Operations of End of Empires on forums.civfanatics.com have been suspended indefinitely. See post 5476 for more details. End of Empires New Players Welcome! Welcome to the End of Empires. If you are completely new to NESing, then I’d like to give you a warm welcome, and am flattered that you happened to visit my NES first. NESing is something of a combination of strategy game, collaborative world-building, and collective setting for fiction; players take a country (or rebellion, church, bank... really anything that could plausibly have a significant impact on the world), send orders relating to how they want that country's turn to go (politically, militarily, culturally, etc.), and possibly write stories relating to characters in their faction. Read the rules (post #2) for more information. The world of End of Empires is a large and probably somewhat intimidating one. I’d like to discourage this feeling. It is entirely player created, and while the background information may take a while to absorb completely, there’s no reason someone can’t start with this NES and learn as they go. I’m going to try and offer a quick summary of the world, then present the rules; for more information on any of these subjects, I encourage you to read through the updates in this thread, or to use the award-winning wiki. Spoiler the Basics : First things first, this is an NES based on a world that is not Earth, though it is similar enough that humans came to evolve here. All the players are located in a rather small portion of this world so far. This is the known world: And here is the present-day (roughly a 500 AD equivalent) political map: How did we get here? I'd suggest reading either of these two histories for a quick overview, and then go in depth from update to update. Links to every update in the NES are in my signature at the bottom of every post. If you're not sure where to find anything, feel free to ask! Spoiler Current Maps : Place Names Political Religious Economic Spoiler key : There are four things of importance in the economic map: Economic Zones: Generally speaking, how developed a region is. White: Uninhabited. Gray: Sparsely populated, usually by nomadic peoples. Brown: Settled, agriculturally productive. Gold: Thickly settled, extremely productive. Trade Routes: Exactly what it says on the tin, the lines in red. Maritime trade routes are dashed lines. Goods: Listed in text on the map, they are what various regions specialize in producing. Mineral deposits appear as large squares. Keep in mind that both of these indicate current production, not potential. City Names Climates Spoiler key : Dark Blue-Green (extreme north): Taiga. Pale Green: Cool Continental Medium Sea Green: Continental Aqua: Mediterranean Brown: Steppe Tan: Arid Orange: Semi-arid Medium Green: Humid Subtropical Asparagus Green: Tropical monsoon; savannah Dark Green: Tropical rainforest Dark Off-Green: Cloud forest Sky Blue: Alpine If you have any questions at any time in this NES, please ask me. I’d rather take the time to answer them than have someone not join or quit in frustration because they don’t know what’s going on. I will admit that especially lately, I have been quite swamped, so it may take me a while to get back to you fully, but I will always try. The basic ideas behind an NES are explained in the post immediately below, and also the particular rules of this NES. Read the rules, even if you are experienced at NESing.