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Emperor Ragnar - Play with me.

Discussion in 'Civ4 - Strategy & Tips' started by LincolnOfRome, Feb 16, 2011.

  1. CaF

    CaF Warlord

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    Can you please explain what exactly I have to do in that buffy.ini? I tried his Joao game and unfortunately I couldn't play because I had no interface.
     
  2. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    Alright, I played to 3400 BC, I just completed my first worker. I met Mansa Munsa, who is very near. I was fortunate with goody huts. I recruited a scout at one, and the natives taught me to shoot arrows and build mines. Should I start by hooking up the elephant? The three commerce will help me to learn technologies. Or should I start by irrigating the land? Everyone think I should build a second worker now?
    Yes, I think you just have to learn the right combination of civics and technologies to really make them work. I've learned how to do that for cottages. I am looking forward to really learning how to use workshops, and watermills as well.
    I'll take a look at that when I get to 1AD. Thanks for trying this game out.

    I can see how quickly building a cities population up with farms and then switching to cottages would work well. I haven't really done it, but I'll try this game. I think I'll need to build more workers than I have in the past for that kind of flexibility.
     

    Attached Files:

  3. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    Thanks for joining us. I'll look into this issue as well and try to help out. Some of the helpful guys here also mentioned there was a way I could get the functionality of buffy and by loading BUG and BAT differently, so it will seem like an unmodded game to others. I'll also post a screenshot of the area when I start building my first settler.
    -----------
    I think I might have found a solution for you.

    This discussion explains the issue:
    http://forums.civfanatics.com/showthread.php?t=344663

    I think I might have found what he is talking about. In the BUFFY-3.19.001.ini there is a line that says:

    NoCustomAssets = 0

    You could try changing that to

    NoCustomAssets = 1

    Try it and tell me if it works.
     
  4. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    I played a few more turns to 2880 BC. My scouts learned another technology from a friendly tribal villiage. The Vikings now know the secrets of mysticism. In seven turns, BW will be learned and I will have to decide my next technology. At 2880 BC, here are my current technologies:
    Spoiler :

    My scouts met one of Peter's scouts, so we know that he is on this continent somewhere. My scouts also discovered the location of Mansa Munsa's capital city. We also heard rumors that Mansa Munsa founded a new religion called Hinduism in 3240 BC. I am sure we will hear from missionaries soon. You can see a foggy area surrounded by Mansa Munsa's cultural boundaries to the southeast of Nidaros:
    Spoiler :

    One of the real smart eggheads in the office figured out that horses and cows were useful and stuff, so the workers are building pastures now. Nidaros' one employee seems to like his job at the local cow ranch. He is producing 3 :food:, 3 :hammers:, and 1 :commerce:. The city square itself is producing 2 :food:, 1 :hammers:, and 1 :commerce: (Yes, it could have been more if the town built on Jumbo). As I have completed two workers, I have to decide what my capital will build now. I am open for suggestions. Here are my choices:
    Spoiler :

    Thanks all, for your participation!
     

    Attached Files:

  5. Mylene

    Mylene Deity

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    About workshops, you just have to know that they become as good as a grasland mine with Caste + Guilds, and better with Chemistry added.
    That solves production problems in most cities (which is much needed as things cost more and more hammers, and Slavery not solving all these problems anymore).
    Caste is also good for GP farming, so you are not just using it for workshops.

    So it is recommended to not just plant every grasland tile with cottages, only do that in cities with rivers and such, or generally good commerce.
     
  6. vranasm

    vranasm Deity

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    find this line "; Custom XML and Python from user folder are not loaded
    NoCustomAssets = 1"
    change from 0 to 1

    it's in the "Mods" folder in the installation directory of BtS.
     
  7. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    Any comments about what y'all would like to see Nidaros produce at 2880 BC? My typical strategy for dealing with barbarians is to build a whole bunch of warriors. I use those warriors to fill the map area and allow no place for barbarian units to spawn.

    The consensus seemed to be that I build (after the two workers):

    Warrior -> Settler

    That still sound good? At this point I have archery as well, so I could produce an archer to escort my settler. I also have to choose a technology after BW. I was thinking I would reseach the wheel next.
     
  8. shyuhe

    shyuhe Deity

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    I would build as many warriors as you can while prioritizing growth to size 4ish. Then build settlers.
     
  9. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    That is a bit different from how I usually handle things, but it is something to try. Growth to 4 should occur fairly quickly with all the farmed flood tiles. I'm guessing I should hold off on the chopping until I start building settlers.
     
  10. Caeserportugal

    Caeserportugal Prince

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    Nice start you got there LicolnofRome FP's for Financial civs like Ragnar are godlike and you also got cows a good hammer production tile. Musa close by looks like he can be an annoyance but you can conquer him later with Jumbos. By the way where is Peter loacted?
     
  11. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    I will often chop out another worker before settlers. Really depends on how fast I need to expand to grab land. More workers early is always a good thing.
     
  12. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    Alright, Nidaros built four warriors before it reached the size of four. One of my scouts got eaten by panthers and a warrior got eaten by a bear. Two of the warriors are out of town on patrol duty to keep barbarians from popping up. One warrior remained behind to escort the settler to his new home. It is 2000 BC now and I need to choose a location for the second city. News reached us the GW has been built. I have some possible city sites outline using the Alt-x tool.

