strijder20
Wallowing in irony
Hello everyone!
I am a long-term player, and I've already completed many normal games on Prince and Monarch. On some mods, I've even achieved higher difficulties, but in the main game, I'm kind of stalling at Monarch. I hope to get some advice from both expert players and less expert players who are still able to point out the obvious mistakes in my play
So, without further ado: the game!
Options:
Speed: Normal
Size: Normal
Maptype: Fractal
Difficulty: Emperor
Leader and civilization: Random (although the title already gives away who I got)
All other options have the normal settings (feel free to ask)
And here he is, the Princeps civitatis:
Industrious is a nice trait: forges are a top-tier building, and getting extra speed on whatever wonders we plan to build is great too. It makes fail-gold (if we have stone or marble) very viable too.
Imperialistic is less to my liking, but with Rome's Praetorians, an early war seems reasonable, which will give us an early GG for a supermedic and the HE. Furthermore, faster settlers is something I won't say no against either. Not the greatest trait, but hey, it's better than Protective!
Forums are meh, IMHO. Markets are expensive and not that great, although currency is a tech we'll probably get early on. The 20%:gpp: will enable us to shave some turns of great people, but not much more than that. Furthermore, considering Great People tend to come out of one or two cities, it's bonus is wasted in all others.
Praetorians are great. However, Iron Working is expensive, and as you will see, we're not in a jungle start. On top of that, it's not certain we'll have iron - making the beeline a waste of beakers. If we have iron and a close neighbour, it will give us a great opportunity, but other UUs are more reliable.
The start! Crabs synergize well with our starting tech Fishing, and so do unforested hills with mining. The forests are also good if we decide to go BW-IW. Silk... well, it's a happiness resource, I'm not complaining, but it's only enabled by calendar. Still, better than nothing.
I took the liberty of moving the Warrior NW (assuming that moving east would probably not be suggested) and revealed...
not much.
Seeing no more resources, I settled in place.
Revealing the corn
Of course, I couldn't have possible known that without wasting another turn. Three food resources would probably be a bit overkill for one city, though.
Now, as for advice:
-I'm a bit puzzled what to tech. BW seems the way to go, but I've no idea what to do with those forests but to chop out settlers and workers, and I don't have experience with maintenance on emperor.
-Should the first build be a worker or a workboat? The worker can currently only build mines.
I am a long-term player, and I've already completed many normal games on Prince and Monarch. On some mods, I've even achieved higher difficulties, but in the main game, I'm kind of stalling at Monarch. I hope to get some advice from both expert players and less expert players who are still able to point out the obvious mistakes in my play
So, without further ado: the game!
Options:
Speed: Normal
Size: Normal
Maptype: Fractal
Difficulty: Emperor
Leader and civilization: Random (although the title already gives away who I got)
All other options have the normal settings (feel free to ask)
And here he is, the Princeps civitatis:
Industrious is a nice trait: forges are a top-tier building, and getting extra speed on whatever wonders we plan to build is great too. It makes fail-gold (if we have stone or marble) very viable too.
Imperialistic is less to my liking, but with Rome's Praetorians, an early war seems reasonable, which will give us an early GG for a supermedic and the HE. Furthermore, faster settlers is something I won't say no against either. Not the greatest trait, but hey, it's better than Protective!
Forums are meh, IMHO. Markets are expensive and not that great, although currency is a tech we'll probably get early on. The 20%:gpp: will enable us to shave some turns of great people, but not much more than that. Furthermore, considering Great People tend to come out of one or two cities, it's bonus is wasted in all others.
Praetorians are great. However, Iron Working is expensive, and as you will see, we're not in a jungle start. On top of that, it's not certain we'll have iron - making the beeline a waste of beakers. If we have iron and a close neighbour, it will give us a great opportunity, but other UUs are more reliable.
The start! Crabs synergize well with our starting tech Fishing, and so do unforested hills with mining. The forests are also good if we decide to go BW-IW. Silk... well, it's a happiness resource, I'm not complaining, but it's only enabled by calendar. Still, better than nothing.
I took the liberty of moving the Warrior NW (assuming that moving east would probably not be suggested) and revealed...
not much.
Seeing no more resources, I settled in place.
Revealing the corn
Of course, I couldn't have possible known that without wasting another turn. Three food resources would probably be a bit overkill for one city, though.
Now, as for advice:
-I'm a bit puzzled what to tech. BW seems the way to go, but I've no idea what to do with those forests but to chop out settlers and workers, and I don't have experience with maintenance on emperor.
-Should the first build be a worker or a workboat? The worker can currently only build mines.