I played the Conquest of the New World scenario, and I find risking getting damaged upon ending your turn in hostile territory to be a highly immersive and exciting feature I simply need to implement in my own games. Looking in the files for the scenario I see the Scurvy Promotion which causes it, utilizing the EnemyDamageChance and NeutralDamageChance columns. When attempting to recreate this however, the columns don't seem to be doing anything. The new Promotion shows up in the game just fine, but Units with it are not taking the expected damage, even if I set it to <NeutralDamageChance>100</NeutralDamageChance> (this should mean they have a 100% chance of taking 10 HP of damage each turn). Do EnemyDamageChance and NeutralDamageChance just not work without some kind of Lua configuration or something? I tried looking throughout the rest of the files for the scenario but couldn't find anything that seemed to be related to this feature, so I'm rather clueless.