    Here is the view to the north:
    Spoiler :
    And to the south:
    Spoiler :

    The viking advanced in their research. The wheel and pottery were discovered, and Viking scouts were taught horseback riding by a tribal villiage. Writing has just begun to be researched. Masonry and sailing remain undiscovered.
    Spoiler :

    I also decided to force slavery on my people:
    Spoiler :

    I need both defensive troops and another woker before I start a third city. I'll go ahead and chop a worker out. I haven't been able to find Peter yet. I may try to take out Peter when I find him. I could always force Mansa to the icy wastes of the south and keep him as a tech trading partner.

    I was thinking of building the gold, corn, sheep, and wine city second, and the bronze and cow city (northeast on the east coast) third. Any thoughts about that?
     

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  13. Caeserportugal

    Caeserportugal Prince

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    Since you need defensive troops might I suggest building Chariots you basically don't need Archers Two Chariots per city should be enough to deal with the barbarians and such. You can easily block Mansa if you are quick to settle cowfish(Although it it possible to get that fish , the crabs and the cow on the same city if a more experiencied player can correct me if I am wrong) And instead of settling two cities 1 E of the wheat and 1 w of the northern deer you could settle 2 e of that deer to grab both the wheat and the other deer. I would explore a little more to the south of that south cooper before trying to settle a city there. Defenatly Coopercow there although maybe 1 N of where you put it on the dotmap might be a little stronger. That would allow you to settle the gold city 1 NE which despite losing you a wine avoids overlpa with the capital (maybe it´s just me but I hate having overlap so early especially with the capital).
     
  14. shyuhe

    shyuhe Deity

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    HBR + horses... hmm... I'd just go rush Peter with horse archers. Mansa will trade monopoly techs with you so he's still useful in semi-isolation.
     
  15. Caeserportugal

    Caeserportugal Prince

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    When did he get HBR? :confused: If he does has it then defenetly he should build them to rush Peter. No need to rush Mansa as long as you block him and you can allways finish him latter if need arises.
     
  16. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    HBR was given to my scouts by a goody hut. I maybe should have turned off tribal villages, and others playing along with me are unlikely to get HBR by 2000 BC. Even though I learned the technology by this means, it would be foolish not to take advantage of it. Tribal villiages are part of the game, and one of the AI's might have gotten something else just as powerful.

    The movement of Peter's scouts suggests he is near the bronze/cow city in the northeast. I should base my city choices on blocking Mansa and building 3-4 cities to produce horse archers. Crabs won't fit in the BFC of the cow/fish city site near Mansa. That city is a priority because if I don't grab it soon, Mansa will. I can't grab too many cities though. If I do, the cities will take too long to grow to take advantage of my early HBR.

    This site doesn't block Mansa or bring me closer to Peter. There are 8 FP's + sheep in the BFC here, but I'd have to settle on one of the FP's.
    Spoiler :
     
  17. Ghpstage

    Ghpstage Deity

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    Health will prove an issue for your floodplains city, and it loses the benefits of coastal. I would go 1SW in the forest were the Warriors standing.

    Played on quite a lot further, but will just post to Lib for now.
    1 turn away at 680AD,
    Spoiler :
    Capital
    Spoiler :


    Northern cities
    Spoiler :
    Couple of barb cities nearby I intend to take soon.

    Southern cities
    Spoiler :

    While it has nothing but marble, Tonsberg has proven very valuable and is set to do great things weith the Taj :rolleyes:
     

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  18. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    You'll have to keep us posted. Of course I don't really want to take a look at it or it will change the way I do things. I can tell that barbarians will be quite an issue coming up. There is that frigid area to the south I don't want to settle. It also looks like there is a lot of area to the north of me for barbarians to spawn.

    Alright, I build my second city. It is toward my compitition so I can block them off. It is a nice location with gold, wine, sheep, corn, and fresh water.
    Spoiler :


    And I found the Russians up to the northeast:
    Spoiler :


    The Koreans were to the nortwest of the Russians and they agreed to open borders so I could scout around:
    Spoiler :


    Cowfish had to be renamed Cowfishiron so the settler is heading here now to block Mansa:
    Spoiler :


    Darius also appears to be a player:
    Spoiler :
     
  19. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    Alright, I played a few more turns. I tried to put up the oracle in the capital, but I was beaten to it by someone in a distant land. I did manage to put this up (in CowFishIron) before others got to it:
    Spoiler :

    The mysterious Tokugawa shows up on the scene, of course not willing to open his borders:
    Spoiler :

    I want to carve as much land for myself: My plan is to block the Russians by building two cities quickly to the the Northeast:
    Spoiler :

    This distant map shows most of the continent:
    Spoiler :

    After I block off the Russians to the east. I plan to block off the other powers to the north. I did consider attacking the Russians with horse archers. It would be likely that I would just get involved in a long drawn out war with Neither of us winning. I think the result would be that I would take some Russian land, but lose the Jungles to the north to the Japanese and Koreans.
     
  20. LincolnOfRome

    LincolnOfRome Glutton for Punishment

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    The plan succeeded to create a huge area for myself. The monuments were slow to go up without forests to chop up north. Both Tokugawa and the Russians tried to bring settlers through the cracks. I was forced to settle many more cities then I would have liked. Ragnar's financial trait and the GLH help a bit, but it is going to be an economc struggle for a while. This picture shows the Northern borders:
    Spoiler :

    Both Mansa Musa and Peter are ahead of my technology, but I am not too far behind. When I fill my area in with cities, I should have twice as many as the competing AI's.
    Anyone have any suggestions at this point? I am huge and have undeveloped cities. My economy and military is weak. Build workers and military. Transition from irrigation to cottages. What are good terchs to pursue? Are courthouses worth it? I suppose Divine Right and Versailles would be helpful.
     

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