Emperor help!

BobbyJane

Chieftain
Joined
Nov 27, 2009
Messages
11
Since I can't afford Civ V just yet, I rediscovered Civ III!

I noticed that I soon got bored with monarch becouse it wasn't a challenge, so I figured I'd step it up!

But the horrible realisation that the Emperor level was kicking my butt lead me to you!

What advise can you give me? What is new in this level, and what basic strategy should I use, and what strategies should I forget?

Remember, I've played Civ for many years but haven't read much forums so please use plain english :)

Thanks!
 
Well, you've come to the right place. There are some great players around here to give you advice. I am a humble Monarchy player, but I've beat more than a few Emperor level games, none with even close to stellar performance - but a win nonetheless.

I think that at Emperor it is very important to pick a VC (victory condition) early on. Make sure to expand quickly (REX) and sharpen your trading skills. I usually don't pull ahead in techs until the IA, if even then. Expect the tech pace to move along at a nice clip unless the AI are really isolated.

Only build what you need. This is one of those things were you may practice it a little at Monarchy and lower, but then may get a little lazy later on. Emperor is much less forgiving. Make sure you are getting your money's worth and that you are not paying maintenance on buildings you are not using. At Emperor, mistakes add up quickly. You can afford a few, but too many early on and you are AI food.

I assume (?) you are managing your workers and cities manually (or close to it). Analyze your worker moves and make sure they are doing value-added tasks. You cannot afford to improve all 21 tiles in you capital area if you are not using them. And, for that matter, you may be placing your cities tighter so that they only have 12 tiles to work since the rest are wasted until the IA (industrial age). Tighter placement also allows for defenders (attackers in disguise) to move around your core easier to kill invaders.
 
Here I play the french. I focused on expanding and then I stopped when I got a nice circle to have better defense. I went straight for republic on low science output, and have now traded so I am a scientific match with the rest. I haven't completed any wonders, even though I tried. I recently switched to republic and my economy is now going down the tubes because I can't support my military. I'm planning on expanding upwards now but I can't really get an overall grip on my strategy. Should I keep building wealth or should I drain my citizens for settlers, workers and military?
 

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In your game I would train more settlers, especially from Paris. I would raise the luxury slider to 30% and take science down to 10% for a bit until you had more cash and could raise it up without going broke. I don't see why Orleans needs a courthouse. I'd sell it there. I also don't see it needing a harbor, since you don't care much about commerce in a regicide/conquest game. I'd swap Lyons to a settler... what do you need a temple there for? Unless, I've missed something Marseilles doesn't need one either. For a conquest game like this, if you've kept up in tech alright as it seems you have, most of your cities will want to build barracks or train artillery/horses/knights. Things also run better if you have Orleans and Rheims on rivers, so they can grow to size 7 without an aqueduct. It almost looks like you're playing a variant... more cities will help with unit support. Also, with barbs around I wouldn't keep units in your cities. I would have them out busting light fog (as opposed to black fog), so you don't have all that many camps around at the age change over.
 
Keep an eye out for needless builds, I don't know if it was mentioned, but try checking "always build previously built unit" in the preference's tab.
 
I tried again, lost, and repeated and repeated.
Now I'm the chinese, and I thought it was going very well until now.
Even though I'm waay back in tech I felt I had both army and economy stable, but now the koreans started a world war and my only ally is puny India and lazy japan.
I'm definitly going to loose Tsingtao now and I wonder if any of you knows a way I could have avoided this.
The koreans attacked unprovoked so there was nothing I could have done about that.

Hopefully thanks :)
 

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How about too few towns and some towns not placed next to a river that could have been? How bout 21 defenders and only 11 attackers? How about 11 workers for 12 towns, each with lots of land?

You are in Feudalism, so that had to be recent, why? Why is a border town held by 1 archer and 2 cats? I got called away, so finish later.
 
Try going into Republic and staying there.
 
"How about too few towns and some towns not placed next to a river that could have been?"

Ok, maybe I should've focused more on settlers in the beginning, but I had 2 settler factorys? Not enough? Do I need 3? Then I will be low on defence and my whole empire will crumble with a single small attack in the beginning. Hmm, but I did only use wa-s-wa-s. Is wa-wa-s-wa-wa-s better?
Tsingtao is the only city I could've placed by a river right? I should've I realize now.
Should I just forget to plan big cities and make a tighter build? Is this a requirment for surviving on this level?

"How bout 21 defenders adn only 11 attackers?" "Why is a border town held by 1 archer and 2 cats?"

I should've posted the save before the fight :P
It was a gruesome battle with many men lost, that's why there's only 3 units left in that city and that's why I gave up and restarted. My city farthest to the east is an example of how it used to look :P

"How about 11 workers for 12 towns, each with lots of land?"

I create 1 worker per city, that's good right? (1 worker was MIA) I need a huge army just for defending my lines, becouse I am low-tech, so I don't really want to spend more on workers, should I?

"You are in Feudalism, so that had to be recent, why? "

When I got attacked I needed allies and that could only happen with a Gpt arragement, so I didn't have any money to buy either monarchy or republic, and since I only had 2 cities and the rest towns I could get more free soldiers with feud.

Is there anyone who wants to play the level and post some saves of your progress and then maybe I can learn more?
 

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Try going into Republic and staying there.

I ALWAYS played republic on monarch dif and would like to try monarchy and maybe later communism and fascism. :P
Feud was an emergency switch since I had mostly towns :P Any tips on playing with mon, com or fas gov?
 
