve
The city will be nice production though, with 4 hills + 2 plain/cows and enough food to support it, plus very likely some hidden resource 1W. However, we'll need to find some commerce from somewhere. Great Lighthouse is definitely an option, especially with such a strong production capital and a reasonable amount of forests. Although honestly I have very limited experience with that wonder; it's a bit unclear to me just how much it ends up helping.
Initial research is AH > Mining > BW
Warrior goes around scouting and we quickly find two things, one good and one (possibly) bad. First, there's quite a nice commerce site not too far away with plenty of floodplains + 2 gold + copper. On the down side, we are kinda boxed in by Peter and Pacal. Depending on how aggressively they expand towards me, it may be difficult to peacefully settle more than 4 cities. On the bright side, we have nearby copper and horses in our capital's BFC.
So immediately our plans turn to rushing. I'm not much of a fan of axe rushing unless we're exceptionally close to an opponent. Even with vultures, I'm definitely more comfortable here with a HA rush and we should have both the early production and commerce to support a strong one. Even better, we get cheaper courthouses and only require priesthood for them, which I surely can trade for, especially with MM in the game.
Here's a look at the surrounding land, with some city sites marked:
Cities are marked in order I plan to settle.
C1: Obviously a commerce site, with dual gold and flood plains, but production won't be that terrible with the plains/copper. To support both golds + copper, we need +3 food, which we can get from farmed FP + a regular (cottage) FP. For early growth we'll probably farm 2 FP then switch one to a cottage. At 5 pop we can pull 10 hammers while still working both golds + a cottage FP to help support the costs we'll incur when we go war mode and maybe keep our research moving a bit.
C2: Our capital has 6 (!) 3 hammer tiles available early on and can work all 6 and *still* have a food surplus. But we'd still want another strong production site for a HA rush since C1 is mediocre production at best. Our happiness cap will be 5; C2 lets us work 4 mines + pig for some strong production (a solid 15 hammers; not quite the 19 our capital will be putting out, but still nice)
C3: I won't settle this before we go to war, but with Calendar + IW it'll be a nice commerce site (there's a grassland/jungle/gems 1S2W of the site, the resource bubble got cut off in the ss) eventually. I'm not sure when to settle this, but with the corn it'll be able to quickly grow onto the nice commerce tiles when I do.
Meanwhile, as I'm scouting Peter, one of his workers happens to be right next to my warrior, and though it's cheesy, I can't resist stealing it. I pillage a farm along the way before he sends an archer towards me and I take the peace.
Second city is founded in 2550 BC at C1. Thanks to peter's worker, this gets improved somewhat quickly. Order is: farm FP x2, mine gold x2, cottage FP, mine copper. We start working both farmed FPs, grow onto both gold mines, then switch to 1 farm FP, 1 cottage FP, and the gold/copper at pop 5. No whips used; granary/library/barracks built by hand, not sure if this is optimal, but I just hate whipping off any of those tiles.
Third city is founded in 2050 BC at C2. Obviously pigs get improved first, then mines thrown up as we also road to Pacal for trade routes. We work a sub-optimal tile briefly (grassland forest) to grow faster to 5 so we can work all the mines. No whips used here either; food isn't great and we have plenty of hammers and forests. No library built here, just barracks/granary.
As for our capital, we chop a library (perhaps it would be better to whip?) then immediately begin running 2 scientists. With so many forests and high hammers here, we easily get necessary infrastructure up quickly and begin building silly things while running scientists, like vultures and chariots until we can switch to research, til we need stables.
Research order is pottery > writing > alphabet. Our GS bulbs math for better chops and trade fodder since we have a fair amount of techs we need to pick up.
Peter remains annoyed from the earlier declaration and won't open borders or trade (same with Toku for obvious reasons), but fortunately the other civs are plenty accommodating as we trade around a bit and pick up a bunch of techs, most importantly priesthood for Ziggurats, Archery (for HAs, duh!), and Iron Working, as we begin to research Horseback Riding. We find Iron in Kish's BFC, but it really won't change anything until we can increase our happiness cap; we can pull an extra hammer until our food fills up. All our infrastructure is ready at this point, so we can safely run research in all 3 cities to speed along the process. Peter will be the first target because, uh, well I don't like him. Well, he's fairly useless to me since he won't trade with me or open borders, plus he has only one metal and it's close to my borders so I should be able to easily pillage it with a vulture or two and camp there and run over him easily.
Here's how we look after Horseback Riding finishes:
Some saved up chops while building research make for some quick stables being built. Admittedly messed up and put a few through before bulbing math, doh! Capital still has plenty of forests to chop though, so we should be able to very quickly put out a nice sized HA force.
As we're doing this, Pacal actually settles the Dye/Corn/Gem site for us. At first I was somewhat upset but since we're going to be warring him after Peter anyway, I suppose it actually saves us a settler, so thanks Pacal!
During this time, we're not using any whips. I described the city setup above and you can see it in the save as well; I'm just not sure where we could efficiently use the whip here. To be honest, I've actually used 0 whips so far this entire game, which I'm guessing is a mistake. Sometimes I have trouble seeing when whipping is efficient outside of the obvious situations. Suffice to say, we'll likely be whipping plenty in the cities we capture, especially to get our Ziggurats up.
Anyway, by 550 BC, we are ready to declare on Peter. Here's how we look:
We've got 12 HA's that can hit Novgorod (which is on a hill
though no spearmen there) the turn we declare. We have 2 vultures ready to move onto his iron to prevent spearmen from being built. Btw, camping on the Iron is enough to prevent production, correct? I don't have to actually pillage it, and can leave it up so I don't have to build a new mine/road later? Let me know if that's wrong.
Lack of open borders means we don't have totally up-to-date and accurate maps of his land, but our early excursions into his land give us most of what we need. I suppose there's a small chance he's got an iron or copper somewhere off into the west that I haven't scouted, but I doubt it.
Meanwhile, we send a chariot to begin scouting Pacal, our next target (which I admittedly should have done a long time ago; being boxed in there was minimal fogbusting needed).
Here's the tech and demographic standings:
Nothing crazy here; We have the biggest army and the most hammers, which shouldn't be surprising.
I will say, in general this map was very easy and quite inviting for this type of rush; everything up to this point seems pretty straightforward to me. The difficulty of course will be recovering when my economy crashes as I go to war. Being Gilgamesh is immensely useful though since I won't need CoL.
Moving forward, the biggest issues to me seem to be:
- How quickly can I get Currency, or how quickly will I need it to keep my economy afloat?
- Do I keep every city I take? On Monarch I always did but perhaps it's wiser to raze some marginal city sites to help my maintenance costs.
- When do I turn off HA production? Pacal will have holkans and I can't stop him from building them, so I'll likely need a solid number of HAs to take him. I don't think it'll be a problem to take his cities, but it will likely be costlier than I'd like.
- How do I handle the diplo situation post-war? Don't know for sure yet but it appears Sury/Charlemagne will be my closest neighbors and Buddhist, with Toku/MM further and Hindu. MM and Charley like me from trades, Toku is Toku and Sury likes me less since he likes Peter, and will like me even less afterwards. Toku and Sury also won't like me hitting Pacal. The biggest issue I see is keeping Sury off me while I'm rebuilding my economy. I'll likely have to switch to his religion to keep him off annoyed, but then Toku will surely dislike me. It appears that Toku is further away though, so that seems to be the way to go.
In any case, I imagine Peter will fall quite easily, and Pacal less so, but the main challenge for me here will be recovering my economy, keeping up in tech, and keeping Toku or Sury from DoWing me while I rebuild.