empire names

civhelp121

Prince
Joined
Jun 10, 2007
Messages
397
Location
United States
I was using the civics: Federal, parliament, Liberal, Regulated, Secular, and Socialized medicine. I had the name something like soc. democratic republic. Something like that, I know it wasn't communist but that other name that is commonly used in scandanavian countries. Anyway, during a war I switched to facist and president, and then switched back. Then my name of democratic socialist republic, which is a communist type name. In any case, I think Federal, by its picture, is suppossed to be inspired from the American federal system, and parliament is common in Europe. There are plenty of countries that are federal and parliament that are neither of the names given.

I suspect the socialized medicine contributed to the name, but if you look at western Europe they do have a federal, parliamentary system with liberal values a regualted economy and socialized medicine, and they are not socialist or communist countries. Anyway I guess I think that the name democratic socialist republic should be used for those with communist civic, nothing else.

Another thing that I think should be fixed, I don't think regulated should boost hammers. If we look at the way commerce is used in the game, it refers to the demand for a product because commerce is the amount people can buy. Anyone who has taken economics 101 knows that the amount people are willing and able to buy is the demand curve. Also hammers probably represent supply because thats how much a country can produce. Keynsian focuses on manipulating demand, so it should boost commerce. Free market is tricky because it focuses on neither, it just lets markets go. Though one could argue that production (hammers) fare higher since a totally unregulated market tends to have things like low wages and child labor, both things we don't have now but did increase production. Therefore those should be switched.

Finally, I'm not sure what Atheist is for. By the time a player can use it secular has been used by at least one civilization, making the unhappienes from atheist too much to bear. At least with the other civics we can use them for a while. I mean, athiest benefits are soooooo good its torture not to be able to use it.
 
Well, in my current game, I use atheist. It's bonuses are too good to pass. And yes, there is a strong penalty: everyone else (9 or 10 of them) had secular. In fact, since I really don't want to switch to secular, I had to defy the UN resolution to be secular, which gave me an additional 5 happiness. Nonetheless, I maintained atheist (without unhappiness in my cities; had to use a little culture % and build a LOT of world wonders and traded every type of happiness resource known to man). Even with the 10, 15% culture rate, my overall economy remained in better shape that when I am secular. (I switched back and forth once just to see its effects.) So yes, atheism is very useful.

And to the rest of your post (i.e., the main part), I'll simply say that I agree.
 
Is there a way to have the names of the mod (rise of mankind) but no all the other content? I really like how the names of the civs change depending on the civics :p

It is the Dynamic Civ Names mod component, which can be downloaded here. I am not sure if that is exactly what you are looking for, but it should give you a start at least.
 
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