Um, not really, the commerce bonus makes it not worth it to me, but it plays pretty much the same, without WW.

On this level, stick with Republic, go down to a lower level to learn a new government. I beeline to republic right away, Going Alphabet => Writing => Code of Laws => Philosophy => Republic. Since Republic is the most expensive tech in the Ancient Age (Monarchy might be higher), I go in that order so I can get Republic free from Philosophy. If you wait any longer, you're chances on the philosophy slingshot go way down. Also, a lot of players go Writing => Philosophy => Literature, build the Great Library and and wait for Republic or Monarchy to pop. Obviously, if I want to go into Monarchy, usually for an AW game, I would beeline straight to it, although, since it is a road less traveled, I might still go for Philosophy => Literature first.
 
Ok, I just figured that there has to be SOME big upsides to playing the other gov's and I want to know what those are.
Sorry for my forum ignorance but what does WW mean?
 
War Weariness, when people get unhappy because of war. Republic and Feudalism have Low WW according to the Civilopedia, and Democracy has High. Only go for Democracy will never go to war again and you want the lower corruption and immunity to propaganda, which I don't think the AI ever uses anyway. Then, only do it if you are a religious civ, especially on the higher levels, since the anarchy can be a gamebreaker.
 
Ninja'd! :ninja:
 
Hi BobbyJane,
["How about too few towns and some towns not placed next to a river that could have been?"]

"Ok, maybe I should've focused more on settlers in the beginning, but I had 2 settler factorys? Not enough? Do I need 3? Then I will be low on defence and my whole empire will crumble with a single small attack in the beginning. Hmm, but I did only use wa-s-wa-s. Is wa-wa-s-wa-wa-s better?

Tsingtao is the only city I could've placed by a river right? I should've I realize now.
Should I just forget to plan big cities and make a tighter build? Is this a requirment for surviving on this level?"

Canton should have been CxxxC and then it would be on a river. Then you could place another town CxxC or CxxxC from the new Canton site. Tsingtao should have been CxxxC from the capitol and on the plains on a river.

I do not even need settler factories perse. I make no effort to create a settler factory. I may defacto have one or more, but usually not. I make settlers where I can and how many I can use controls the rate.

On a larger map on would be more inclined to dedicate a town or two to settlers. Later I may be making settlers in a number of places, if I am taking towns fast enough.

You are never low on defense, you are either weak or strong. It is an offensive calculation, not a defensive one. I prefer to put them on the defense.

["How bout 21 defenders and only 11 attackers?" "Why is a border town held by 1 archer and 2 cats?"]

"I should've posted the save before the fight :P It was a gruesome battle with many men lost, that's why there's only 3 units left in that city and that's why I gave up and restarted. My city farthest to the east is an example of how it used to look :P"

That could be a valid reason, except no units are on their way to help out.

["How about 11 workers for 12 towns, each with lots of land?"]

"I create 1 worker per city, that's good right? (1 worker was MIA) I need a huge army just for defending my lines, becouse I am low-tech, so I don't really want to spend more on workers, should I?"

How many workers is a function of the work to be done. The wider the towns are spaced the more workers per town is required. 10 towns at CxxC yields fewer tiles to improve than CxxxxC for 10 towns.

You have much of the land improved now with the 11 workers. The only reason that is true, is that it is 430AD. You have been some what stagnated of late and so the workers caught up.

The likelyhood that those workers could have gotten the tiles being worked improved as fast as they needed them is low. IOW I would bet that many tiles were being worked without improvements in the past.

That is the gauge to use on the number of workers you need. As long as your citizens are not working unimproved tiles you are fine.

"[You are in Feudalism, so that had to be recent, why? "]

"When I got attacked I needed allies and that could only happen with a Gpt arragement, so I didn't have any money to buy either monarchy or republic, and since I only had 2 cities and the rest towns I could get more free soldiers with feud."

What I really meant was not so much why Feudalism, but why no government change earlier and then there would be no need to switch to feud.

Feud is a form that is for specialist use imo. You either are going to be a warmonger or not. If not then Repuiblic is the first and best choice. If war is the answer then Monarchy is the ticket.

That choice needs to be first on your mind and you sort of beeline to the one you selected.

In selecting allies you need to consider the impact. The thing that I consider is that a very weak nation is not going to help me and could hurt me as an ally. This is due to the likelyhood that one of the stronger enemies will take towns from them and get even stronger.

This does not help me. Yes they may join the fight against me, but then they are weak so why worry? My first worry is they will lose towns to the others and promote their units and even give them stuff to end the war later. So I prefer to let them either sit it out or fight me.
 
Going back to the save of 430AD. I wanted to have you look at the F1 screen. In this I see (iirc) 4 making pikes, 2 cats, 2 making MDI, 1 a barracks and 3 on wealth.

What do you think of that lineup? To me there is no reason to make more pikes, you are under attack. You have 13 spears and 8 pikes to deal with some dozen towns.

Really more like 4-6 towns as the others are not coming under threat or you have already lost.

You have Nanking with 5 pikes and an archer. It is likely that no one will attack this town as they will rightly realize the pikes are too tough. This means they are going to go around and either pillage or attack elsewhere.

I would have had only 3 pikes and the other two could be somewhere more useful. IOW you have enough defensers, were they in the proper places in the correct numbers. Three pikes is enough to take a lot of attackers of this level (swords, archers and such) and may encourage them to actually attack.

I want to do two things. 1) attack units in the land so they cannot bypass my defenses. 2) go on the attack to their lands. This will not occur, if I am making only 2 attackers during war.
 
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